fireball damage tweaks/staff shooting anim

This commit is contained in:
jshipsey 2020-03-29 14:00:05 -04:00
parent fa54c90558
commit ff56e5f9f9
3 changed files with 23 additions and 13 deletions

View File

@ -1,5 +1,6 @@
use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
use common::comp::item::ToolKind;
use std::f32::consts::PI;
use vek::*;
pub struct ChargeAnimation;
@ -30,15 +31,21 @@ impl Animation for ChargeAnimation {
.sqrt())
* ((anim_time as f32 * lab as f32 * 8.0).sin());
let stress = (((5.0)
/ (0.5 + 4.5 * ((anim_time as f32 * lab as f32 * 10.0).cos()).powf(2.0 as f32)))
/ (0.5 + 4.5 * ((anim_time as f32 * lab as f32 * 20.0).cos()).powf(2.0 as f32)))
.sqrt())
* ((anim_time as f32 * lab as f32 * 20.0).cos());
let quick = (((5.0)
/ (0.5 + 4.5 * ((anim_time as f32 * lab as f32 * 2.0).cos()).powf(2.0 as f32)))
/ (3.5 + 1.5 * ((anim_time as f32 * lab as f32 * 8.0).sin()).powf(2.0 as f32)))
.sqrt())
* ((anim_time as f32 * lab as f32 * 2.0).cos());
* ((anim_time as f32 * lab as f32 * 8.0).sin());
let quicka = (((5.0)
/ (3.5
+ 1.5
* ((anim_time as f32 * lab as f32 * 8.0 + PI / 2.0).sin()).powf(2.0 as f32)))
.sqrt())
* ((anim_time as f32 * lab as f32 * 8.0 + PI / 2.0).sin());
let stop = ((anim_time as f32).powf(0.3 as f32)).min(1.2);
let stopa = ((anim_time as f32).powf(0.9 as f32)).min(5.0);
next.head.offset = Vec3::new(
0.0 + stop * -2.0 + skeleton_attr.neck_right,
@ -75,16 +82,20 @@ impl Animation for ChargeAnimation {
* Quaternion::rotation_y(0.5)
* Quaternion::rotation_z(-0.27);
next.r_hand.scale = Vec3::one() * 1.05;
next.main.offset = Vec3::new(11.0, 9.0, 10.0);
next.main.offset = Vec3::new(9.2, 8.4, 13.2);
next.main.ori = Quaternion::rotation_x(-0.3)
* Quaternion::rotation_y(3.14 + 0.3)
* Quaternion::rotation_z(0.9);
next.main.scale = Vec3::one();
next.control.offset = Vec3::new(-7.0, 6.0, 6.0 - quick * 5.0);
next.control.ori = Quaternion::rotation_x(quick * 1.3)
next.control.offset = Vec3::new(
-7.0 + quick * 3.5 * (1.0 / (stopa + 0.1)),
6.0 + quicka * 3.5 * (1.0 / (stopa + 0.1)),
6.0 - stop * 3.0,
);
next.control.ori = Quaternion::rotation_x(stop * -0.2)
* Quaternion::rotation_y(0.0)
* Quaternion::rotation_z(quick * 1.5);
* Quaternion::rotation_z(stop * 0.2);
next.control.scale = Vec3::one();
},
Some(ToolKind::Bow(_)) => {

View File

@ -67,7 +67,7 @@ impl Animation for ShootAnimation {
* Quaternion::rotation_y(0.5)
* Quaternion::rotation_z(-0.27);
next.r_hand.scale = Vec3::one() * 1.05;
next.main.offset = Vec3::new(11.0, 9.0, 10.0);
next.main.offset = Vec3::new(9.2, 8.4, 13.2);
next.main.ori = Quaternion::rotation_x(-0.3)
* Quaternion::rotation_y(3.14 + 0.3)
* Quaternion::rotation_z(0.9);

View File

@ -1,7 +1,6 @@
use super::{super::Animation, CharacterSkeleton, SkeletonAttr};
use common::comp::item::ToolKind;
use std::{f32::consts::PI, ops::Mul};
use vek::*;
pub struct WieldAnimation;
@ -96,15 +95,15 @@ impl Animation for WieldAnimation {
* Quaternion::rotation_y(0.5)
* Quaternion::rotation_z(-0.27);
next.r_hand.scale = Vec3::one() * 1.05;
next.main.offset = Vec3::new(11.0, 9.0, 10.0);
next.main.offset = Vec3::new(9.2, 8.4, 13.2);
next.main.ori = Quaternion::rotation_x(-0.3)
* Quaternion::rotation_y(3.14 + 0.3)
* Quaternion::rotation_z(0.9);
next.main.scale = Vec3::one();
next.control.offset = Vec3::new(-7.0, 6.0, 6.0);
next.control.offset = Vec3::new(-14.0, 1.8, 3.0);
next.control.ori = Quaternion::rotation_x(ultra_slow * 0.2)
* Quaternion::rotation_y(0.0)
* Quaternion::rotation_y(-0.2)
* Quaternion::rotation_z(ultra_slow_cos * 0.1);
next.control.scale = Vec3::one();
},