Added remaining creature spawns

This commit is contained in:
Snowram 2020-10-14 23:02:48 +02:00
parent 2ae51de7f0
commit febe79e602
3 changed files with 364 additions and 31 deletions

View File

@ -532,7 +532,9 @@ impl Server {
// despawning if the entity walks outside of a valid chunk
// briefly. If the entity isn't even near a loaded chunk then we get
// rid of it.
Spiral2d::new().take(9).all(|offs| terrain.get_key(chunk_key + offs).is_none())
Spiral2d::new()
.take(9)
.all(|offs| terrain.get_key(chunk_key + offs).is_none())
})
.map(|(entity, _, _)| entity)
.collect::<Vec<_>>()

View File

@ -11,13 +11,13 @@ use common::{
sync::{Uid, UidAllocator, WorldSyncExt},
util::Dir,
};
use rand::prelude::*;
use specs::{
saveload::MarkerAllocator, Builder, Entity as EcsEntity, EntityBuilder as EcsEntityBuilder,
Join, WorldExt,
};
use tracing::warn;
use vek::*;
use rand::prelude::*;
pub trait StateExt {
/// Updates a component associated with the entity based on the `Effect`
@ -122,11 +122,15 @@ impl StateExt for State {
.create_entity_synced()
.with(pos)
.with(comp::Vel(Vec3::zero()))
.with(comp::Ori(Dir::new(Vec3::new(
thread_rng().gen_range(-1.0, 1.0),
thread_rng().gen_range(-1.0, 1.0),
0.0,
).try_normalized().unwrap_or_default())))
.with(comp::Ori(Dir::new(
Vec3::new(
thread_rng().gen_range(-1.0, 1.0),
thread_rng().gen_range(-1.0, 1.0),
0.0,
)
.try_normalized()
.unwrap_or_default(),
)))
.with(comp::Collider::Box {
radius: body.radius(),
z_min: 0.0,

View File

@ -1,6 +1,6 @@
use crate::{column::ColumnSample, sim::SimChunk, util::RandomField, IndexRef, CONFIG};
use common::{
comp::{quadruped_low, quadruped_medium, quadruped_small, Alignment},
comp::{biped_large, bird_medium, quadruped_low, quadruped_medium, quadruped_small, Alignment},
generation::{ChunkSupplement, EntityInfo},
terrain::{Block, SpriteKind},
vol::{BaseVol, ReadVol, RectSizedVol, WriteVol},
@ -33,7 +33,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
bool, // Underwater?
fn(&SimChunk, &ColumnSample) -> f32, // Density
)] = &[
// Wolves
// Taiga pack ennemies
(
|pos, rng| {
EntityInfo::at(pos)
@ -45,43 +45,104 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
},
3..8,
false,
|c, col| close(c.temp, CONFIG.snow_temp, 0.7) * col.tree_density * BASE_DENSITY * 0.3,
|c, col| {
close(c.temp, CONFIG.snow_temp + 0.2, 0.7) * col.tree_density * BASE_DENSITY * 0.05
},
),
// Frostfang
// Taiga pack wild
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(
quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Mouflon,
)
.into(),
)
.with_alignment(Alignment::Wild)
},
1..4,
false,
|c, col| close(c.temp, CONFIG.snow_temp + 0.2, 0.2) * BASE_DENSITY * 0.1,
),
// Taiga solitary wild
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 4) {
0 => {
bird_medium::Body::random_with(rng, &bird_medium::Species::Eagle).into()
},
1 => quadruped_low::Body::random_with(rng, &quadruped_low::Species::Asp)
.into(),
2 => bird_medium::Body::random_with(rng, &bird_medium::Species::Snowyowl)
.into(),
_ => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Tuskram,
)
.into(),
})
.with_alignment(Alignment::Enemy)
},
1..2,
false,
|c, col| close(c.temp, CONFIG.snow_temp + 0.2, 0.7) * BASE_DENSITY * 0.3,
),
// Tundra pack ennemies
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 2) {
0 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Frostfang,
)
.into(),
)
_ => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Grolgar,
)
.into(),
})
.with_alignment(Alignment::Enemy)
},
1..4,
false,
|c, col| close(c.temp, CONFIG.snow_temp, 0.15) * BASE_DENSITY * 0.15,
|c, col| close(c.temp, CONFIG.snow_temp, 0.15) * BASE_DENSITY * 0.2,
),
// Bonerattler
// Tundra solitary ennemies
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(
biped_large::Body::random_with(rng, &biped_large::Species::Wendigo).into(),
)
.with_alignment(Alignment::Enemy)
},
1..2,
false,
|c, col| close(c.temp, CONFIG.snow_temp, 0.15) * BASE_DENSITY * 0.1,
),
// Tundra solitary wild
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(
quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Bonerattler,
&quadruped_medium::Species::Tarasque,
)
.into(),
)
.with_alignment(Alignment::Enemy)
.with_alignment(Alignment::Wild)
},
1..3,
1..2,
false,
|c, col| close(c.humidity, CONFIG.desert_hum, 0.3) * BASE_DENSITY * 0.5,
|c, col| close(c.temp, CONFIG.temperate_temp, 0.15) * BASE_DENSITY * 0.1,
),
// Forest herd (Deer, Hirdrasil, etc.)
// Forest pack wild
(
|pos, rng| {
EntityInfo::at(pos)
@ -91,11 +152,10 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
&quadruped_medium::Species::Deer,
)
.into(),
1 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Hirdrasil,
)
.into(),
1 => {
quadruped_small::Body::random_with(rng, &quadruped_small::Species::Rat)
.into()
},
2 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Rabbit,
@ -129,21 +189,108 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
&quadruped_small::Species::Squirrel,
)
.into(),
_ => quadruped_small::Body::random_with(
_ => bird_medium::Body::random_with(rng, &bird_medium::Species::Chicken)
.into(),
})
.with_alignment(Alignment::Wild)
},
1..8,
false,
|c, col| {
close(c.temp, CONFIG.temperate_temp, 0.7) * col.tree_density * BASE_DENSITY * 6.0
},
),
// Temperate solitary wild
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 12) {
0 => {
quadruped_small::Body::random_with(rng, &quadruped_small::Species::Fox)
.into()
},
1 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Quokka,
)
.into(),
2 => {
bird_medium::Body::random_with(rng, &bird_medium::Species::Goose).into()
},
3 => bird_medium::Body::random_with(rng, &bird_medium::Species::Peacock)
.into(),
4 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Porcupine,
)
.into(),
5 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Skunk,
)
.into(),
6 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Raccoon,
)
.into(),
7 => bird_medium::Body::random_with(rng, &bird_medium::Species::Cockatrice)
.into(),
8 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Catoblepas,
)
.into(),
9 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Turtle,
)
.into(),
10 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Hirdrasil,
)
.into(),
_ => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Batfox,
)
.into(),
})
.with_alignment(Alignment::Wild)
},
3..8,
1..2,
false,
|c, col| {
close(c.temp, CONFIG.temperate_temp, 0.7) * col.tree_density * BASE_DENSITY * 1.5
},
|c, col| close(c.temp, CONFIG.temperate_temp, 0.15) * BASE_DENSITY * 10.0,
),
// Amphibians (Frog, Axolotl, Crocodile, etc.)
// Rare temperate solitary enemies
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 12) {
0 => {
biped_large::Body::random_with(rng, &biped_large::Species::Ogre).into()
},
1 => {
biped_large::Body::random_with(rng, &biped_large::Species::Troll).into()
},
2 => biped_large::Body::random_with(rng, &biped_large::Species::Dullahan)
.into(),
3 => biped_large::Body::random_with(rng, &biped_large::Species::Cyclops)
.into(),
_ => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Batfox,
)
.into(),
})
.with_alignment(Alignment::Wild)
},
1..2,
false,
|c, col| close(c.temp, CONFIG.temperate_temp, 0.8) * BASE_DENSITY * 0.3,
),
// Temperate rare river wildlife
(
|pos, rng| {
EntityInfo::at(pos)
@ -184,7 +331,7 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
1..3,
false,
|c, col| {
close(col.temp, CONFIG.tropical_temp, 0.8)
close(col.temp, CONFIG.tropical_temp, 0.3)
* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
0.001
} else {
@ -192,6 +339,186 @@ pub fn apply_wildlife_supplement<'a, R: Rng>(
}
},
),
// Temperate common river wildlife
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 3) {
0 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Beaver,
)
.into(),
_ => {
bird_medium::Body::random_with(rng, &bird_medium::Species::Duck).into()
},
})
.with_alignment(Alignment::Wild)
},
1..3,
false,
|c, col| {
close(col.temp, CONFIG.temperate_temp, 0.6)
* if col.water_dist.map(|d| d < 10.0).unwrap_or(false) {
0.001
} else {
0.0
}
},
),
// Tropical rock solitary ennemies
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 8) {
0 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Dodarock,
)
.into(),
_ => quadruped_low::Body::random_with(
rng,
&quadruped_low::Species::Rocksnapper,
)
.into(),
})
.with_alignment(Alignment::Wild)
},
1..2,
false,
|c, col| close(c.temp, CONFIG.tropical_temp, 0.3) * col.rock * BASE_DENSITY * 5.0,
),
// Jungle solitary ennemies
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 3) {
0 => {
quadruped_low::Body::random_with(rng, &quadruped_low::Species::Maneater)
.into()
},
1 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Tiger,
)
.into(),
_ => quadruped_low::Body::random_with(
rng,
&quadruped_low::Species::Rocksnapper,
)
.into(),
})
.with_alignment(Alignment::Enemy)
},
1..2,
false,
|c, col| {
close(c.temp, CONFIG.tropical_temp, 0.3)
* close(c.humidity, CONFIG.jungle_hum, 0.3)
* BASE_DENSITY
* 5.0
},
),
// Jungle solitary wild
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 4) {
0 => bird_medium::Body::random_with(rng, &bird_medium::Species::Parrot)
.into(),
1 => {
quadruped_low::Body::random_with(rng, &quadruped_low::Species::Monitor)
.into()
},
_ => {
quadruped_low::Body::random_with(rng, &quadruped_low::Species::Tortoise)
.into()
},
})
.with_alignment(Alignment::Wild)
},
1..2,
false,
|c, col| {
close(c.temp, CONFIG.tropical_temp, 0.3)
* close(c.humidity, CONFIG.jungle_hum, 0.3)
* BASE_DENSITY
* 5.0
},
),
// Tropical pack enemies
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 3) {
0 => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Lion,
)
.into(),
1 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Hyena,
)
.into(),
_ => quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Saber,
)
.into(),
})
.with_alignment(Alignment::Enemy)
},
1..3,
false,
|c, col| close(c.temp, CONFIG.tropical_temp, 0.15) * BASE_DENSITY * 0.4,
),
// Desert solitary enemies
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(
quadruped_medium::Body::random_with(
rng,
&quadruped_medium::Species::Bonerattler,
)
.into(),
)
.with_alignment(Alignment::Enemy)
},
1..2,
false,
|c, col| close(c.humidity, CONFIG.desert_hum, 0.3) * BASE_DENSITY * 0.3,
),
// Desert solitary wild
(
|pos, rng| {
EntityInfo::at(pos)
.with_body(match rng.gen_range(0, 3) {
0 => {
bird_medium::Body::random_with(rng, &bird_medium::Species::Eagle).into()
},
1 => {
quadruped_low::Body::random_with(rng, &quadruped_low::Species::Pangolin)
.into()
},
2 => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Holladon,
)
.into(),
_ => quadruped_small::Body::random_with(
rng,
&quadruped_small::Species::Gecko,
)
.into(),
})
.with_alignment(Alignment::Enemy)
},
1..2,
false,
|c, col| close(c.temp, CONFIG.desert_temp + 0.2, 0.7) * BASE_DENSITY * 0.4,
),
];
for y in 0..vol.size_xy().y as i32 {