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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Skills can now optionally have levels. Max level prevents adding skill of higher level. Support for skills having a prerequisite of a particular level.
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5d474974b9
commit
fa073bceff
@ -982,14 +982,9 @@ impl Client {
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SkillGroupType::Weapon(Sceptre),
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)));
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},
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"@unlock health1" => {
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"@unlock health" => {
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self.send_msg(ClientGeneral::UnlockSkill(Skill::General(
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GeneralSkill::HealthIncrease1,
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)));
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},
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"@unlock health2" => {
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self.send_msg(ClientGeneral::UnlockSkill(Skill::General(
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GeneralSkill::HealthIncrease2,
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GeneralSkill::HealthIncrease,
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)));
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},
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_ => {},
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@ -13,8 +13,7 @@ lazy_static! {
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let mut defs = HashMap::new();
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defs.insert(
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SkillGroupType::General, [
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Skill::General(GeneralSkill::HealthIncrease1),
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Skill::General(GeneralSkill::HealthIncrease2),
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Skill::General(GeneralSkill::HealthIncrease),
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Skill::UnlockGroup(SkillGroupType::Weapon(ToolKind::Sword)),
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Skill::UnlockGroup(SkillGroupType::Weapon(ToolKind::Axe)),
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Skill::UnlockGroup(SkillGroupType::Weapon(ToolKind::Hammer)),
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@ -98,8 +97,7 @@ pub enum SceptreSkill {
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#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
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pub enum GeneralSkill {
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HealthIncrease1,
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HealthIncrease2,
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HealthIncrease,
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}
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#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
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@ -134,9 +132,11 @@ impl SkillGroup {
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#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
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pub struct SkillSet {
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pub skill_groups: Vec<SkillGroup>,
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pub skills: HashSet<Skill>,
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pub skills: HashMap<Skill, Level>,
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}
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pub type Level = Option<u16>;
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impl Default for SkillSet {
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/// Instantiate a new skill set with the default skill groups with no
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/// unlocked skills in them - used when adding a skill set to a new
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@ -145,7 +145,7 @@ impl Default for SkillSet {
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// TODO: Default skill groups for new players?
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Self {
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skill_groups: vec![SkillGroup::new(SkillGroupType::General)],
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skills: HashSet::new(),
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skills: HashMap::new(),
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}
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}
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}
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@ -190,38 +190,39 @@ impl SkillSet {
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/// assert_eq!(skillset.skills.len(), 1);
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/// ```
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pub fn unlock_skill(&mut self, skill: Skill) {
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if !self.skills.contains(&skill) {
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if let Some(skill_group_type) = SkillSet::get_skill_group_type_for_skill(&skill) {
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let prerequisites_met = self.prerequisites_met(skill);
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if let Some(mut skill_group) = self
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.skill_groups
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.iter_mut()
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.find(|x| x.skill_group_type == skill_group_type)
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{
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if prerequisites_met {
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if skill_group.available_sp >= skill.skill_cost() {
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skill_group.available_sp -= skill.skill_cost();
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if let Skill::UnlockGroup(group) = skill {
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self.unlock_skill_group(group);
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}
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self.skills.insert(skill);
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} else {
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warn!("Tried to unlock skill for skill group with insufficient SP");
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if let Some(skill_group_type) = SkillSet::get_skill_group_type_for_skill(&skill) {
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let level = if self.skills.contains_key(&skill) {
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self.skills.get(&skill).copied().flatten().map(|l| l + 1)
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} else {
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skill.get_max_level().map(|_| 1)
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};
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let prerequisites_met = self.prerequisites_met(skill, level);
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if let Some(mut skill_group) = self
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.skill_groups
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.iter_mut()
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.find(|x| x.skill_group_type == skill_group_type)
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{
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if prerequisites_met {
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if skill_group.available_sp >= skill.skill_cost(level) {
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skill_group.available_sp -= skill.skill_cost(level);
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if let Skill::UnlockGroup(group) = skill {
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self.unlock_skill_group(group);
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}
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self.skills.insert(skill, level);
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} else {
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warn!("Tried to unlock skill without meeting prerequisite skills");
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warn!("Tried to unlock skill for skill group with insufficient SP");
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}
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} else {
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warn!("Tried to unlock skill for a skill group that player does not have");
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warn!("Tried to unlock skill without meeting prerequisite skills");
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}
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} else {
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warn!(
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?skill,
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"Tried to unlock skill that does not exist in any skill group!"
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);
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warn!("Tried to unlock skill for a skill group that player does not have");
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}
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} else {
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warn!("Tried to unlock already unlocked skill");
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warn!(
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?skill,
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"Tried to unlock skill that does not exist in any skill group!"
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);
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}
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}
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@ -241,15 +242,21 @@ impl SkillSet {
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/// assert_eq!(skillset.skills.len(), 0);
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/// ```
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pub fn refund_skill(&mut self, skill: Skill) {
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if self.skills.contains(&skill) {
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if self.skills.contains_key(&skill) {
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if let Some(skill_group_type) = SkillSet::get_skill_group_type_for_skill(&skill) {
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if let Some(mut skill_group) = self
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.skill_groups
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.iter_mut()
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.find(|x| x.skill_group_type == skill_group_type)
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{
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skill_group.available_sp += skill.skill_cost();
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self.skills.remove(&skill);
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// We know key is already contained, so unwrap is safe
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let level = *(self.skills.get(&skill).unwrap());
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skill_group.available_sp += skill.skill_cost(level);
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if level.map_or(false, |l| l > 1) {
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self.skills.insert(skill, level.map(|l| l - 1));
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} else {
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self.skills.remove(&skill);
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}
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} else {
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warn!("Tried to refund skill for a skill group that player does not have");
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}
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@ -328,23 +335,46 @@ impl SkillSet {
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/// Checks that the skill set contains all prerequisite skills for a
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/// particular skill
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pub fn prerequisites_met(&self, skill: Skill) -> bool {
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skill
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.prerequisite_skills()
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.iter()
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.all(|s| self.skills.contains(s))
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pub fn prerequisites_met(&self, skill: Skill, level: Level) -> bool {
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skill.prerequisite_skills(level).iter().all(|(s, l)| {
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self.skills.contains_key(s) && self.skills.get(s).map_or(false, |l_b| l_b >= l)
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})
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}
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}
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impl Skill {
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/// Returns a vec of prerequisite skills (it should only be necessary to
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/// note direct prerequisites)
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pub fn prerequisite_skills(self) -> Vec<Skill> {
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let mut prerequisites = Vec::new();
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pub fn prerequisite_skills(self, level: Level) -> HashMap<Skill, Level> {
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let mut prerequisites = HashMap::new();
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use Skill::*;
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if let Some(level) = level {
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if level > self.get_max_level().unwrap_or(0) {
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// Sets a prerequisite of itself for skills beyond the max level
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prerequisites.insert(self, Some(level));
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} else if level > 1 {
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// For skills above level 1, sets prerequisite of skill of lower level
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prerequisites.insert(self, Some(level - 1));
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}
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}
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match self {
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General(GeneralSkill::HealthIncrease2) => {
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prerequisites.push(General(GeneralSkill::HealthIncrease1));
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UnlockGroup(SkillGroupType::Weapon(ToolKind::Sword)) => {
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prerequisites.insert(General(GeneralSkill::HealthIncrease), Some(1));
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},
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UnlockGroup(SkillGroupType::Weapon(ToolKind::Axe)) => {
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prerequisites.insert(General(GeneralSkill::HealthIncrease), Some(1));
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},
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UnlockGroup(SkillGroupType::Weapon(ToolKind::Hammer)) => {
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prerequisites.insert(General(GeneralSkill::HealthIncrease), Some(1));
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},
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UnlockGroup(SkillGroupType::Weapon(ToolKind::Bow)) => {
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prerequisites.insert(General(GeneralSkill::HealthIncrease), Some(1));
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},
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UnlockGroup(SkillGroupType::Weapon(ToolKind::Staff)) => {
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prerequisites.insert(General(GeneralSkill::HealthIncrease), Some(1));
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},
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UnlockGroup(SkillGroupType::Weapon(ToolKind::Sceptre)) => {
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prerequisites.insert(General(GeneralSkill::HealthIncrease), Some(1));
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},
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_ => {},
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}
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@ -352,11 +382,21 @@ impl Skill {
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}
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/// Returns the cost in skill points of unlocking a particular skill
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pub fn skill_cost(self) -> u16 {
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pub fn skill_cost(self, level: Level) -> u16 {
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use Skill::*;
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match self {
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General(GeneralSkill::HealthIncrease2) => 2,
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_ => 1,
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General(GeneralSkill::HealthIncrease) => 2 * level.unwrap_or(1),
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_ => level.unwrap_or(1),
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}
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}
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/// Returns the maximum level a skill can reach, returns None if the skill
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/// doesn't level
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pub fn get_max_level(self) -> Option<u16> {
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use Skill::*;
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match self {
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General(GeneralSkill::HealthIncrease) => Some(10),
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_ => None,
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}
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}
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}
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