Commit Graph

20 Commits

Author SHA1 Message Date
06bbb7f0ff Crafting Tabs and more item tags 2021-04-04 13:02:27 +00:00
43c35f957f Remove buff information from item description text 2021-03-03 00:25:12 +00:00
03d28f7d93 Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
e7d852835c Sarrakitty/rotsys item sprites 2021-01-19 18:23:44 +00:00
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
6f331e0435 changed sec count to be consistent w/ other foods 2020-12-17 12:43:33 -08:00
d533d08707 extraneous periods go away 2020-12-11 19:20:36 -08:00
71d98d34fb Adding some basic consumable crafting ingredients
more stuff being squashed in. tons of non-food items added
2020-12-11 19:20:35 -08:00
ecdbd1c5d6 Makes consumables heal faster 2020-12-10 18:06:32 +01:00
0d92f02deb Buff stonegolem, nerf giants, add missing sfxs 2020-11-06 01:08:33 +01:00
eb79820c25 tweaks consumables buffs values 2020-11-06 01:08:32 +01:00
a52f83e92c Addresses some comments 2020-11-06 01:08:31 +01:00
ce96af4363 Allow for an arbitrary array of effects and buffs for consumables 2020-11-06 01:08:30 +01:00
477b575f4e fixup improved item descriptions for most items (no swords) 2020-11-01 13:29:35 -07:00
8fa398954d Initial implementation of buffs UI
player buffs animation

more testing debuffs

sorting and display limit fix

overhead buffs

fix

WIP buff removal function

fmt

Update buffs.rs

Now with compiling: WIP group UI buffs

positioning

Update group.rs

Update group.rs

Small optimizations.

Fixed positioning of buffs in group panel. Broke buff tooltips in group panel.

buff frame visuals

added setting for displaying buffs at minimap
2020-10-26 19:28:24 -05:00
2b800a2b63 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
ab1c43be84 Dehardcoded LanternKind, Consumable and Ingredient, fixed Sceptre hotbar
Also fixed two wrong asset references and did some .ron formatting
2020-08-05 01:21:42 +02:00
f930f52df5 Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow. 2020-08-01 20:08:30 +00:00
8d6b442193 Crafting 2020-07-14 20:11:39 +00:00