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Merge branch 'capucho/rendering-fixes' into 'master'
Fix depth textures being bound as float textures See merge request veloren/veloren!3787
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commit
f6f018d6dc
@ -62,7 +62,7 @@ impl CloudsLayout {
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binding: 2,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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sample_type: wgpu::TextureSampleType::Float { filterable: false },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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@ -72,7 +72,7 @@ impl CloudsLayout {
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binding: 3,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler {
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filtering: true,
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filtering: false,
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comparison: false,
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},
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count: None,
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@ -58,7 +58,7 @@ impl PostProcessLayout {
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binding: 2,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float { filterable: true },
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sample_type: wgpu::TextureSampleType::Float { filterable: false },
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view_dimension: wgpu::TextureViewDimension::D2,
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multisampled: false,
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},
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@ -68,7 +68,7 @@ impl PostProcessLayout {
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binding: 3,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler {
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filtering: true,
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filtering: false,
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comparison: false,
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},
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count: None,
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