Commit Graph

28 Commits

Author SHA1 Message Date
c2d6d00b00 point to github specs to access PairedStorage type, fix Loadout sync spam 2020-07-06 01:56:02 -04:00
d00e88b804 Hotreload animations using libloading 2020-06-19 00:48:19 -04:00
2a7c5807ff overall cleanup, more tests, fixing clashes, removing unwraps, hardening against protocol errors, prepare prio mgr to take commands from scheduler
fix async_recv and double block_on panic on Network::drop and participant::drop
include Cargo.lock from all examples
Found a bug on imbris runners with doc tests of `stream::send` and `stream::recv`
As neither a backtrace, nor tracing on runners in the doc tests seems to help, i disable them and add them as unit tests
2020-06-09 01:24:16 +02:00
2ee18b1fd8 Examples, HUGE fixes, test, make it alot smother
- switch `listen` to async in oder to verify if the bind was successful
- Introduce the following examples
  - network speed
  - chat
  - fileshare
- add additional tests
- fix dropping stream before last messages can be handled bug, when dropping a stream, BParticipant will wait for prio to be empty before dropping the stream and sending the signal
- correct closing of stream and participant
- move tcp to protocols and create udp front and backend
- tracing and fixing a bug that is caused by not waiting for configuration after receiving a frame
- fix a bug in network-speed, but there is still a bug if trace=warn after 2.000.000 messages the server doesnt get that client has shut down and seems to lock somewhere. hard to reproduce

open tasks
[ ] verify UDP works correctly, especcially the connect!
[ ] implements UDP shutdown correctly, the one created in connect!
[ ] unify logging
[ ] fill metrics
[ ] fix dropping stream before last messages can be handled bug
[ ] add documentation
[ ] add benchmarks
[ ] remove async_serde???
[ ] add mpsc
2020-06-09 01:23:37 +02:00
499a895922 shutdown and udp/mpsc
- theorectically closing of streams and shutdown
- mpsc and udp preparations
- cleanup and build better tests
2020-06-09 01:23:26 +02:00
74143e13d3 Implement a async recv test 2020-06-09 01:23:12 +02:00
a6f1e3f176 Add a speedtest program to benchmark networking 2020-06-09 01:23:01 +02:00
52078f2251 first implementation of connect and tcp using a mio worker protocol and:
- introduce a loadtest, for tcp messages
 - cleanup api
 - added a unittest
 - prepared a handshake message, which will in next commits get removed again
 - experimental mio worker merges
 - using uuid for participant id
2020-06-09 01:22:35 +02:00
a01afd0c86 initial implementation of a network api 2020-06-09 01:22:32 +02:00
0fb3a115da Add more crops 2020-04-23 18:19:41 +01:00
a0dae82a2b Added correctly allocated labours, fishing 2020-04-23 18:19:40 +01:00
1d6d0ea03d Fix all warnings. 2020-01-23 18:18:16 +01:00
597bb3c526 Adding many new types of geomorphic laws:
- soil production (currently disabled).
- debris flow erosion (combined with regular stream power law).
- flow computation using multiple receivers.
- filling strategy during drainage network calculations.

Also tweaks a variety of other aspects of erosion.
2020-01-23 18:18:12 +01:00
898b5c6593 Fix benchmarks and profile overrides.
This was necessary because Cargo recently deprecated the "overrides"
keyword in favor of "package", and Criterion changed its interface.

This commit also now lists more configurable keys, so if they aren't set
to their defaults the user will be able to find them.  This includes the
roll key, which wasn't listed earlier and is different on Windows and
Mac.  It does *not* include the respawn key because that key is already
shown when you die.
2020-01-20 14:16:28 +01:00
3553c31101 Add release debuginfo profile 2020-01-19 16:03:27 -05:00
1acf08390a Fix issue where controller events aren't processed while mounted. Fix non humanoids being able to climb and glide. 2019-12-31 16:41:45 -05:00
c9caf14877 Fix formatting, Update CHANGELOG, turn overflow checks on for dev
profile
2019-12-31 16:38:13 -05:00
8aff5faa83 assets update
acacia trees
updated help.png
bigger map zone name
npc levels from 0-10
boss levels from 20-50
2019-12-30 12:16:35 +00:00
d0b7891a34 Set overflow checks to 'false' for release builds in order to bandaid fix recent master error 2019-11-28 13:32:38 +00:00
4123de5842 introduce custom-profiles 2019-11-21 20:18:09 +01:00
8ae2692b6e Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
3a0131306f Character assets Part 1 2019-09-18 16:46:12 +00:00
a8981378bf Improved performance and compilation speed for debug builds
Former-commit-id: 5d8b1c27a8a2ebfe63797969ee2aba7452a09dd3
2019-05-12 18:43:55 +01:00
dbbcc1e80e Added basic networked communications, chat communication
Former-commit-id: 06bafdf69486f4da5fbc416835e34c5bed8c2caa
2019-03-04 19:58:58 +00:00
c16a257ae3 Added server-cli, UI tests
Former-commit-id: 93bf5b39138920aa7a4a773a8247d716866c4a05
2019-01-30 12:11:34 +00:00
41b6672743 Added Terrain type to scene 2019-01-15 15:13:11 +00:00
7a29286053 Started adding voxygen and windowing code 2019-01-02 21:25:01 +00:00
819af1594f Initial structure 2019-01-02 17:23:31 +00:00