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https://gitlab.com/veloren/veloren.git
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Failed attempt to refactor playstate rendering
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@ -43,6 +43,7 @@ use crate::ui::egui::EguiState;
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use crate::{
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audio::AudioFrontend,
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profile::Profile,
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render::{Drawer, GlobalsBindGroup, Renderer},
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settings::Settings,
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window::{Event, Window},
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};
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@ -139,6 +140,8 @@ pub trait PlayState {
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/// Determines whether the play state should have an enforced FPS cap
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fn capped_fps(&self) -> bool;
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fn globals_bind_group(&self) -> &GlobalsBindGroup;
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/// Draw the play state.
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fn render(&mut self, global_state: &mut GlobalState);
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fn render<'a>(&'a mut self, drawer: &mut Drawer<'a>, settings: &Settings);
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}
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@ -1,8 +1,10 @@
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mod ui;
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use crate::{
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render::{Drawer, GlobalsBindGroup, Renderer},
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scene::simple::{self as scene, Scene},
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session::SessionState,
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settings::Settings,
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window::Event as WinEvent,
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Direction, GlobalState, PlayState, PlayStateResult,
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};
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@ -232,18 +234,9 @@ impl PlayState for CharSelectionState {
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fn capped_fps(&self) -> bool { true }
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fn render(&mut self, global_state: &mut GlobalState) {
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let renderer = global_state.window.renderer_mut();
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let mut drawer = match renderer
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.start_recording_frame(self.scene.global_bind_group())
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.expect("Unrecoverable render error when starting a new frame!")
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{
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Some(d) => d,
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// Couldn't get swap chain texture this fime
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None => return,
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};
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fn globals_bind_group(&self) -> &GlobalsBindGroup { self.scene.global_bind_group() }
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fn render<'a>(&'a mut self, mut drawer: &mut Drawer<'a>, _: &Settings) {
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if self.need_shadow_clear {
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drawer.clear_shadows();
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self.need_shadow_clear = false;
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@ -6,7 +6,11 @@ use super::char_selection::CharSelectionState;
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#[cfg(feature = "singleplayer")]
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use crate::singleplayer::Singleplayer;
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use crate::{
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i18n::LocalizationHandle, window::Event, Direction, GlobalState, PlayState, PlayStateResult,
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i18n::LocalizationHandle,
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render::{Drawer, GlobalsBindGroup, Renderer},
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settings::Settings,
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window::Event,
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Direction, GlobalState, PlayState, PlayStateResult,
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};
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#[cfg(feature = "singleplayer")]
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use client::{
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@ -319,18 +323,9 @@ impl PlayState for MainMenuState {
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fn capped_fps(&self) -> bool { true }
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fn render(&mut self, global_state: &mut GlobalState) {
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let renderer = global_state.window.renderer_mut();
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let mut drawer = match renderer
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.start_recording_frame(self.scene.global_bind_group())
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.expect("Unrecoverable render error when starting a new frame!")
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{
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Some(d) => d,
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// Couldn't get swap chain texture this frame
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None => return,
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};
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fn globals_bind_group(&self) -> &GlobalsBindGroup { self.scene.global_bind_group() }
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fn render<'a>(&'a mut self, mut drawer: &mut Drawer<'a>, _: &Settings) {
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// Draw the UI to the screen.
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let mut third_pass = drawer.third_pass();
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if let Some(mut ui_drawer) = third_pass.draw_ui() {
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@ -170,10 +170,25 @@ fn handle_main_events_cleared(
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drop(guard);
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if let Some(last) = states.last_mut() {
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capped_fps = last.capped_fps();
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span!(guard, "Render");
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// Render the screen using the global renderer
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last.render(global_state);
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capped_fps = last.capped_fps();
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if let Some(mut drawer) = global_state
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.window
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.renderer_mut()
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.start_recording_frame(last.globals_bind_group())
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.expect("Unrecoverable render error when starting a new frame!")
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{
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last.render(&mut drawer, &global_state.settings);
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#[cfg(feature = "egui-ui")]
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if global_state.settings.interface.toggle_debug {
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let scale_factor = global_state.window.window().scale_factor() as f32;
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drawer.draw_egui(&mut global_state.egui_state.platform, scale_factor);
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}
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};
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drop(guard);
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}
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@ -38,7 +38,9 @@ use crate::{
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hud::{Event as HudEvent, Hud, HudInfo, LootMessage, PromptDialogSettings},
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key_state::KeyState,
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menu::char_selection::CharSelectionState,
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render::{Drawer, GlobalsBindGroup, Renderer},
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scene::{camera, terrain::Interaction, CameraMode, DebugShapeId, Scene, SceneData},
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settings::Settings,
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window::{AnalogGameInput, Event, GameInput},
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Direction, Error, GlobalState, PlayState, PlayStateResult,
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};
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@ -1406,25 +1408,13 @@ impl PlayState for SessionState {
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fn capped_fps(&self) -> bool { false }
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fn globals_bind_group(&self) -> &GlobalsBindGroup { self.scene.global_bind_group() }
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/// Render the session to the screen.
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///
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/// This method should be called once per frame.
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fn render(&mut self, global_state: &mut GlobalState) {
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#[cfg(feature = "egui-ui")]
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let scale_factor = global_state.window.window().scale_factor() as f32;
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let renderer = global_state.window.renderer_mut();
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let settings = &global_state.settings;
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fn render<'a>(&'a mut self, mut drawer: &mut Drawer<'a>, settings: &Settings) {
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span!(_guard, "render", "<Session as PlayState>::render");
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let mut drawer = match renderer
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.start_recording_frame(self.scene.global_bind_group())
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.expect("Unrecoverable render error when starting a new frame!")
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{
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Some(d) => d,
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// Couldn't get swap chain texture this frame
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None => return,
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};
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// Render world
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{
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@ -1469,13 +1459,6 @@ impl PlayState for SessionState {
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if let Some(mut ui_drawer) = third_pass.draw_ui() {
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self.hud.render(&mut ui_drawer);
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}; // Note: this semicolon is needed for the third_pass borrow to be dropped before it's lifetime ends
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drop(third_pass);
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#[cfg(feature = "egui-ui")]
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if global_state.settings.interface.toggle_debug {
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drawer.draw_egui(&mut global_state.egui_state.platform, scale_factor);
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}
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}
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}
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