mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
fmt
Former-commit-id: 1f7bec8da117091b3f2e8f58ce45b9caf1b6c89d
This commit is contained in:
parent
a696847f67
commit
fc25dc8c7f
@ -58,9 +58,7 @@ impl ReadVol for Chonk {
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if pos.z < self.z_offset {
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// Below the terrain
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Ok(&self.below)
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} else if pos.z
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>= self.z_offset + SUB_CHUNK_HEIGHT as i32 * self.sub_chunks.len() as i32
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{
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} else if pos.z >= self.z_offset + SUB_CHUNK_HEIGHT as i32 * self.sub_chunks.len() as i32 {
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// Above the terrain
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Ok(&self.above)
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} else {
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@ -74,8 +72,7 @@ impl ReadVol for Chonk {
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SubChunk::Heterogeneous(chunk) => {
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let rpos = pos
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- Vec3::unit_z()
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* (self.z_offset
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+ sub_chunk_idx as i32 * SUB_CHUNK_HEIGHT as i32);
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* (self.z_offset + sub_chunk_idx as i32 * SUB_CHUNK_HEIGHT as i32);
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chunk.get(rpos).map_err(|err| ChonkError::ChunkError(err))
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}
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}
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@ -96,8 +93,7 @@ impl WriteVol for Chonk {
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}
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let rpos = pos
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- Vec3::unit_z()
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* (self.z_offset + sub_chunk_idx as i32 * SUB_CHUNK_HEIGHT as i32);
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- Vec3::unit_z() * (self.z_offset + sub_chunk_idx as i32 * SUB_CHUNK_HEIGHT as i32);
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match &mut self.sub_chunks[sub_chunk_idx] {
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// Can't fail
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@ -23,7 +23,13 @@ use specs::{
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join::Join, saveload::MarkedBuilder, world::EntityBuilder as EcsEntityBuilder, Builder,
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Entity as EcsEntity,
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};
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use std::{collections::HashSet, i32, net::SocketAddr, sync::{Arc, mpsc}, time::Duration};
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use std::{
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collections::HashSet,
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i32,
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net::SocketAddr,
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sync::{mpsc, Arc},
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time::Duration,
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};
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use threadpool::ThreadPool;
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use vek::*;
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use world::World;
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@ -68,7 +74,9 @@ impl Server {
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let mut state = State::new();
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state.ecs_mut().register::<comp::phys::ForceUpdate>();
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state.ecs_mut().add_resource(SpawnPoint(Vec3::new(16_384.0, 16_384.0, 150.0)));
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state
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.ecs_mut()
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.add_resource(SpawnPoint(Vec3::new(16_384.0, 16_384.0, 150.0)));
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let mut this = Self {
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state,
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@ -1,6 +1,6 @@
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use log::info;
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use client::{error::Error as ClientError, Client};
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use common::comp;
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use log::info;
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use std::{
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net::ToSocketAddrs,
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sync::mpsc::{channel, Receiver, TryRecvError},
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@ -55,12 +55,21 @@ impl<V: BaseVol<Vox = Block> + ReadVol, S: VolSize + Clone> Meshable for VolMap2
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for y in range.min.y + 1..range.max.y - 1 {
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for z in range.min.z..range.max.z {
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let pos = Vec3::new(x, y, z);
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let offs = (pos - range.min * Vec3::new(1, 1, 0)).map(|e| e as f32) - Vec3::new(1.0, 1.0, 0.0);
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let offs = (pos - range.min * Vec3::new(1, 1, 0)).map(|e| e as f32)
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- Vec3::new(1.0, 1.0, 0.0);
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if let Some(col) = self.get(pos).ok().and_then(|vox| vox.get_color()) {
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let col = col.map(|e| e as f32 / 255.0);
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vol::push_vox_verts(&mut mesh, self, pos, offs, col, TerrainVertex::new, false);
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vol::push_vox_verts(
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&mut mesh,
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self,
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pos,
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offs,
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col,
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TerrainVertex::new,
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false,
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);
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}
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}
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}
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@ -60,13 +60,21 @@ fn create_quad<P: Pipeline, F: Fn(Vec3<f32>, Vec3<f32>, Rgb<f32>) -> P::Vertex>(
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vcons(origin + unit_y, norm, Rgb::lerp(dark, col, ao_map[3])),
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vcons(origin, norm, Rgb::lerp(dark, col, ao_map[0])),
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vcons(origin + unit_x, norm, Rgb::lerp(dark, col, ao_map[1])),
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vcons(origin + unit_x + unit_y, norm, Rgb::lerp(dark, col, ao_map[2])),
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vcons(
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origin + unit_x + unit_y,
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norm,
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Rgb::lerp(dark, col, ao_map[2]),
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),
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)
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} else {
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Quad::new(
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vcons(origin, norm, Rgb::lerp(dark, col, ao_map[0])),
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vcons(origin + unit_x, norm, Rgb::lerp(dark, col, ao_map[1])),
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vcons(origin + unit_x + unit_y, norm, Rgb::lerp(dark, col, ao_map[2])),
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vcons(
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origin + unit_x + unit_y,
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norm,
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Rgb::lerp(dark, col, ao_map[2]),
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),
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vcons(origin + unit_y, norm, Rgb::lerp(dark, col, ao_map[3])),
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)
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}
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@ -4,7 +4,7 @@ use crate::{
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};
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use client::Client;
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use common::{terrain::TerrainMap, vol::SampleVol, volumes::vol_map_2d::VolMap2dErr};
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use std::{collections::HashMap, sync::mpsc, time::Duration, i32};
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use std::{collections::HashMap, i32, sync::mpsc, time::Duration};
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use vek::*;
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struct TerrainChunk {
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@ -1,4 +1,4 @@
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use std::ops::{Add, Sub, Mul};
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use std::ops::{Add, Mul, Sub};
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use vek::*;
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use veloren_world::World;
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@ -8,11 +8,8 @@ const H: usize = 480;
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fn main() {
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let world = World::generate(0);
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let mut win = minifb::Window::new(
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"World Viewer",
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W, H,
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minifb::WindowOptions::default(),
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).unwrap();
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let mut win =
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minifb::Window::new("World Viewer", W, H, minifb::WindowOptions::default()).unwrap();
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let mut focus = Vec2::zero();
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let mut gain = 1.0;
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@ -27,13 +24,7 @@ fn main() {
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let alt = world
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.sim()
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.sample(pos)
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.map(|sample| sample
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.alt
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.sub(64.0)
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.add(gain)
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.mul(0.7)
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.max(0.0)
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.min(255.0) as u8)
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.map(|sample| sample.alt.sub(64.0).add(gain).mul(0.7).max(0.0).min(255.0) as u8)
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.unwrap_or(0);
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buf[j * W + i] = u32::from_le_bytes([alt; 4]);
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@ -1,15 +1,15 @@
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mod sim;
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use std::{
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ops::{Add, Sub, Mul, Div, Neg},
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time::Duration,
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};
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use noise::{NoiseFn, BasicMulti, Perlin, Seedable, MultiFractal};
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use vek::*;
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use common::{
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terrain::{Block, TerrainChunk, TerrainChunkMeta, TerrainChunkSize},
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vol::{SizedVol, VolSize, Vox, WriteVol},
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};
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use noise::{BasicMulti, MultiFractal, NoiseFn, Perlin, Seedable};
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use std::{
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ops::{Add, Div, Mul, Neg, Sub},
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time::Duration,
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};
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use vek::*;
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#[derive(Debug)]
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pub enum Error {
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@ -22,7 +22,9 @@ pub struct World {
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impl World {
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pub fn generate(seed: u32) -> Self {
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Self { sim: sim::WorldSim::generate(seed) }
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Self {
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sim: sim::WorldSim::generate(seed),
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}
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}
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pub fn sim(&self) -> &sim::WorldSim {
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@ -43,9 +45,7 @@ impl World {
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let sand = Block::new(4, Rgb::new(180, 150, 50));
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let water = Block::new(5, Rgb::new(100, 150, 255));
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let warp_nz = BasicMulti::new()
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.set_octaves(3)
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.set_seed(self.sim.seed + 0);
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let warp_nz = BasicMulti::new().set_octaves(3).set_seed(self.sim.seed + 0);
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let base_z = match self.sim.get_base_z(chunk_pos.map(|e| e as u32)) {
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Some(base_z) => base_z as i32,
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@ -56,30 +56,34 @@ impl World {
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for x in 0..TerrainChunkSize::SIZE.x as i32 {
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for y in 0..TerrainChunkSize::SIZE.y as i32 {
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let wpos2d = Vec2::new(x, y) + Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
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let wpos2d = Vec2::new(x, y)
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+ Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
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let wposf2d = wpos2d.map(|e| e as f64);
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let sim::Sample {
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alt,
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chaos,
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surface_color
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surface_color,
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} = if let Some(sample) = self.sim.sample(wpos2d) {
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sample
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} else {
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continue
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continue;
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};
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let max_z = self.sim
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let max_z = self
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.sim
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.get_interpolated(wpos2d, |chunk| chunk.get_max_z())
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.unwrap_or(0.0) as i32;
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for z in base_z..max_z {
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let lpos = Vec3::new(x, y, z);
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let wpos = lpos
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+ Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
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let wpos =
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lpos + Vec3::from(chunk_pos) * TerrainChunkSize::SIZE.map(|e| e as i32);
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let wposf = wpos.map(|e| e as f64);
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let warp = (warp_nz.get((wposf.div(Vec3::new(120.0, 120.0, 150.0))).into_array()) as f32)
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let warp = (warp_nz
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.get((wposf.div(Vec3::new(120.0, 120.0, 150.0))).into_array())
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as f32)
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.mul((chaos - 0.1).max(0.0))
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.mul(90.0);
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120
world/src/sim.rs
120
world/src/sim.rs
@ -1,13 +1,13 @@
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use common::{terrain::TerrainChunkSize, vol::VolSize};
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use noise::{
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BasicMulti, HybridMulti, MultiFractal, NoiseFn, OpenSimplex, RidgedMulti, Seedable,
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SuperSimplex,
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};
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use std::{
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ops::{Add, Sub, Mul, Div, Neg},
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f32,
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ops::{Add, Div, Mul, Neg, Sub},
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};
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use noise::{NoiseFn, BasicMulti, HybridMulti, RidgedMulti, SuperSimplex, OpenSimplex, Seedable, MultiFractal};
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use vek::*;
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use common::{
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terrain::TerrainChunkSize,
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vol::VolSize,
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};
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pub const WORLD_SIZE: Vec2<usize> = Vec2 { x: 1024, y: 1024 };
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@ -20,27 +20,17 @@ pub struct WorldSim {
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impl WorldSim {
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pub fn generate(seed: u32) -> Self {
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let mut gen_ctx = GenCtx {
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turb_x_nz: BasicMulti::new()
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.set_seed(seed + 0),
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turb_y_nz: BasicMulti::new()
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.set_seed(seed + 1),
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chaos_nz: RidgedMulti::new()
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.set_octaves(7)
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.set_seed(seed + 2),
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hill_nz: SuperSimplex::new()
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.set_seed(seed + 3),
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turb_x_nz: BasicMulti::new().set_seed(seed + 0),
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turb_y_nz: BasicMulti::new().set_seed(seed + 1),
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chaos_nz: RidgedMulti::new().set_octaves(7).set_seed(seed + 2),
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hill_nz: SuperSimplex::new().set_seed(seed + 3),
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alt_nz: HybridMulti::new()
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.set_octaves(7)
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.set_persistence(0.1)
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.set_seed(seed + 4),
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temp_nz: SuperSimplex::new()
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.set_seed(seed + 5),
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small_nz: BasicMulti::new()
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.set_octaves(2)
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.set_seed(seed + 6),
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rock_nz: HybridMulti::new()
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.set_persistence(0.3)
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.set_seed(seed + 7),
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temp_nz: SuperSimplex::new().set_seed(seed + 5),
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small_nz: BasicMulti::new().set_octaves(2).set_seed(seed + 6),
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rock_nz: HybridMulti::new().set_persistence(0.3).set_seed(seed + 7),
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};
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let mut chunks = Vec::new();
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@ -58,7 +48,10 @@ impl WorldSim {
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}
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pub fn get(&self, chunk_pos: Vec2<u32>) -> Option<&SimChunk> {
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if chunk_pos.map2(WORLD_SIZE, |e, sz| e < sz as u32).reduce_and() {
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if chunk_pos
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.map2(WORLD_SIZE, |e, sz| e < sz as u32)
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.reduce_and()
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{
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Some(&self.chunks[chunk_pos.y as usize * WORLD_SIZE.x + chunk_pos.x as usize])
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} else {
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None
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@ -66,25 +59,27 @@ impl WorldSim {
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}
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pub fn get_base_z(&self, chunk_pos: Vec2<u32>) -> Option<f32> {
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self
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.get(chunk_pos)
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.and_then(|_| (0..2)
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.map(|i| (0..2)
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.map(move |j| (i, j)))
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self.get(chunk_pos).and_then(|_| {
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(0..2)
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.map(|i| (0..2).map(move |j| (i, j)))
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.flatten()
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.map(|(i, j)| self
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.get(chunk_pos + Vec2::new(i, j))
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.map(|c| c.get_base_z()))
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.map(|(i, j)| {
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self.get(chunk_pos + Vec2::new(i, j))
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.map(|c| c.get_base_z())
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})
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.flatten()
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.fold(None, |a: Option<f32>, x| a.map(|a| a.min(x)).or(Some(x))))
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.fold(None, |a: Option<f32>, x| a.map(|a| a.min(x)).or(Some(x)))
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})
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}
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pub fn get_interpolated<T, F>(&self, pos: Vec2<i32>, mut f: F) -> Option<T>
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where
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T: Copy + Default + Add<Output=T> + Mul<f32, Output=T>,
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F: FnMut(&SimChunk) -> T,
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where
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T: Copy + Default + Add<Output = T> + Mul<f32, Output = T>,
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F: FnMut(&SimChunk) -> T,
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{
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let pos = pos.map2(TerrainChunkSize::SIZE.into(), |e, sz: u32| e as f64 / sz as f64);
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let pos = pos.map2(TerrainChunkSize::SIZE.into(), |e, sz: u32| {
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e as f64 / sz as f64
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});
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let cubic = |a: T, b: T, c: T, d: T, x: f32| -> T {
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let x2 = x * x;
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@ -101,10 +96,11 @@ impl WorldSim {
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let mut y = [T::default(); 4];
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for (y_idx, j) in (-1..3).enumerate() {
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let x0 = f(self.get(pos.map2(Vec2::new(-1, j), |e, q| (e.max(0.0) as i32 + q) as u32))?);
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let x1 = f(self.get(pos.map2(Vec2::new( 0, j), |e, q| (e.max(0.0) as i32 + q) as u32))?);
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let x2 = f(self.get(pos.map2(Vec2::new( 1, j), |e, q| (e.max(0.0) as i32 + q) as u32))?);
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let x3 = f(self.get(pos.map2(Vec2::new( 2, j), |e, q| (e.max(0.0) as i32 + q) as u32))?);
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let x0 =
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f(self.get(pos.map2(Vec2::new(-1, j), |e, q| (e.max(0.0) as i32 + q) as u32))?);
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let x1 = f(self.get(pos.map2(Vec2::new(0, j), |e, q| (e.max(0.0) as i32 + q) as u32))?);
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let x2 = f(self.get(pos.map2(Vec2::new(1, j), |e, q| (e.max(0.0) as i32 + q) as u32))?);
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let x3 = f(self.get(pos.map2(Vec2::new(2, j), |e, q| (e.max(0.0) as i32 + q) as u32))?);
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y[y_idx] = cubic(x0, x1, x2, x3, pos.x.fract() as f32);
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}
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@ -131,7 +127,9 @@ impl WorldSim {
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.mul(2.0);
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let alt = self.get_interpolated(pos, |chunk| chunk.alt)?
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+ self.gen_ctx.small_nz.get((wposf.div(128.0)).into_array()) as f32 * chaos.max(0.15) * 32.0
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+ self.gen_ctx.small_nz.get((wposf.div(128.0)).into_array()) as f32
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* chaos.max(0.15)
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* 32.0
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+ rock * 15.0;
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// Colours
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@ -151,11 +149,7 @@ impl WorldSim {
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surface_color: Rgb::lerp(
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sand,
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// Land
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Rgb::lerp(
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ground,
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cliff,
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(alt - SEA_LEVEL - 100.0) / 150.0
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),
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Rgb::lerp(ground, cliff, (alt - SEA_LEVEL - 100.0) / 150.0),
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// Beach
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(alt - SEA_LEVEL - 2.0) / 5.0,
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),
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@ -194,13 +188,11 @@ impl SimChunk {
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fn generate(pos: Vec2<u32>, gen_ctx: &mut GenCtx) -> Self {
|
||||
let wposf = (pos * Vec2::from(TerrainChunkSize::SIZE)).map(|e| e as f64);
|
||||
|
||||
let hill = (gen_ctx.hill_nz
|
||||
.get((wposf.div(3500.0)).into_array()) as f32)
|
||||
.max(0.0);
|
||||
let hill = (gen_ctx.hill_nz.get((wposf.div(3500.0)).into_array()) as f32).max(0.0);
|
||||
|
||||
let chaos = (gen_ctx.chaos_nz
|
||||
.get((wposf.div(3500.0)).into_array()) as f32)
|
||||
.add(1.0).mul(0.5)
|
||||
let chaos = (gen_ctx.chaos_nz.get((wposf.div(3500.0)).into_array()) as f32)
|
||||
.add(1.0)
|
||||
.mul(0.5)
|
||||
.powf(1.9)
|
||||
.add(0.25 * hill);
|
||||
|
||||
@ -212,15 +204,21 @@ impl SimChunk {
|
||||
|
||||
Self {
|
||||
chaos,
|
||||
alt: SEA_LEVEL + (0.0
|
||||
+ alt_main
|
||||
+ gen_ctx.small_nz.get((wposf.div(300.0)).into_array()) as f32 * alt_main.max(0.05) * chaos * 1.3)
|
||||
.add(1.0).mul(0.5)
|
||||
.mul(chaos)
|
||||
.add(alt_base)
|
||||
.mul(750.0),
|
||||
alt: SEA_LEVEL
|
||||
+ (0.0
|
||||
+ alt_main
|
||||
+ gen_ctx.small_nz.get((wposf.div(300.0)).into_array()) as f32
|
||||
* alt_main.max(0.05)
|
||||
* chaos
|
||||
* 1.3)
|
||||
.add(1.0)
|
||||
.mul(0.5)
|
||||
.mul(chaos)
|
||||
.add(alt_base)
|
||||
.mul(750.0),
|
||||
temp: (gen_ctx.temp_nz.get((wposf.div(48.0)).into_array()) as f32)
|
||||
.add(1.0).mul(0.5),
|
||||
.add(1.0)
|
||||
.mul(0.5),
|
||||
rockiness: (gen_ctx.rock_nz.get((wposf.div(1024.0)).into_array()) as f32)
|
||||
.sub(0.1)
|
||||
.mul(1.2)
|
||||
|
Loading…
Reference in New Issue
Block a user