Made extreme biomes more common

This commit is contained in:
Joshua Barretto 2019-06-01 00:07:09 +01:00
parent b554d7b19e
commit f86bf5045e

View File

@ -195,9 +195,9 @@ impl<'a> Sampler<'a> {
let cliff = Rgb::lerp(cold_stone, warm_stone, marble);
let ground = Rgb::lerp(
Rgb::lerp(snow, grassland, temp.add(0.65).mul(32.0).sub(0.65)),
Rgb::lerp(snow, grassland, temp.add(0.4).mul(32.0).sub(0.4)),
desert_sand,
temp.sub(0.65).mul(32.0).add(0.65),
temp.sub(0.4).mul(32.0).add(0.4),
);
// Caves
@ -677,8 +677,8 @@ impl SimChunk {
let chaos = (gen_ctx.chaos_nz.get((wposf.div(4_000.0)).into_array()) as f32)
.add(1.0)
.mul(0.5)
.powf(1.9)
.add(0.25 * hill);
.powf(1.5)
.add(0.1 * hill);
let chaos = chaos + chaos.mul(16.0).sin().mul(0.02);