62bd79dba7
dragon and general animation cleanup
2020-05-09 18:10:24 -04:00
5b77c74497
Add cockatrice
2020-05-09 18:09:27 -04:00
40360ff149
Dragon work
2020-05-09 18:07:31 -04:00
5a13b54cbf
- Load characters after login.
...
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
63826d1a50
Add optional argument to /get_items
2020-05-07 18:39:48 +00:00
b589c3fc71
Fix animals not attacking
2020-05-04 16:59:32 +00:00
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
f5c2341167
Shoulder offsets, meta.ron versioning
2020-05-01 21:27:12 +00:00
c792cc05a9
Villagers and Cultists
2020-04-30 20:43:24 +00:00
d0b1c9eb6f
Added dungeon entrances
2020-04-29 17:01:34 +02:00
171e865f57
new animals
2020-04-28 03:13:23 +00:00
bd58be9f58
fmt
2020-04-26 17:56:09 +01:00
bd2093c819
Fixed projectile solid collisions
2020-04-26 17:56:09 +01:00
58b30c4518
Stopped velocity when point particles hit walls
2020-04-26 17:56:09 +01:00
b750b2b00c
Fixed logic issue with sticky objects
2020-04-26 17:56:09 +01:00
8e0f40c71e
Added on_ceiling check for sticky entities
2020-04-26 17:56:09 +01:00
eb23b0b2bd
Added Colliders, made projectiles point particles
2020-04-26 17:56:09 +01:00
6fa13bcb7e
body/anim tweaks
2020-04-26 01:09:03 +00:00
d2ab29b8bd
Clean up reexport
2020-04-25 21:44:23 +01:00
90de779559
Better LoD variable names
2020-04-25 21:44:23 +01:00
8871cb2d29
Better scaled rounding
2020-04-25 21:44:23 +01:00
f34175a5a8
Reduced scaling size inflation
2020-04-25 21:44:23 +01:00
3e62f7edc3
Better LoD distance scaling
2020-04-25 21:44:23 +01:00
1d75f4815b
Massively reduced 'popping' of LoD terrain sprites
2020-04-25 21:44:23 +01:00
e498d78b6c
Fixed boundary meshing issue for scaled terrain sprites
2020-04-25 21:44:23 +01:00
59f4161f5c
Properly fixed all gaps on positive bound for scaled volumes
2020-04-25 21:44:23 +01:00
e84c2aa1db
Fixed gaps in LoD sprites
2020-04-25 21:44:23 +01:00
b2c8dc0806
Added terrain sprite LoD
2020-04-25 21:44:23 +01:00
2a6a19f7ef
fmt
2020-04-23 18:19:42 +01:00
444f2ecb45
Made /waypoint admin-only, MR cleanup
2020-04-23 18:19:41 +01:00
a7b5d6b270
Fix minor bugs with NPCs
2020-04-23 18:19:41 +01:00
60bf396e4f
Added doors to houses
2020-04-23 18:19:41 +01:00
68732bebde
Fixed block snapping for bizarre block heights
2020-04-23 18:19:41 +01:00
44c5002db3
Pfau/crops
2020-04-23 18:19:41 +01:00
431b2ae07b
Fixed window mask layering, fmt
2020-04-23 18:19:41 +01:00
781a3e1377
Patched but not fixed pathfinding for variable-sized blocks
2020-04-23 18:19:41 +01:00
77d0292e91
Added windows to buildings and scarecrows
2020-04-23 18:19:41 +01:00
0329b355ef
Made civsim paths visible in-game
2020-04-23 18:19:41 +01:00
db5311189d
scarecrow
2020-04-23 18:19:41 +01:00
43b4ae6e47
Update block.rs
2020-04-23 18:19:41 +01:00
a89b28e117
adjusted run animation to allow villager walking
2020-04-23 18:19:41 +01:00
98704a4753
turnip and window blocks
2020-04-23 18:19:41 +01:00
708f15915a
Agent adjustments, better dungeon stairwells
2020-04-23 18:19:41 +01:00
d28f5f24fb
Made agents cleverer
2020-04-23 18:19:41 +01:00
8af3187df4
Made tomatoes taller
2020-04-23 18:19:41 +01:00
6448c17110
Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat
2020-04-23 18:19:41 +01:00
0fb3a115da
Add more crops
2020-04-23 18:19:41 +01:00
e3ebdc56b3
Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
2020-04-23 18:19:41 +01:00
866fd1992e
Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets
2020-04-23 18:19:41 +01:00
fd14223c33
Basic boss spawning in dungeons, better AO
2020-04-23 18:19:41 +01:00