Balance tweaks

This commit is contained in:
Sam 2021-05-07 12:43:54 -04:00
parent d14fd59711
commit fca56be4c0
4 changed files with 6 additions and 6 deletions

View File

@ -2,8 +2,8 @@ BasicBeam(
buildup_duration: 0.20,
recover_duration: 0.20,
beam_duration: 0.25,
damage: 10,
tick_rate: 10.0,
damage: 30,
tick_rate: 5.0,
range: 40.0,
max_angle: 1.0,
damage_effect: None,

View File

@ -9,7 +9,7 @@ Shockwave(
shockwave_angle: 360.0,
shockwave_vertical_angle: 90.0,
shockwave_speed: 15.0,
shockwave_duration: 5.0,
shockwave_duration: 3.0,
requires_ground: true,
move_efficiency: 0.0,
damage_kind: Crushing,

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@ -468,7 +468,7 @@ impl Body {
_ => 10000,
},
Body::Golem(golem) => match golem.species {
golem::Species::ClayGolem => 5000,
golem::Species::ClayGolem => 7500,
_ => 10000,
},
Body::Theropod(theropod) => match theropod.species {
@ -625,7 +625,7 @@ impl Body {
_ => 1.0,
},
Body::Golem(g) => match g.species {
golem::Species::ClayGolem => 1.8,
golem::Species::ClayGolem => 1.2,
_ => 1.0,
},
_ => 1.0,

View File

@ -3483,7 +3483,7 @@ impl<'a> AgentData<'a> {
.and_then(|e| read_data.velocities.get(e))
.map_or(0.0, |v| v.0.cross(self.ori.look_vec()).magnitude_squared());
if attack_data.dist_sqrd < golem_melee_range.powi(2) {
if agent.action_state.counter < 15.0 {
if agent.action_state.counter < 7.5 {
// If target is close, whack them
controller
.actions