Commit Graph

1256 Commits

Author SHA1 Message Date
62bd79dba7 dragon and general animation cleanup 2020-05-09 18:10:24 -04:00
5b77c74497 Add cockatrice 2020-05-09 18:09:27 -04:00
40360ff149 Dragon work 2020-05-09 18:07:31 -04:00
5a13b54cbf - Load characters after login.
- Make the character screen load with an empty character list from the server, send event to the server for character creation with data, but not yet saving them to the DB.
- Working but messy character saving to DB
- Add the character_data to the client, rather than keep it in the GLobalState.
2020-05-09 15:41:25 +00:00
63826d1a50 Add optional argument to /get_items 2020-05-07 18:39:48 +00:00
b589c3fc71 Fix animals not attacking 2020-05-04 16:59:32 +00:00
4e7f8c686a Equipped lanterns now provide an illumination effect. 2020-05-04 15:15:31 +00:00
f5c2341167 Shoulder offsets, meta.ron versioning 2020-05-01 21:27:12 +00:00
c792cc05a9 Villagers and Cultists 2020-04-30 20:43:24 +00:00
d0b1c9eb6f Added dungeon entrances 2020-04-29 17:01:34 +02:00
171e865f57 new animals 2020-04-28 03:13:23 +00:00
bd58be9f58 fmt 2020-04-26 17:56:09 +01:00
bd2093c819 Fixed projectile solid collisions 2020-04-26 17:56:09 +01:00
58b30c4518 Stopped velocity when point particles hit walls 2020-04-26 17:56:09 +01:00
b750b2b00c Fixed logic issue with sticky objects 2020-04-26 17:56:09 +01:00
8e0f40c71e Added on_ceiling check for sticky entities 2020-04-26 17:56:09 +01:00
eb23b0b2bd Added Colliders, made projectiles point particles 2020-04-26 17:56:09 +01:00
6fa13bcb7e body/anim tweaks 2020-04-26 01:09:03 +00:00
d2ab29b8bd Clean up reexport 2020-04-25 21:44:23 +01:00
90de779559 Better LoD variable names 2020-04-25 21:44:23 +01:00
8871cb2d29 Better scaled rounding 2020-04-25 21:44:23 +01:00
f34175a5a8 Reduced scaling size inflation 2020-04-25 21:44:23 +01:00
3e62f7edc3 Better LoD distance scaling 2020-04-25 21:44:23 +01:00
1d75f4815b Massively reduced 'popping' of LoD terrain sprites 2020-04-25 21:44:23 +01:00
e498d78b6c Fixed boundary meshing issue for scaled terrain sprites 2020-04-25 21:44:23 +01:00
59f4161f5c Properly fixed all gaps on positive bound for scaled volumes 2020-04-25 21:44:23 +01:00
e84c2aa1db Fixed gaps in LoD sprites 2020-04-25 21:44:23 +01:00
b2c8dc0806 Added terrain sprite LoD 2020-04-25 21:44:23 +01:00
2a6a19f7ef fmt 2020-04-23 18:19:42 +01:00
444f2ecb45 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
a7b5d6b270 Fix minor bugs with NPCs 2020-04-23 18:19:41 +01:00
60bf396e4f Added doors to houses 2020-04-23 18:19:41 +01:00
68732bebde Fixed block snapping for bizarre block heights 2020-04-23 18:19:41 +01:00
44c5002db3 Pfau/crops 2020-04-23 18:19:41 +01:00
431b2ae07b Fixed window mask layering, fmt 2020-04-23 18:19:41 +01:00
781a3e1377 Patched but not fixed pathfinding for variable-sized blocks 2020-04-23 18:19:41 +01:00
77d0292e91 Added windows to buildings and scarecrows 2020-04-23 18:19:41 +01:00
0329b355ef Made civsim paths visible in-game 2020-04-23 18:19:41 +01:00
db5311189d scarecrow 2020-04-23 18:19:41 +01:00
43b4ae6e47 Update block.rs 2020-04-23 18:19:41 +01:00
a89b28e117 adjusted run animation to allow villager walking 2020-04-23 18:19:41 +01:00
98704a4753 turnip and window blocks 2020-04-23 18:19:41 +01:00
708f15915a Agent adjustments, better dungeon stairwells 2020-04-23 18:19:41 +01:00
d28f5f24fb Made agents cleverer 2020-04-23 18:19:41 +01:00
8af3187df4 Made tomatoes taller 2020-04-23 18:19:41 +01:00
6448c17110 Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
0fb3a115da Add more crops 2020-04-23 18:19:41 +01:00
e3ebdc56b3 Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
866fd1992e Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets 2020-04-23 18:19:41 +01:00
fd14223c33 Basic boss spawning in dungeons, better AO 2020-04-23 18:19:41 +01:00