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fix glide wield
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@ -10,6 +10,7 @@ impl CharacterBehavior for Data {
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fn behavior(&self, data: &JoinData) -> StateUpdate {
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let mut update = StateUpdate::from(data);
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handle_orientation(data, &mut update, 1.0);
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handle_move(data, &mut update, 1.0);
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handle_jump(data, &mut update, 1.0);
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handle_dodge_input(data, &mut update);
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