Commit Graph

395 Commits

Author SHA1 Message Date
4167621f5d Change the version number to 0.10 2021-06-12 10:14:07 +02:00
2a161abd0a NPC Hitbox Adjustments 2021-06-09 08:08:41 +00:00
670845e6f5 changelog 2021-06-07 11:06:39 +02:00
39fc48ac17 Widened recipe list in crafting menu and added quality indicators to names in the list 2021-06-06 15:55:11 +00:00
85b8d4e7c0 Merge branch 'sam/yeti' into 'master'
Yeti Rework

See merge request veloren/veloren!2359
2021-06-05 23:15:20 +00:00
Sam
acf7ad27f1 Balance tweaks. 2021-06-05 17:15:04 -05:00
1a93e3d84f Added 60 FPS framerate cap for title/menu screens 2021-06-05 14:13:53 +01:00
Sam
eaf87a53bb Final tweaks. 2021-06-03 21:39:47 -05:00
d6e5827b8b Update changelog 2021-06-03 14:23:28 -04:00
d235e98efe Merge branch 'aweinstock/agent-pid' into 'master'
Implement PID controllers and use them to stabilize Agent airship flight.

See merge request veloren/veloren!2356
2021-06-02 23:15:08 +00:00
cbe7521259 Add toggle for minimap, fix scaling formula, reduce minimap VD for better performance, and add changelog entry. 2021-06-02 00:39:04 -04:00
8b20175b6e Implement PID controllers and use them to stabilize Agent airship flight. 2021-05-30 13:36:25 -04:00
d38db15411 Fixed entities with voxel colliders being off by one physics tick for collision. 2021-05-28 20:25:57 -04:00
3684cf0454 Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
Also add an exporter from econsim results to sqlite to aid in debugging the economy (which revealed this bug).
2021-05-28 15:09:29 -04:00
Sam
b826d5cb2b Fixed exp splitting in inactive equip slots. 2021-05-26 21:13:16 -05:00
4d7828ec94 Make the camera zoom as the bow (or any ChargedRanged attack) is charging. 2021-05-26 09:34:07 -04:00
2da8d96ec9 add CHANGELOG 2021-05-25 01:08:11 +03:00
419cd2a5e4 Don't modify position in glide character state 2021-05-23 07:26:11 +00:00
854930bc1a Item pickups are shown in separate window and "inventory-full" messages are shown above the item attempted to be picked up 2021-05-22 20:47:08 +00:00
30bcc6aaa3 Ferocious armour for t5-dungeon minibosses 2021-05-22 10:55:36 +00:00
27885e00b2 Allow NPCs to path towards far away enemies 2021-05-21 03:14:45 +00:00
d5f3ba77d4 Make NPCs Aware of Sound - See Issue #913 2021-05-15 19:36:27 +00:00
7d5ca0e7bf Revert "Merge branch 'snowram/hacky-mount' into 'master'"
This reverts merge request !2219
2021-05-14 13:43:20 +00:00
7fe0db2261 Merge branch 'snowram/hacky-mount' into 'master'
Allow for collars to make QuadMed npcs mountable

See merge request veloren/veloren!2219
2021-05-14 12:27:19 +00:00
95a6e35a3a Added chat tabs 2021-05-14 12:27:15 +00:00
e4f3064b8a Collar can make QuadMeds mountable, state + offsets 2021-05-14 00:11:15 +02:00
4d4bc132f4 Campfires can set things on fire and water puts it out 2021-05-13 05:34:51 +00:00
f76b61ac17 Make merchants /tell instead of /say 2021-05-11 17:26:22 +00:00
Sam
cd5096fe73 Changelog 2021-05-10 18:57:33 -05:00
0cf0f59fa7 Merge branch 'sharp/modtools' into 'master'
Added non-admin moderators and timed bans.

See merge request veloren/veloren!2276
2021-05-10 04:54:06 +00:00
e7587c4d9d Added non-admin moderators and timed bans.
The security model has been updated to reflect this change (for example,
moderators cannot revert a ban by an administrator).  Ban history is
also now recorded in the ban file, and much more information about the
ban is stored (whitelists and administrators also have extra
information).

To support the new information without losing important information,
this commit also introduces a new migration path for editable settings
(both from legacy to the new format, and between versions).  Examples
of how to do this correctly, and migrate to new versions of a settings
file, are in the settings/ subdirectory.

As part of this effort, editable settings have been revamped to
guarantee atomic saves (due to the increased amount of information in
each file), some latent bugs in networking were fixed, and server-cli
has been updated to go through StructOpt for both calls through TUI
and argv, greatly simplifying parsing logic.
2021-05-09 21:19:16 -07:00
1ae105125d Change agent's condition field back to a bool (from bitflags) and add a separate int_counter field. 2021-05-09 18:09:53 -04:00
cb2412148b Miniboss Loot quickfix 2021-05-09 21:29:35 +00:00
2881034426 update CHANGELOG 2021-05-09 20:43:13 +03:00
a17bb0ad73 Better inactive/active audio slider logic 2021-05-09 09:51:41 +00:00
2ea69a6180 Merge branch 'aweinstock/fix-bow-20210507' into 'master'
Make projectiles function properly if they hit a wall in the same tick as an entity.

See merge request veloren/veloren!2275
2021-05-08 15:47:12 +00:00
1c22a2b3fd /skill_preset command 2021-05-08 15:47:09 +00:00
7ec7540be4 Make projectiles function properly if they hit a wall in the same tick as an entity. 2021-05-07 23:20:57 -04:00
76da18da3c Add red-orange pulsing "Nothing!" to the second phase of an a 0-quantity trade, and improve the distance merchants are visible at. 2021-05-07 15:24:55 -04:00
3197bcd12a (Wiring) Logic - make wiring turing complete 2021-05-06 19:53:12 +02:00
Sam
c4bf1be73b Changelog 2021-05-04 08:45:12 -04:00
db0b05aaff update CHANGELOG 2021-05-03 22:05:04 +03:00
be39054767 Make terrain compression a checkbox instead of a bandwidth (throughput?) heuristic. 2021-05-03 00:09:44 -04:00
f553700e8c Add map markers for lakes and mountains 2021-05-03 02:00:23 +00:00
7faa0d3cd9 Add fundamentals for wiring system. 2021-05-02 22:38:44 +02:00
569d0a1ba5 - Split 'debug' kit to 'debug' and 'admin_cosmetics'
- Add Velorite Admin Bow to 'debug'
- Add rings, cape and necklace to cultist kit
- Add mushroom curry to 'consumables' (former 'potions')
2021-05-02 13:27:03 +00:00
d0953fcab0 Added map marker 2021-05-01 16:26:13 +00:00
2e0272ce28 Town music 2021-04-28 05:07:59 +00:00
34660462e9 Glider physics 2021-04-27 14:41:48 +00:00
5488f9f525 Prevent safezoned villagers from spamming messages upon seeing an enemy 2021-04-25 21:24:06 +00:00