Commit Graph

348 Commits

Author SHA1 Message Date
885e1aac61 Offspec/larger scalemode range 2020-11-30 20:36:58 +00:00
ca1601a980 Change the version number to 0.8 2020-11-28 11:25:58 +01:00
aad9734055 Agent tactic refactoring
Lower theropods spawns

clippy, changelog

review response
2020-11-24 17:49:00 -06:00
6a41978c24 Updated changelog 2020-11-23 10:58:20 +00:00
327febd9b2 Updated changelog 2020-11-23 10:57:53 +00:00
56e37a4846 Fix bug that caused campfires and other stuff to duplicate 2020-11-22 21:03:06 +00:00
8235e94aa4 Conversion to struct to please clippy 2020-11-21 15:42:43 +01:00
Sam
987df30dc4 Fixed audio test, added changelog line. 2020-11-20 11:50:01 -06:00
7a917f87e1 added norwegian 2020-11-20 16:49:32 +01:00
a684bc90fd Quadraped footsteps and songs in biomes 2020-11-18 13:31:12 -08:00
e0265012e8 added to changelog 2020-11-16 17:01:55 +01:00
774ef72344 Merge branch 'master' into 'knarkzel/persist-combo-roll'
# Conflicts:
#   CHANGELOG.md
2020-11-15 22:37:30 +00:00
171ef1d7b9 Upscaling support 2020-11-15 22:18:35 +00:00
b678915b6e added persistent combo roll entry to changelog 2020-11-15 23:12:05 +01:00
4f2512f126 Save the selected character, deselect character when deleting, auto select newly created character 2020-11-14 19:17:42 -05:00
cff5439796 Fix issue where ui scale in the login menu was not updated when changed in-game 2020-11-13 20:17:59 -05:00
ba042c76c8 Only limit negative z velocity by gravity instead of total negative z velocity 2020-11-11 20:09:07 -05:00
512fe52e5f Changelog 2020-11-11 22:06:02 +01:00
7bce8b9615 More resiliant settings, better key defaults 2020-11-11 17:37:26 +00:00
eec6d68585 Update changelog 2020-11-11 03:02:49 -05:00
6085edaa34 Improve NPC aiming and humanoid hitboxes 2020-11-11 04:36:40 +00:00
e4e5c6e55b massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
b09148abee Updated changelog, removed old models 2020-11-09 17:19:29 +00:00
b56919b123 Make waypoints persistent
Closes #549
2020-11-08 22:15:47 +01:00
Sam
37ecb165ef Addressed comments. Roll now only provides i-frames to melee attacks. It also reduces height of hitbox. 2020-11-05 20:40:20 -06:00
Sam
66850a5878 Fixed audio tests. Added changelog line. 2020-11-05 18:01:46 -06:00
6331ad9455 Implemented Flight 2020-11-03 22:46:07 +00:00
8c1e1fdc5c Fixed sneak toggle, sneaking no longer has sound, rolling can return to sneaking state, sneaking reduces aggro distance 2020-11-03 04:09:38 +00:00
cb68aec291 Update changelog, address comments, fmt 2020-10-29 19:12:54 -04:00
Sam
337cf6e137 Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented. 2020-10-26 19:30:10 -05:00
14b5d01af3 Merge branch 'angel/add-dutch-translation' into 'master'
Added Dutch translation

See merge request veloren/veloren!1446
2020-10-22 18:09:52 +00:00
2237500743 Clouds 2020-10-21 21:05:25 +00:00
f79e13135e Added Dutch translation, created by @Namp007 2020-10-21 13:39:36 -04:00
Sam
14e4af7ab6 Addressed playtesting feedback. 2020-10-14 21:06:52 -05:00
4de42e36fd Consolidated recover code in repeater_ranged 2020-10-14 17:10:27 -07:00
fb2cf1a292 Fix clippy warnings 2020-10-10 02:10:32 -04:00
7c14a3f4a4 New userdata folder that holds voxygen settings and logs and server saves and settings, split up server settings file into parts that are persisted back to their files and parts that are read-only, misc fixes 2020-10-10 02:10:32 -04:00
2b800a2b63 make clippy happy
Delete glider.ron
2020-10-07 02:23:20 +00:00
Sam
51141b2c1a Changelog line, final balance tweaks. 2020-09-29 19:48:16 -05:00
4f0faf4c56 small corrections 2020-09-21 23:57:10 -04:00
Sam
b4018e7d42 Made 3rd ability interruptible. Final balance tweaks. 2020-09-21 17:40:16 -05:00
ee26ad662e Updated changelog 2020-09-20 11:46:12 +01:00
Sam
e39770d1d9 Golem now spawns in dungeon. 2020-09-19 14:40:20 -05:00
2686598f1f Improve first-person projectile aiming 2020-09-19 19:14:23 +08:00
712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
c1c995ec39 Update CHANGELOG.md to mention changes 2020-09-14 07:54:04 +02:00
906da2f0c7 added option for borderless fullscreen in setting -> graphics menu 2020-09-07 05:12:15 +00:00
282291c9dc Updated changelog 2020-09-04 11:49:48 +01:00
3a96b73b2c Move figure meshing to a background thread. 2020-08-28 05:25:31 +02:00
d316463eb3 Add combat sfx #647 2020-08-26 19:28:00 +08:00