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induv hat stat changes
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parent
2735d3403c
commit
fe87f8c38d
@ -4,11 +4,11 @@ ItemDef(
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kind: Armor((
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kind: Head,
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stats: Direct((
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protection: Some(Normal(8.0)),
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protection: Some(Normal(6.0)),
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poise_resilience: Some(Normal(1.0)),
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energy_max: Some(2.0),
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energy_reward: Some(0.025),
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crit_power: Some(0.01),
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crit_power: Some(0.008),
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stealth: Some(0.04),
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)),
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)),
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@ -4,7 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Head,
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stats: Direct((
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crit_power: Some(0.008),
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crit_power: Some(0.006),
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stealth: Some(0.14),
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)),
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)),
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@ -4,7 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Head,
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stats: Direct((
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crit_power: Some(0.006),
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crit_power: Some(0.0045),
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stealth: Some(0.18),
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)),
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)),
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@ -4,7 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Head,
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stats: Direct((
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protection: Some(Normal(9.0)),
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protection: Some(Normal(6.0)),
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poise_resilience: Some(Normal(3.0)),
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energy_max: Some(4.0),
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energy_reward: Some(0.01),
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@ -4,10 +4,10 @@ ItemDef(
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kind: Armor((
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kind: Head,
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stats: Direct((
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protection: Some(Normal(12.0)),
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protection: Some(Normal(9.0)),
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poise_resilience: Some(Normal(2.0)),
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energy_max: Some(5.0),
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crit_power: Some(0.008),
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crit_power: Some(0.006),
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)),
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)),
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quality: Epic,
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@ -4,7 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Head,
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stats: Direct((
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protection: Some(Normal(16.0)),
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protection: Some(Normal(12.0)),
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poise_resilience: Some(Normal(3.0)),
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)),
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)),
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@ -4,8 +4,8 @@ ItemDef(
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kind: Armor((
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kind: Head,
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stats: Direct((
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protection: Some(Normal(5.0)),
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crit_power: Some(0.014),
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protection: Some(Normal(3.0)),
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crit_power: Some(0.0095),
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stealth: Some(0.21),
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)),
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)),
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@ -4,8 +4,8 @@ ItemDef(
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kind: Armor((
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kind: Head,
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stats: Direct((
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protection: Some(Normal(3.0)),
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crit_power: Some(0.021),
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protection: Some(Normal(2.5)),
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crit_power: Some(0.016),
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stealth: Some(0.22),
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)),
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)),
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@ -4,7 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Head,
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stats: Direct((
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protection: Some(Normal(6.0)),
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protection: Some(Normal(4.5)),
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poise_resilience: Some(Normal(1.0)),
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stealth: Some(0.2),
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)),
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@ -4,7 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Head,
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stats: Direct((
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protection: Some(Normal(9.0)),
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protection: Some(Normal(7.0)),
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poise_resilience: Some(Normal(3.0)),
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crit_power: Some(0.036),
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)),
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@ -4,7 +4,7 @@ ItemDef(
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kind: Armor((
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kind: Head,
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stats: Direct((
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crit_power: Some(0.021),
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crit_power: Some(0.016),
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stealth: Some(0.1),
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)),
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)),
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@ -7,7 +7,7 @@ ItemDef(
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protection: Some(Normal(2.0)),
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energy_max: Some(4.5),
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energy_reward: Some(0.04),
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crit_power: Some(0.009),
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crit_power: Some(0.006),
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stealth: Some(0.17),
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)),
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)),
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@ -4,9 +4,9 @@ ItemDef(
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kind: Armor((
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kind: Head,
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stats: Direct((
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protection: Some(Normal(3.0)),
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protection: Some(Normal(2.5)),
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energy_reward: Some(0.025),
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crit_power: Some(0.1),
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crit_power: Some(0.08),
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)),
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)),
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quality: Epic,
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