restored previous animations with new bone setup

Former-commit-id: e507dba772d931e3ddebd0c4ecc8e038521a2e3e
This commit is contained in:
jshipsey 2019-05-22 21:48:13 -04:00
parent 8e896cc3c4
commit f94a8b636d

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@ -86,7 +86,7 @@ impl<'a> System<'a> for Sys {
if control.move_dir.magnitude() > 0.01 { if control.move_dir.magnitude() > 0.01 {
Animation::Run Animation::Run
} else { } else {
Animation::Attack Animation::Idle
} }
} else if gliding { } else if gliding {
Animation::Gliding Animation::Gliding