e0633a238e
Update CHANGELOG and a TODO, fix safer deserialisation for inventory
...
data.
2020-06-04 11:44:33 +00:00
b34da9b07b
More item drops
2020-06-03 17:59:09 +00:00
475f62b57f
Merge branch 'zesterer/small-fixes' into 'master'
...
Better physics comments, removed camera snapping
See merge request veloren/veloren!1034
2020-06-01 20:50:24 +00:00
9a069c93dc
Better physics comments, removed camera snapping
2020-06-01 21:33:20 +01:00
7eb1b2c263
Add level up network event
2020-06-01 22:04:44 +08:00
136bf271b8
Fix social list having incorrect player count
2020-06-01 22:04:44 +08:00
c23183b1ca
Add character name and level to social window
2020-06-01 22:04:44 +08:00
f7d6f76a04
Added 36 Swords
...
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
6d1ec73b47
Merge branch '561-info-popup-for-saved-waypoints-only-appear-for-the-second-time-you-visit-one' into 'master'
...
Resolve "Info popup for saved waypoints only appear for the second time you visit one"
Closes #561
See merge request veloren/veloren!1014
2020-05-29 11:39:12 +00:00
78a06550d0
Only NPCs speak when hit. Farm animal alignment changed from NPC to Tame
2020-05-27 13:49:18 +02:00
3cea76b82f
NPCs now call for help when you hit them. Redraw speech bubble dark mode.
2020-05-27 13:49:18 +02:00
3c07d02218
Add a dark mode to speech bubbles; consistantly use 'speech bubble' instead of 'chat bubble'
2020-05-27 13:49:17 +02:00
c65967ccdb
Chatting now creates speech bubbles
2020-05-27 13:49:14 +02:00
ea07d744a7
orientation animation
2020-05-27 06:41:55 +00:00
2a83e91242
Waypoint notifications have a 10 second cooldown
2020-05-25 02:56:31 -04:00
34427373ef
Make civsim and sites deterministic.
...
For anything in worldgen where you use a HashMap, *please* think
carefully about which hasher you are going to use! This is
especially true if (for some reason) you are depending on hashmap
iteration order remaining stable for some aspect of worldgen.
2020-05-21 21:43:54 +02:00
012aebbfd6
Merge branch 'zesterer/small-fixes' into 'master'
...
Camera tweaks
See merge request veloren/veloren!1004
2020-05-19 17:35:43 +00:00
db302b8525
Merge branch 'jbeich/veloren-freebsd' into 'master'
...
Enable system assets on more Unices
See merge request veloren/veloren!1005
2020-05-19 00:20:07 +00:00
f1b166d15d
Innumerable camera improvements
2020-05-18 23:40:28 +01:00
886cad9103
Enable system assets on more Unices
2020-05-18 15:53:50 +00:00
9e5c0ce601
Merge branch 'silentium/arms-and-armor' into 'master'
...
Added 2 sets of armour.
See merge request veloren/veloren!951
2020-05-17 19:03:00 +00:00
1673a25e8b
Added 2 sets of armour.
2020-05-17 19:02:59 +00:00
ecb7963730
Pfau/0.6 bg
2020-05-16 12:48:29 +00:00
ec03c4518a
Change the version number to 0.6
2020-05-16 00:50:40 +02:00
db59a3ca3d
Merge branch 'small-fixes' into 'master'
...
Dungeon Bosses
See merge request veloren/veloren!994
2020-05-15 19:07:11 +00:00
aac28d04d5
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
c3e1fd8664
Merge branch 'mockersf/fix-doc-generation' into 'master'
...
fix doc generation
See merge request veloren/veloren!993
2020-05-15 14:18:15 +00:00
a41576e767
Correctly set the exp target for the next level when spawning a character.
...
Removed the unwrap_or from the update method for stats persistence, and
have a dedicated method for updating single rows with a new connection.
2020-05-15 13:27:26 +10:00
ae712f77a2
fix iterator type
2020-05-14 22:13:08 +02:00
0a723614f9
Popup message when setting waypoint
2020-05-14 16:56:10 +00:00
acab072a63
Merge branch 'shandley/persistence-stats' into 'master'
...
Stats Persistence
See merge request veloren/veloren!970
2020-05-13 13:43:22 +00:00
8f857e6e11
Fill in entity_count in metrics
2020-05-12 19:44:27 -04:00
e852e0cfab
- Update the stats of characters individually, reverting the change with
...
big combined updates.
- Add a timer to the stats persistence system and change the frequency
that it runs to 10s
- Seperate the loading of character data for the character list during
selection, and the full data we will grab during state creation. Ideally
additional persisted bits can get returned at the same point and added
to the ecs within the same block.
2020-05-13 09:14:09 +10:00
7c6c9f4302
Stats persistence
...
- Update client code to use persisted stats
- Add a system for stats persistence
- Add a basic scheduler to control duration between execution of
persistence systems
2020-05-13 09:14:08 +10:00
e5853dbdd4
Initial models, migration and client code for stats persistence.
2020-05-13 09:14:08 +10:00
ef70949d5d
cyclops
2020-05-11 21:44:21 -04:00
7233dbee3e
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Tab completion code review suggestions
Closes #553
See merge request veloren/veloren!979
2020-05-11 23:56:48 +00:00
49d1225823
Tab completion code review suggestions
2020-05-11 18:02:21 -04:00
28402e2bc1
Merge branch 'CapsizeGlimmer/tab_completion' into 'master'
...
Capsize glimmer/tab completion
See merge request veloren/veloren!972
2020-05-11 17:49:26 +00:00
81227b917f
fix leaning
2020-05-11 00:53:37 -04:00
48a5001392
Show component in error message when sync modification fails because it does not exist
2020-05-11 00:09:17 -04:00
8aa88b22a5
Fix panic with dragging into the same loadout slot
2020-05-11 00:08:43 -04:00
3f76d1d702
Rework tp command - "/sudo player /tp" is short for "/sudo player /tp sudoer"
2020-05-10 19:17:34 -04:00
9d118b55a0
Fixed player list tab completion
2020-05-10 19:17:17 -04:00
b486de28ac
Implement tab completion of enums (/object /time /spawn) and numbers
2020-05-10 19:16:34 -04:00
28e94afd3f
Finish tab completion implementation
2020-05-10 19:16:15 -04:00
b0f0d716be
Tab completion returns real results
2020-05-10 19:16:15 -04:00
7ecea34f85
Server server::cmd depends on common::cmd
2020-05-09 21:50:51 -04:00
307e478671
Groundwork for tab completion of player names and command arguments
2020-05-09 21:24:33 -04:00
cf392b5a66
fmt
2020-05-09 18:11:25 -04:00