hqurve
d3c1ce27e1
WIP: added backgrounds for quality
2021-06-04 15:24:25 -04:00
hqurve
0640662e49
working changes
2021-06-04 15:22:43 -04:00
hqurve
48cceedcbc
added outlined text widget
2021-06-04 15:22:43 -04:00
Sam
f066f844b6
Fmt and clippy from toolchain rebase.
2021-06-03 21:39:18 -05:00
jshipsey
ca43a0058a
some animation
2021-06-03 21:39:17 -05:00
Sam
35876411cd
Fixed tests
2021-06-03 21:39:16 -05:00
Sam
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Yusuf Bera Ertan
05cbaff682
build(nix): add new dependencies to nix build and dev env for wgpu
2021-06-04 00:08:02 +03:00
Imbris
6ffdad173d
Switch to using block_on directly from futures-executor instead of the umbrella crate
2021-06-03 14:28:28 -04:00
Imbris
be5ee8e205
Properly calculate the necessary length of the index buffers for checks that ensure they are large enough
2021-06-03 00:45:11 -04:00
Imbris
7fd952e139
Remove stabilized or_patterns feature
2021-06-03 00:10:07 -04:00
Imbris
538677263b
Enable since naga currently has issues translating our SPIRV -> metal
2021-06-03 00:10:07 -04:00
Imbris
2b8eaae572
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
8db11cce37
Use expect to document potential panic when starting a new frame recording, fix clippy warning
2021-06-03 00:10:06 -04:00
Imbris
01aa6af1fd
Address various TODOs introduced in wgpu transition
2021-06-03 00:10:06 -04:00
Imbris
8403e4c483
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
Joshua Yanovski
38d2d46165
Fix shadows for wgpu.
...
In the process, we also fix our n_e / f_e calculation to actually
compute plane intersections properly.
2021-06-03 00:10:06 -04:00
Avi Weinstock
a1326d0734
Address MR 2253 review comments.
2021-06-03 00:10:06 -04:00
Avi Weinstock
cf6717ac90
Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it.
2021-06-03 00:10:06 -04:00
Avi Weinstock
7b04599a3b
Implement a Debug pipeline for hitboxes and pathfinding lines.
...
- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
99998b9870
Use profling to get spans from wgpu, update wpgu & its deps for various
...
fixes
2021-06-03 00:10:06 -04:00
Imbris
ffdf7012bc
Update wgpu to fix dx11 issue
2021-06-03 00:10:06 -04:00
Imbris
2da58029b9
Make models require a non-zero amount of vertices
2021-06-03 00:10:06 -04:00
Imbris
5749983868
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-06-03 00:10:06 -04:00
Imbris
9ec4fd5b4b
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-06-03 00:10:06 -04:00
Imbris
81939b4e4e
Remove uneeded commented out gfx rendering code
2021-06-03 00:10:06 -04:00
Imbris
1647c9d607
Update wgpu to latest version and improve error formating
2021-06-03 00:10:06 -04:00
Imbris
d5f4a4443a
Fix all clippy warnings
2021-06-03 00:10:05 -04:00
Imbris
9be424de53
Remove unused waves texture
2021-06-03 00:10:05 -04:00
Imbris
93ad05d237
Fix most of the cargo check warnings
2021-06-03 00:10:05 -04:00
Imbris
972a6f3605
Replace default wgpu error handler with one that includes the error in the panic message
2021-06-03 00:10:05 -04:00
Imbris
7f9ba17dee
Remove unused shadow bind group from the cloud pipeline
2021-06-03 00:10:05 -04:00
Imbris
c381059e28
Require WGPU_TRACE_DIR to be set manually instead of having a default value
2021-06-03 00:10:05 -04:00
Imbris
30f02af6a4
Wait for ingame pipelines to build before entering char select, show pipeline rebuilding status text in the graphics settings tab
2021-06-03 00:10:04 -04:00
Imbris
9c3e3ea638
wgpu rebase fix: crossbeam -> crossbeam_channel
2021-06-03 00:09:55 -04:00
Imbris
f2fed72785
Fix bug in sprite pipeline creation & misc other pipeline creation fixes
2021-06-02 23:59:51 -04:00
Imbris
1830a591f6
Make Drawer work with background pipeline creation
2021-06-02 23:59:51 -04:00
Imbris
c2da81cf18
Move pipeline creation into the background, still needs Drawer modications and UI to display status
2021-06-02 23:59:51 -04:00
Imbris
5b4c60c4ec
Fix wrong intermediate target texture format
2021-06-02 23:59:51 -04:00
Imbris
77689d1420
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-06-02 23:59:50 -04:00
Imbris
72cb3d0124
Clear textures that will be partially written to work around Dx12 bug on AMD
2021-06-02 23:59:50 -04:00
Imbris
76c7161364
Update wgpu to get gfx-hal update that fixes the dx12 depth cube view construction issue
2021-06-02 23:59:50 -04:00
Imbris
aa2c7721fe
Add env vars to set wgpu backend and wgpu api trace save dir (api trace still needs feature to be set ofc)
2021-06-02 23:59:50 -04:00
Imbris
ceaa20c668
Update wgpu
2021-06-02 23:59:50 -04:00
João Capucho
aaa397a52a
Fix panic on zero sized scissor
2021-06-02 23:59:50 -04:00
João Capucho
04eff56523
Fix resizing using the wrong value
2021-06-02 23:59:50 -04:00
Imbris
390048263a
Allow setting env var to only use the vulkan backend, deactivate profiling if the feature is not available
2021-06-02 23:59:50 -04:00
Imbris
577caa3047
Implement screenshots
2021-06-02 23:59:50 -04:00
Imbris
7723ce265e
Update wgpu-profiler, smol rebase fix
2021-06-02 23:59:50 -04:00