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slot kinds
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commit
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@ -67,8 +67,8 @@ widget_ids! {
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hands_slot,
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legs_slot,
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belt_slot,
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ring_r_slot,
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ring_l_slot,
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lantern_slot,
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ring_slot,
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feet_slot,
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back_slot,
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tabard_slot,
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@ -404,27 +404,27 @@ impl<'a> Widget for Bag<'a> {
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.with_icon(self.imgs.legs_bg, Vec2::new(48.0, 70.0), Some(UI_MAIN))
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.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
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.set(state.ids.legs_slot, ui);
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// Ring-L
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let (title, desc) = ("Left Ring", "");
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// Lantern
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let (title, desc) = ("Lantern", "");
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slot_maker
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.fabricate(ArmorSlot::LeftRing, [45.0; 2])
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.fabricate(ArmorSlot::Lantern, [45.0; 2])
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.bottom_right_with_margins_on(state.ids.shoulders_slot, -55.0, 0.0)
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.with_icon(self.imgs.ring_l_bg, Vec2::new(36.0, 40.0), Some(UI_MAIN))
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.with_icon(self.imgs.lantern_bg, Vec2::new(24.0, 38.0), Some(UI_MAIN))
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.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
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.set(state.ids.ring_l_slot, ui);
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// Ring-R
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let (title, desc) = ("Right Ring", "");
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.set(state.ids.lantern_slot, ui);
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// Ring
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let (title, desc) = ("Ring", "");
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slot_maker
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.fabricate(ArmorSlot::RightRing, [45.0; 2])
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.fabricate(ArmorSlot::Ring, [45.0; 2])
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.bottom_left_with_margins_on(state.ids.hands_slot, -55.0, 0.0)
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.with_icon(self.imgs.ring_r_bg, Vec2::new(36.0, 40.0), Some(UI_MAIN))
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.with_icon(self.imgs.ring_bg, Vec2::new(36.0, 40.0), Some(UI_MAIN))
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.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
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.set(state.ids.ring_r_slot, ui);
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.set(state.ids.ring_slot, ui);
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// Back
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let (title, desc) = ("Back", "");
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slot_maker
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.fabricate(ArmorSlot::Back, [45.0; 2])
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.down_from(state.ids.ring_l_slot, 10.0)
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.down_from(state.ids.lantern_slot, 10.0)
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.with_icon(self.imgs.back_bg, Vec2::new(33.0, 40.0), Some(UI_MAIN))
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.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
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.set(state.ids.back_slot, ui);
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@ -435,7 +435,7 @@ impl<'a> Widget for Bag<'a> {
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.map_or(("Feet", ""), |item| (item.name(), item.description()));
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slot_maker
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.fabricate(ArmorSlot::Feet, [45.0; 2])
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.down_from(state.ids.ring_r_slot, 10.0)
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.down_from(state.ids.ring_slot, 10.0)
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.with_icon(self.imgs.feet_bg, Vec2::new(32.0, 40.0), Some(UI_MAIN))
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.with_tooltip(self.tooltip_manager, title, desc, &item_tooltip)
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.set(state.ids.feet_slot, ui);
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@ -238,11 +238,11 @@ image_ids! {
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belt_bg: "voxygen.element.icons.belt",
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legs_bg: "voxygen.element.icons.legs",
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feet_bg: "voxygen.element.icons.feet",
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ring_r_bg: "voxygen.element.icons.ring",
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ring_l_bg: "voxygen.element.icons.ring",
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ring_bg: "voxygen.element.icons.ring",
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tabard_bg: "voxygen.element.icons.tabard",
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chest_bg: "voxygen.element.icons.chest",
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back_bg: "voxygen.element.icons.back",
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lantern_bg: "voxygen.element.icons.lantern",
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necklace_bg: "voxygen.element.icons.necklace",
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mainhand_bg: "voxygen.element.icons.mainhand",
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offhand_bg: "voxygen.element.icons.offhand",
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@ -8,6 +8,7 @@ pub enum HudSlotKinds {
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Inventory(InventorySlot),
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Armor(ArmorSlot),
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Hotbar(HotbarSlot),
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//Spellbook(SpellbookSlot), TODO
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}
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pub type HudSlotManager = SlotManager<HudSlotKinds>;
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@ -22,8 +23,8 @@ pub enum ArmorSlot {
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Shoulders,
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Chest,
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Hands,
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LeftRing,
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RightRing,
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Ring,
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Lantern,
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Back,
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Belt,
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Legs,
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@ -86,6 +87,12 @@ impl ContentKey for ArmorSlot {
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ArmorSlot::Hands => source.hand.as_ref(),
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ArmorSlot::Legs => source.pants.as_ref(),
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ArmorSlot::Feet => source.foot.as_ref(),
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ArmorSlot::Back => source.back.as_ref(),
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ArmorSlot::Ring => source.ring.as_ref(),
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ArmorSlot::Neck => source.neck.as_ref(),
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ArmorSlot::Head => source.head.as_ref(),
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ArmorSlot::Lantern => source.lantern.as_ref(),
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ArmorSlot::Tabard => source.tabard.as_ref(),
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ArmorSlot::Mainhand => source.active_item.as_ref().map(|i| &i.item),
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ArmorSlot::Offhand => source.second_item.as_ref().map(|i| &i.item),
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_ => None,
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