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Preventing gliding when mounted, allowed dancing
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@ -245,8 +245,8 @@ impl CharacterState {
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self,
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CharacterState::Idle(_)
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| CharacterState::Sit
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| CharacterState::Dance
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| CharacterState::Talk
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| CharacterState::GlideWield(_)
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| CharacterState::Stunned(_)
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| CharacterState::BasicBlock(_)
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| CharacterState::Equipping(_)
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