mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Added rules menu when connecting to server
This commit is contained in:
parent
3d9ab445d9
commit
f99bf91617
@ -82,6 +82,8 @@ main-servers-stream_error = Client connection/compression/(de)serialization erro
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main-servers-database_error = Server database error: { $raw_error }
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main-servers-persistence_error = Server persistence error (Probably Asset/Character Data related): { $raw_error }
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main-servers-other_error = Server general error: { $raw_error }
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main-server-rules = This server has rules that must be accepted
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main-server-rules-seen-before = These rules have changed since the last time you accepted them
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main-credits = Credits
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main-credits-created_by = created by
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main-credits-music = Music
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@ -110,4 +112,4 @@ loading-tips =
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.a18 = Need more bags or better armor to continue your journey? Press '{ $gameinput-crafting }' to open the crafting menu!
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.a19 = Press '{ $gameinput-roll }' to roll. Rolling can be used to move faster and dodge enemy attacks.
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.a20 = Wondering what an item is used for? Search 'input:<item name>' in crafting to see what recipes it's used in.
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.a21 = You can take screenshots with '{ $gameinput-screenshot }'.
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.a21 = You can take screenshots with '{ $gameinput-screenshot }'.
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@ -59,6 +59,8 @@ impl CharSelectionState {
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})
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.unwrap_or_default()
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}
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pub fn client(&self) -> &RefCell<Client> { &self.client }
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}
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impl PlayState for CharSelectionState {
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@ -1,8 +1,7 @@
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mod client_init;
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mod scene;
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mod ui;
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use super::char_selection::CharSelectionState;
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use super::{char_selection::CharSelectionState, dummy_scene::Scene, server_info::ServerInfoState};
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#[cfg(feature = "singleplayer")]
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use crate::singleplayer::SingleplayerState;
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use crate::{
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@ -20,7 +19,6 @@ use client_init::{ClientInit, Error as InitError, Msg as InitMsg};
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use common::comp;
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use common_base::span;
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use i18n::LocalizationHandle;
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use scene::Scene;
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#[cfg(feature = "singleplayer")]
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use server::ServerInitStage;
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use std::sync::Arc;
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@ -294,10 +292,24 @@ impl PlayState for MainMenuState {
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core::mem::replace(&mut self.init, InitState::None)
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{
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self.main_menu_ui.connected();
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return PlayStateResult::Push(Box::new(CharSelectionState::new(
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let server_info = client.server_info().clone();
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let char_select = CharSelectionState::new(
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global_state,
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std::rc::Rc::new(std::cell::RefCell::new(*client)),
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)));
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);
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let new_state = ServerInfoState::try_from_server_info(
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global_state,
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self.main_menu_ui.bg_img_spec(),
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char_select,
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server_info,
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)
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.map(|s| Box::new(s) as _)
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.unwrap_or_else(|s| Box::new(s) as _);
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return PlayStateResult::Push(new_state);
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}
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}
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}
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@ -207,7 +207,7 @@ impl Showing {
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}
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}
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struct Controls {
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pub struct Controls {
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fonts: Fonts,
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imgs: Imgs,
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bg_img: widget::image::Handle,
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@ -677,6 +677,7 @@ pub struct MainMenuUi {
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// TODO: re add this
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// tip_no: u16,
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controls: Controls,
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bg_img_spec: &'static str,
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}
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impl MainMenuUi {
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@ -707,9 +708,15 @@ impl MainMenuUi {
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server,
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);
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Self { ui, controls }
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Self {
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ui,
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controls,
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bg_img_spec,
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}
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}
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pub fn bg_img_spec(&self) -> &'static str { self.bg_img_spec }
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pub fn update_language(&mut self, i18n: LocalizationHandle, settings: &Settings) {
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self.controls.i18n = i18n;
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let i18n = &i18n.read();
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@ -1,2 +1,4 @@
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pub mod char_selection;
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pub mod dummy_scene;
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pub mod main;
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pub mod server_info;
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336
voxygen/src/menu/server_info/mod.rs
Normal file
336
voxygen/src/menu/server_info/mod.rs
Normal file
@ -0,0 +1,336 @@
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use super::{char_selection::CharSelectionState, dummy_scene::Scene};
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use crate::{
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render::{Drawer, GlobalsBindGroup},
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settings::Settings,
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ui::{
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fonts::IcedFonts as Fonts,
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ice::{component::neat_button, load_font, style, widget, Element, IcedUi as Ui},
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img_ids::ImageGraphic,
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Graphic,
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},
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window::{self, Event},
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Direction, GlobalState, PlayState, PlayStateResult,
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};
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use client::ServerInfo;
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use common::assets::{self, AssetExt};
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use common_base::span;
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use i18n::LocalizationHandle;
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use iced::{
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button, scrollable, Align, Column, Container, HorizontalAlignment, Length, Row, Scrollable,
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VerticalAlignment,
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};
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use std::{
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collections::hash_map::DefaultHasher,
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hash::{Hash, Hasher},
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};
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image_ids_ice! {
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struct Imgs {
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<ImageGraphic>
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button: "voxygen.element.ui.generic.buttons.button",
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button_hover: "voxygen.element.ui.generic.buttons.button_hover",
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button_press: "voxygen.element.ui.generic.buttons.button_press",
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}
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}
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pub struct Controls {
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fonts: Fonts,
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imgs: Imgs,
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i18n: LocalizationHandle,
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bg_img: widget::image::Handle,
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accept_button: button::State,
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decline_button: button::State,
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scrollable: scrollable::State,
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server_info: ServerInfo,
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seen_before: bool,
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}
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pub struct ServerInfoState {
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ui: Ui,
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scene: Scene,
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controls: Controls,
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char_select: Option<CharSelectionState>,
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}
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#[derive(Clone)]
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pub enum Message {
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Accept,
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Decline,
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}
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fn rules_hash(rules: &Option<String>) -> u64 {
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let mut hasher = DefaultHasher::default();
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rules.hash(&mut hasher);
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hasher.finish()
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}
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impl ServerInfoState {
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/// Create a new `MainMenuState`.
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pub fn try_from_server_info(
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global_state: &mut GlobalState,
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bg_img_spec: &'static str,
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char_select: CharSelectionState,
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server_info: ServerInfo,
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) -> Result<Self, CharSelectionState> {
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let server = global_state.profile.servers.get(&server_info.name);
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// If there are no rules, or we've already accepted these rules, we don't need
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// this state
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if server_info.rules.is_none()
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|| server.map_or(false, |s| {
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s.accepted_rules == Some(rules_hash(&server_info.rules))
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})
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{
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return Err(char_select);
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}
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// Load language
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let i18n = &global_state.i18n.read();
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// TODO: don't add default font twice
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let font = load_font(&i18n.fonts().get("cyri").unwrap().asset_key);
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let mut ui = Ui::new(
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&mut global_state.window,
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font,
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global_state.settings.interface.ui_scale,
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)
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.unwrap();
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Ok(Self {
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scene: Scene::new(global_state.window.renderer_mut()),
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controls: Controls {
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bg_img: ui.add_graphic(Graphic::Image(
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assets::Image::load_expect(bg_img_spec).read().to_image(),
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None,
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)),
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imgs: Imgs::load(&mut ui).expect("Failed to load images"),
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fonts: Fonts::load(i18n.fonts(), &mut ui).expect("Impossible to load fonts"),
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i18n: global_state.i18n.clone(),
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accept_button: Default::default(),
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decline_button: Default::default(),
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scrollable: Default::default(),
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server_info,
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seen_before: server.map_or(false, |s| s.accepted_rules.is_some()),
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},
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ui,
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char_select: Some(char_select),
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})
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}
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fn handle_event(&mut self, event: window::Event) -> bool {
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match event {
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// Pass events to ui.
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window::Event::IcedUi(event) => {
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self.ui.handle_event(event);
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true
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},
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window::Event::ScaleFactorChanged(s) => {
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self.ui.scale_factor_changed(s);
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false
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},
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_ => false,
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}
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}
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}
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impl PlayState for ServerInfoState {
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fn enter(&mut self, _global_state: &mut GlobalState, _: Direction) {
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/*
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// Updated localization in case the selected language was changed
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self.main_menu_ui
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.update_language(global_state.i18n, &global_state.settings);
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// Set scale mode in case it was change
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self.main_menu_ui
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.set_scale_mode(global_state.settings.interface.ui_scale);
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*/
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}
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#[allow(clippy::single_match)] // TODO: remove when event match has multiple arms
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fn tick(&mut self, global_state: &mut GlobalState, events: Vec<Event>) -> PlayStateResult {
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span!(_guard, "tick", "<ServerInfoState as PlayState>::tick");
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// Handle window events.
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for event in events {
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// Pass all events to the ui first.
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if self.handle_event(event.clone()) {
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continue;
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}
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match event {
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Event::Close => return PlayStateResult::Shutdown,
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// Ignore all other events.
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_ => {},
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}
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}
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// Maintain the UI.
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let view = self.controls.view();
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let (messages, _) = self.ui.maintain(
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view,
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global_state.window.renderer_mut(),
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None,
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&mut global_state.clipboard,
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);
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for message in messages {
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match message {
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Message::Accept => {
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// Update last-accepted rules hash so we don't see the message again
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if let Some(server) = global_state
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.profile
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.servers
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.get_mut(&self.controls.server_info.name)
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{
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server.accepted_rules = Some(rules_hash(&self.controls.server_info.rules));
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}
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return PlayStateResult::Switch(Box::new(self.char_select.take().unwrap()));
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},
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Message::Decline => return PlayStateResult::Pop,
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}
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}
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PlayStateResult::Continue
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}
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fn name(&self) -> &'static str { "Server Info" }
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fn capped_fps(&self) -> bool { true }
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fn globals_bind_group(&self) -> &GlobalsBindGroup { self.scene.global_bind_group() }
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fn render(&self, drawer: &mut Drawer<'_>, _: &Settings) {
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// Draw the UI to the screen.
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let mut third_pass = drawer.third_pass();
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if let Some(mut ui_drawer) = third_pass.draw_ui() {
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self.ui.render(&mut ui_drawer);
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};
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}
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fn egui_enabled(&self) -> bool { false }
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}
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impl Controls {
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fn view(&mut self) -> Element<Message> {
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pub const TEXT_COLOR: iced::Color = iced::Color::from_rgb(1.0, 1.0, 1.0);
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pub const IMPORTANT_TEXT_COLOR: iced::Color = iced::Color::from_rgb(1.0, 0.85, 0.5);
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pub const DISABLED_TEXT_COLOR: iced::Color = iced::Color::from_rgba(1.0, 1.0, 1.0, 0.2);
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pub const FILL_FRAC_ONE: f32 = 0.67;
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let i18n = self.i18n.read();
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// TODO: consider setting this as the default in the renderer
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let button_style = style::button::Style::new(self.imgs.button)
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.hover_image(self.imgs.button_hover)
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.press_image(self.imgs.button_press)
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.text_color(TEXT_COLOR)
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.disabled_text_color(DISABLED_TEXT_COLOR);
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let accept_button = Container::new(
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Container::new(neat_button(
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&mut self.accept_button,
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i18n.get_msg("common-accept"),
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FILL_FRAC_ONE,
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button_style,
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Some(Message::Accept),
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))
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.max_width(200),
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)
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.width(Length::Fill)
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.align_x(Align::Center);
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let decline_button = Container::new(
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Container::new(neat_button(
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&mut self.decline_button,
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i18n.get_msg("common-decline"),
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FILL_FRAC_ONE,
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button_style,
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Some(Message::Decline),
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))
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.max_width(200),
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)
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.width(Length::Fill)
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.align_x(Align::Center);
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let mut elements = Vec::new();
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elements.push(
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Container::new(
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iced::Text::new(i18n.get_msg("main-server-rules"))
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.size(self.fonts.cyri.scale(30))
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.horizontal_alignment(HorizontalAlignment::Center),
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)
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.width(Length::Fill)
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.into(),
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);
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if self.seen_before {
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elements.push(
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Container::new(
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iced::Text::new(i18n.get_msg("main-server-rules-seen-before"))
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.size(self.fonts.cyri.scale(20))
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.color(IMPORTANT_TEXT_COLOR)
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.horizontal_alignment(HorizontalAlignment::Center),
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)
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.width(Length::Fill)
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.into(),
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);
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}
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// elements.push(iced::Text::new(format!("{}: {}", self.server_info.name,
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// self.server_info.description)) .size(self.fonts.cyri.scale(20))
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// .width(Length::Shrink)
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// .horizontal_alignment(HorizontalAlignment::Center)
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// .into());
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elements.push(
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Scrollable::new(&mut self.scrollable)
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.push(
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iced::Text::new(self.server_info.rules.as_deref().unwrap_or("<rules>"))
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.size(self.fonts.cyri.scale(16))
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.width(Length::Shrink)
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.horizontal_alignment(HorizontalAlignment::Left)
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.vertical_alignment(VerticalAlignment::Top),
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)
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.height(Length::Fill)
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.width(Length::Fill)
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.into(),
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);
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elements.push(
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Row::with_children(vec![decline_button.into(), accept_button.into()])
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.width(Length::Shrink)
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.height(Length::Shrink)
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.padding(25)
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.into(),
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);
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Container::new(
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Container::new(
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Column::with_children(elements)
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.spacing(10)
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.padding(20),
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)
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.style(
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style::container::Style::color_with_double_cornerless_border(
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(22, 18, 16, 255).into(),
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(11, 11, 11, 255).into(),
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(54, 46, 38, 255).into(),
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),
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)
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.max_width(1000)
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.align_x(Align::Center)
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// .width(Length::Shrink)
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// .height(Length::Shrink)
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.padding(15),
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)
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.style(style::container::Style::image(self.bg_img))
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.width(Length::Fill)
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.height(Length::Fill)
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.align_x(Align::Center)
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.padding(50)
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.into()
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}
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}
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@ -39,6 +39,8 @@ pub struct ServerProfile {
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pub selected_character: Option<CharacterId>,
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/// Last spectate position
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pub spectate_position: Option<vek::Vec3<f32>>,
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/// Hash of left-accepted server rules
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pub accepted_rules: Option<u64>,
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}
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impl Default for ServerProfile {
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@ -47,6 +49,7 @@ impl Default for ServerProfile {
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characters: HashMap::new(),
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selected_character: None,
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spectate_position: None,
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accepted_rules: None,
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}
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}
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}
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|
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