Skills can now optionally have levels. Max level prevents adding skill of higher level. Support for skills having a prerequisite of a particular level.

This commit is contained in:
Sam 2020-12-04 17:39:03 -06:00
parent 5d474974b9
commit fa073bceff
2 changed files with 87 additions and 52 deletions

View File

@ -982,14 +982,9 @@ impl Client {
SkillGroupType::Weapon(Sceptre),
)));
},
"@unlock health1" => {
"@unlock health" => {
self.send_msg(ClientGeneral::UnlockSkill(Skill::General(
GeneralSkill::HealthIncrease1,
)));
},
"@unlock health2" => {
self.send_msg(ClientGeneral::UnlockSkill(Skill::General(
GeneralSkill::HealthIncrease2,
GeneralSkill::HealthIncrease,
)));
},
_ => {},

View File

@ -13,8 +13,7 @@ lazy_static! {
let mut defs = HashMap::new();
defs.insert(
SkillGroupType::General, [
Skill::General(GeneralSkill::HealthIncrease1),
Skill::General(GeneralSkill::HealthIncrease2),
Skill::General(GeneralSkill::HealthIncrease),
Skill::UnlockGroup(SkillGroupType::Weapon(ToolKind::Sword)),
Skill::UnlockGroup(SkillGroupType::Weapon(ToolKind::Axe)),
Skill::UnlockGroup(SkillGroupType::Weapon(ToolKind::Hammer)),
@ -98,8 +97,7 @@ pub enum SceptreSkill {
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
pub enum GeneralSkill {
HealthIncrease1,
HealthIncrease2,
HealthIncrease,
}
#[derive(Clone, Copy, Debug, Hash, PartialEq, Eq, Serialize, Deserialize)]
@ -134,9 +132,11 @@ impl SkillGroup {
#[derive(Clone, Debug, Serialize, Deserialize, PartialEq)]
pub struct SkillSet {
pub skill_groups: Vec<SkillGroup>,
pub skills: HashSet<Skill>,
pub skills: HashMap<Skill, Level>,
}
pub type Level = Option<u16>;
impl Default for SkillSet {
/// Instantiate a new skill set with the default skill groups with no
/// unlocked skills in them - used when adding a skill set to a new
@ -145,7 +145,7 @@ impl Default for SkillSet {
// TODO: Default skill groups for new players?
Self {
skill_groups: vec![SkillGroup::new(SkillGroupType::General)],
skills: HashSet::new(),
skills: HashMap::new(),
}
}
}
@ -190,38 +190,39 @@ impl SkillSet {
/// assert_eq!(skillset.skills.len(), 1);
/// ```
pub fn unlock_skill(&mut self, skill: Skill) {
if !self.skills.contains(&skill) {
if let Some(skill_group_type) = SkillSet::get_skill_group_type_for_skill(&skill) {
let prerequisites_met = self.prerequisites_met(skill);
if let Some(mut skill_group) = self
.skill_groups
.iter_mut()
.find(|x| x.skill_group_type == skill_group_type)
{
if prerequisites_met {
if skill_group.available_sp >= skill.skill_cost() {
skill_group.available_sp -= skill.skill_cost();
if let Skill::UnlockGroup(group) = skill {
self.unlock_skill_group(group);
}
self.skills.insert(skill);
} else {
warn!("Tried to unlock skill for skill group with insufficient SP");
if let Some(skill_group_type) = SkillSet::get_skill_group_type_for_skill(&skill) {
let level = if self.skills.contains_key(&skill) {
self.skills.get(&skill).copied().flatten().map(|l| l + 1)
} else {
skill.get_max_level().map(|_| 1)
};
let prerequisites_met = self.prerequisites_met(skill, level);
if let Some(mut skill_group) = self
.skill_groups
.iter_mut()
.find(|x| x.skill_group_type == skill_group_type)
{
if prerequisites_met {
if skill_group.available_sp >= skill.skill_cost(level) {
skill_group.available_sp -= skill.skill_cost(level);
if let Skill::UnlockGroup(group) = skill {
self.unlock_skill_group(group);
}
self.skills.insert(skill, level);
} else {
warn!("Tried to unlock skill without meeting prerequisite skills");
warn!("Tried to unlock skill for skill group with insufficient SP");
}
} else {
warn!("Tried to unlock skill for a skill group that player does not have");
warn!("Tried to unlock skill without meeting prerequisite skills");
}
} else {
warn!(
?skill,
"Tried to unlock skill that does not exist in any skill group!"
);
warn!("Tried to unlock skill for a skill group that player does not have");
}
} else {
warn!("Tried to unlock already unlocked skill");
warn!(
?skill,
"Tried to unlock skill that does not exist in any skill group!"
);
}
}
@ -241,15 +242,21 @@ impl SkillSet {
/// assert_eq!(skillset.skills.len(), 0);
/// ```
pub fn refund_skill(&mut self, skill: Skill) {
if self.skills.contains(&skill) {
if self.skills.contains_key(&skill) {
if let Some(skill_group_type) = SkillSet::get_skill_group_type_for_skill(&skill) {
if let Some(mut skill_group) = self
.skill_groups
.iter_mut()
.find(|x| x.skill_group_type == skill_group_type)
{
skill_group.available_sp += skill.skill_cost();
self.skills.remove(&skill);
// We know key is already contained, so unwrap is safe
let level = *(self.skills.get(&skill).unwrap());
skill_group.available_sp += skill.skill_cost(level);
if level.map_or(false, |l| l > 1) {
self.skills.insert(skill, level.map(|l| l - 1));
} else {
self.skills.remove(&skill);
}
} else {
warn!("Tried to refund skill for a skill group that player does not have");
}
@ -328,23 +335,46 @@ impl SkillSet {
/// Checks that the skill set contains all prerequisite skills for a
/// particular skill
pub fn prerequisites_met(&self, skill: Skill) -> bool {
skill
.prerequisite_skills()
.iter()
.all(|s| self.skills.contains(s))
pub fn prerequisites_met(&self, skill: Skill, level: Level) -> bool {
skill.prerequisite_skills(level).iter().all(|(s, l)| {
self.skills.contains_key(s) && self.skills.get(s).map_or(false, |l_b| l_b >= l)
})
}
}
impl Skill {
/// Returns a vec of prerequisite skills (it should only be necessary to
/// note direct prerequisites)
pub fn prerequisite_skills(self) -> Vec<Skill> {
let mut prerequisites = Vec::new();
pub fn prerequisite_skills(self, level: Level) -> HashMap<Skill, Level> {
let mut prerequisites = HashMap::new();
use Skill::*;
if let Some(level) = level {
if level > self.get_max_level().unwrap_or(0) {
// Sets a prerequisite of itself for skills beyond the max level
prerequisites.insert(self, Some(level));
} else if level > 1 {
// For skills above level 1, sets prerequisite of skill of lower level
prerequisites.insert(self, Some(level - 1));
}
}
match self {
General(GeneralSkill::HealthIncrease2) => {
prerequisites.push(General(GeneralSkill::HealthIncrease1));
UnlockGroup(SkillGroupType::Weapon(ToolKind::Sword)) => {
prerequisites.insert(General(GeneralSkill::HealthIncrease), Some(1));
},
UnlockGroup(SkillGroupType::Weapon(ToolKind::Axe)) => {
prerequisites.insert(General(GeneralSkill::HealthIncrease), Some(1));
},
UnlockGroup(SkillGroupType::Weapon(ToolKind::Hammer)) => {
prerequisites.insert(General(GeneralSkill::HealthIncrease), Some(1));
},
UnlockGroup(SkillGroupType::Weapon(ToolKind::Bow)) => {
prerequisites.insert(General(GeneralSkill::HealthIncrease), Some(1));
},
UnlockGroup(SkillGroupType::Weapon(ToolKind::Staff)) => {
prerequisites.insert(General(GeneralSkill::HealthIncrease), Some(1));
},
UnlockGroup(SkillGroupType::Weapon(ToolKind::Sceptre)) => {
prerequisites.insert(General(GeneralSkill::HealthIncrease), Some(1));
},
_ => {},
}
@ -352,11 +382,21 @@ impl Skill {
}
/// Returns the cost in skill points of unlocking a particular skill
pub fn skill_cost(self) -> u16 {
pub fn skill_cost(self, level: Level) -> u16 {
use Skill::*;
match self {
General(GeneralSkill::HealthIncrease2) => 2,
_ => 1,
General(GeneralSkill::HealthIncrease) => 2 * level.unwrap_or(1),
_ => level.unwrap_or(1),
}
}
/// Returns the maximum level a skill can reach, returns None if the skill
/// doesn't level
pub fn get_max_level(self) -> Option<u16> {
use Skill::*;
match self {
General(GeneralSkill::HealthIncrease) => Some(10),
_ => None,
}
}
}