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Balance tweaks
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d14fd59711
commit
fca56be4c0
@ -2,8 +2,8 @@ BasicBeam(
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buildup_duration: 0.20,
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recover_duration: 0.20,
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beam_duration: 0.25,
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damage: 10,
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tick_rate: 10.0,
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damage: 30,
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tick_rate: 5.0,
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range: 40.0,
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max_angle: 1.0,
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damage_effect: None,
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@ -9,7 +9,7 @@ Shockwave(
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shockwave_angle: 360.0,
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shockwave_vertical_angle: 90.0,
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shockwave_speed: 15.0,
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shockwave_duration: 5.0,
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shockwave_duration: 3.0,
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requires_ground: true,
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move_efficiency: 0.0,
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damage_kind: Crushing,
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@ -468,7 +468,7 @@ impl Body {
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_ => 10000,
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},
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Body::Golem(golem) => match golem.species {
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golem::Species::ClayGolem => 5000,
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golem::Species::ClayGolem => 7500,
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_ => 10000,
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},
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Body::Theropod(theropod) => match theropod.species {
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@ -625,7 +625,7 @@ impl Body {
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_ => 1.0,
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},
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Body::Golem(g) => match g.species {
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golem::Species::ClayGolem => 1.8,
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golem::Species::ClayGolem => 1.2,
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_ => 1.0,
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},
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_ => 1.0,
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@ -3483,7 +3483,7 @@ impl<'a> AgentData<'a> {
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.and_then(|e| read_data.velocities.get(e))
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.map_or(0.0, |v| v.0.cross(self.ori.look_vec()).magnitude_squared());
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if attack_data.dist_sqrd < golem_melee_range.powi(2) {
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if agent.action_state.counter < 15.0 {
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if agent.action_state.counter < 7.5 {
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// If target is close, whack them
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controller
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.actions
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