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Fix 18-slot pets (they now properly get inventories based on their body type, which is usually 1-slot).
Also fixes a related issue where pets lose their natural weapons/armour.
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@ -22,6 +22,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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extra ghost slider cursor when set above the limit (instead of snapping back to the limit).
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extra ghost slider cursor when set above the limit (instead of snapping back to the limit).
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Limits on the view distance by the server no longer affect the settings saved on the client.
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Limits on the view distance by the server no longer affect the settings saved on the client.
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- HQX upscaling shader for people playing on low internal resolutions
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- HQX upscaling shader for people playing on low internal resolutions
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- Pets can now be traded with.
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### Changed
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### Changed
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- Use fluent for translations
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- Use fluent for translations
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@ -54,6 +55,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Moderators and admins are no longer blocked from logging in when there are too many players.
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- Moderators and admins are no longer blocked from logging in when there are too many players.
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- FXAA now behaves correctly at non-1.0x internal resolutions
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- FXAA now behaves correctly at non-1.0x internal resolutions
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- Pets no longer aggro on pet owners after being healed
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- Pets no longer aggro on pet owners after being healed
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- Pets no longer lose their intrinsic weapons/armour when loaded on login.
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## [0.13.0] - 2022-07-23
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## [0.13.0] - 2022-07-23
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@ -349,7 +349,7 @@ pub fn load_character_list(player_uuid_: &str, connection: &Connection) -> Chara
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Ok(CharacterItem {
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Ok(CharacterItem {
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character: char,
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character: char,
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body: char_body,
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body: char_body,
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inventory: Inventory::with_loadout_humanoid(loadout),
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inventory: Inventory::with_loadout(loadout, char_body),
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})
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})
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})
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})
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.collect()
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.collect()
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@ -26,7 +26,7 @@ use common::{
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resources::{Time, TimeOfDay},
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resources::{Time, TimeOfDay},
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slowjob::SlowJobPool,
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slowjob::SlowJobPool,
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uid::{Uid, UidAllocator},
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uid::{Uid, UidAllocator},
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ViewDistances,
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LoadoutBuilder, ViewDistances,
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};
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};
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use common_net::{
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use common_net::{
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msg::{CharacterInfo, PlayerListUpdate, PresenceKind, ServerGeneral},
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msg::{CharacterInfo, PlayerListUpdate, PresenceKind, ServerGeneral},
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@ -651,7 +651,10 @@ impl StateExt for State {
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comp::SkillSet::default(),
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comp::SkillSet::default(),
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Some(comp::Health::new(body, DEFAULT_PET_HEALTH_LEVEL)),
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Some(comp::Health::new(body, DEFAULT_PET_HEALTH_LEVEL)),
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Poise::new(body),
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Poise::new(body),
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Inventory::with_empty(),
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Inventory::with_loadout(
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LoadoutBuilder::from_default(&body).build(),
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body,
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),
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body,
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body,
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)
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)
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.with(comp::Scale(1.0))
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.with(comp::Scale(1.0))
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