Merge branch 'capucho/rendering-fixes' into 'master'

Fix depth textures being bound as float textures

See merge request veloren/veloren!3787
This commit is contained in:
Imbris 2023-01-31 17:53:37 +00:00
commit f6f018d6dc
2 changed files with 4 additions and 4 deletions

View File

@ -62,7 +62,7 @@ impl CloudsLayout {
binding: 2,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
sample_type: wgpu::TextureSampleType::Float { filterable: false },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
@ -72,7 +72,7 @@ impl CloudsLayout {
binding: 3,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler {
filtering: true,
filtering: false,
comparison: false,
},
count: None,

View File

@ -58,7 +58,7 @@ impl PostProcessLayout {
binding: 2,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
sample_type: wgpu::TextureSampleType::Float { filterable: false },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
@ -68,7 +68,7 @@ impl PostProcessLayout {
binding: 3,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler {
filtering: true,
filtering: false,
comparison: false,
},
count: None,