veloren/CHANGELOG.md
Marcel Märtens e4e5c6e55b massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00

17 KiB
Raw Blame History

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Unreleased

Added

  • New level of detail feature, letting you see all the world's terrain at any view distance.
  • Point and directional lights now cast realistic shadows, using shadow mapping.
  • Added leaf and chimney particles
  • Some more combat sound effects
  • Beehives and bees
  • Fireflies
  • Fullscreen modes now show two options (exclusive and borderless)
  • Added banlist and /ban, /unban, and /kick commands for admins
  • A new dungeon boss (venture there and discover it yourself)
  • Adaptive stride setup for more dynamic run behavior
  • Theropod body
  • Several new animals
  • Item quality indicators
  • Added a jump/burst attack for the bow to the skillbar
  • Gave the axe a third attack
  • A new secondary charged melee attack for the hammer
  • Added Dutch translations
  • Buff system
  • Sneaking lets you be closer to enemies without being detected
  • Flight
  • Roll dodges melee attacks, and reduces the height of your hitbox
  • Persistent waypoints (start from the last camp fire you visited)

Changed

  • Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused.
  • The world map has been refactored to support arbitrary sizes and compute horizon maps.
  • Veloren's lighting has been completely overhauled.
  • The graphics options were made much more flexible and configurable.
  • Many shader optimizations.
  • Voxel model creation was switched to use greedy meshing, improving performance.
  • Animation and terrain math were switched to use SIMD where possible, improving performance.
  • The way we cache glyphs was refactored, fixed, and optimized.
  • Colors for models and figures were adjusted to account for the saturation hack.
  • Fixed a bug where the closest item would be picked up instead of a selected item.
  • Fixed a bug where camera zoom in and zoom out distance didn't match.
  • Overhauled world colours
  • Improved projectile physics
  • Improved overhead aiming
  • Improved first person aiming
  • Figure meshing no longer blocks the main thread.
  • Overhauled persistence layer including no longer storing serialized JSON items in the database
  • Overhauled representation of blocks to permit fluid and sprite coexistence
  • Overhauled sword
  • Reworked healing sceptre
  • Split out the sections of the server settings that can be edited and saved by the server.
  • Revamped structure of where settings, logs, and game saves are stored so that almost everything is in one place.
  • Moved hammer leap attack to skillbar
  • Reworked fire staff
  • Overhauled cloud shaders to add mist, light attenuation, an approximation of rayleigh scattering, etc.
  • Fixed a bug where a nearby item would also be collected when collecting collectible blocks
  • Allowed collecting nearby blocks without aiming at them
  • Made voxygen wait until singleplayer server is initialized before attempting to connect, removing the chance for it to give up on connecting if the server takes a while to start
  • Log where userdata folder is located
  • Switched to a Whittaker map for better tree spawning patterns
  • Switched to procedural snow cover on trees
  • Significantly improved terrain generation performance
  • Significantly stabilized the game clock, to produce more "constant" TPS

Removed

  • MSAA has been removed due to incompatibility with greedy meshing.
  • Removed a saturation hack that led to colors being improperly displayed.

0.7.0 - 2020-08-15

Added

  • Display item name over loot/dropped items
  • Added Lottery system for loot
  • Added context-sensitive crosshair
  • Announce alias changes to all clients
  • Dance animation
  • Speech bubbles appear when nearby players talk
  • NPCs call for help when attacked
  • Eyebrows and shapes can now be selected
  • Character name and level information to chat, social tab and /players command
  • Added inventory, armour and weapon saving
  • Show where screenshots are saved in the chat
  • Added basic auto walk
  • Added weapon/attack sound effects
  • M2 attack for bow
  • Hotbar persistence
  • Alpha version Disclaimer
  • Server whitelist
  • Optional server-side maximum view distance
  • MOTD on login
  • Added group chat /join_group /group
  • Added faction chat /join_faction /faction
  • Added regional, local, and global chat (/region, /say, and /world, respectively)
  • Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell)
  • Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info)
  • Zoomable Map
  • M2 attack for hammer
  • Spawnable training dummies
  • New quadruped_low body for reptile-likes
  • Added new animals
  • Better pathfinding
  • Bombs
  • Training dummy items
  • Added spin attack for axe
  • Creature specific stats
  • Minimap compass
  • Initial crafting system implementation
  • Protection stat to armor that reduces incoming damage
  • Loading-Screen tips
  • Feeding animation for some animals
  • Power stat to weapons which affects weapon damage
  • Add detection of entities under the cursor
  • Functional group-system with exp-sharing and disabled damage to group members
  • Some Campfire, fireball & bomb; particle, light & sound effects.
  • Added firework recipe
  • Added setting to change resolution
  • Rare (unfinished) castles
  • Caves with monsters and treasure
  • Furniture and decals in towns

Changed

  • Improved camera aiming
  • Made civsim, sites, etc. deterministic from the same seed
  • Improved animations by adding orientation variation
  • new tail bone for quad_small body
  • slim the game size through lossless asset optimization
  • Lanterns now stop glowing if you throw a lit one out of your inventory
  • Fixed a crash caused by certain audio devices on OSX
  • Bow animations now show held arrows
  • Fixed a bug where walk/run sfx played while a character rolled/dodged
  • Energy regen resets on last ability use instead of on wield
  • Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield
  • Gliding is now a toggle that can be triggered from the ground
  • Replaced log with tracing in all crates
  • Switch to a new network backend that will allow several improvements in the future
  • Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
  • Rebuilt quadruped_medium/quadruped_small animation and assets
  • Disabled destruction of most blocks by explosions
  • Disable damage to pets
  • Made pets healable
  • Rebalanced fire staff
  • Animals are more effective in combat
  • Pathfinding is much smoother and pets are cleverer
  • Animals run/turn at different speeds
  • Updated windowing library (winit 0.19 -> 0.22)
  • Bow M2 is now a charged attack that scales the longer it's held
  • Fixed window resizing on Mac OS X.
  • Dehardcoded many item variants
  • Tooltips avoid the mouse better and disappear when hovered
  • Improved social window functions and visuals
  • Changed agent behaviour to allow fleeing
  • Waypoints now spawn on dungeon staircases

Removed

  • Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat
  • Disclaimer wall of text on first startup

0.6.0 - 2020-05-16

Added

  • Added music system
  • Added zoomable and rotatable minimap
  • Added rotating orientation marker to main-map
  • Added daily Mac builds
  • Allow spawning individual pet species, not just generic body kinds
  • Configurable fonts
  • Configurable keybindings from the Controls menu
  • Translation status tracking
  • Added gamma setting
  • Added new orc hairstyles
  • Added SFX for wielding/unwielding weapons
  • Fixed NPCs attacking the player forever after killing them
  • Added SFX for collecting, dropping and using inventory items
  • New attack animation
  • Weapon control system
  • Game pauses when in single player and pause menu
  • Added authentication system (to play on the official server register on https://account.veloren.net)
  • Added gamepad/controller support
  • Added player feedback when attempting to pickup an item with a full inventory
  • Added free look
  • Added Italian translation
  • Added Portuguese translation
  • Added Turkish translation
  • Added Traditional Chinese translation
  • Complete rewrite of the combat system into a state machine
  • Abilities like Dash and Triplestrike
  • Armor can now be equipped as items
  • Fireball explosions
  • Inventory supports stacking
  • Many new armors and weapons to find in chests
  • Fleshed out "attack" animation into alpha, beta and spin type attacks
  • Fleshed out range attack into charging and shooting animations for staff/bow
  • Customized attack animation for hammers and axes
  • Added German translation
  • Added a silhouette for players when they are occluded
  • Added transparency to the player when zooming in
  • Made armor and hotbar slots actually function
  • Added dragging and right-click to use functionality to inventory, armor & hotbar slots
  • Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
  • 6 new music tracks
  • Added basic world and civilization simulation
  • Added overhauled towns
  • Added fields, crops and scarecrows
  • Added paths
  • Added bridges
  • Added procedural house generation
  • Added lampposts
  • Added NPCs that spawn in towns
  • Added simple dungeons
  • Added sub-voxel noise effect
  • Added waypoints next to dungeons
  • Made players spawn in towns
  • Added non-uniform block heights
  • Added /sudo command
  • Added a Level of Detail (LoD) system for terrain sprites and entities
  • Added owl, hyena, parrot, cockatrice, red dragon NPCs
  • Added dungeon entrances
  • Villagers tools and clothing
  • Cultists clothing
  • You can start the game by pressing "enter" from the character selection menu
  • Added server-side character saving
  • Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the /lantern command
  • Added tab completion in chat for player names and chat commands
  • Added server persistence for character stats
  • Added a popup when setting your character's waypoint
  • Added dungeon arenas
  • Added dungeon bosses and rare boss loot
  • Added 2 sets of armour. One Steel and one Leather.

Changed

  • The /give_item command can now specify the amount of items. Syntax is now /give_item <name> [num]
  • Brighter / higher contrast main-map
  • Removed highlighting of non-collectible sprites
  • Fixed /give_exp ignoring player argument
  • Extend run sfx to small animals to prevent sneak attacks by geese.
  • Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc)
  • Started changing the visual theme of the UI
  • Merge of the Bag and Character-Screen
  • Merge of the Map and Questlog
  • Overhauled icon art
  • Asset cleanup to lower client-size
  • Rewrote the humanoid skeleton to be more ideal for attack animations
  • Arrows can no longer hurt their owners
  • Increased overall character scale
  • /sudo player /tp is short for /sudo player /tp me
  • The /object command can create any object in comp::object::Body
  • The /help command takes an optional argument. /help /sudo will show you information about only the sudo command.

Removed

0.5.0 - 2020-01-31

Added

  • Added new debug item
  • Bows give experience by projectiles having an owner
  • Allow cancelling chunk generation
  • Include licence in assets
  • Added dropping items
  • Added initial region system implementation
  • Added /giveitem command
  • Strip Linux executables
  • Added moon
  • Added clouds
  • Added tarpaulin coverage
  • Added ability to jump while underwater
  • Added proper SFX system
  • Added changelog
  • Added animated Map and Minimap position indicator
  • Added visuals to indicate strength compared to the player
  • Added Scrolling Combat Text (SCT) & Settings for it
  • Added a Death Screen and Hurt Screen
  • Added randomly selected Loading Screen background images
  • Added options to disable clouds and to use cheaper water rendering
  • Added client-side character saving
  • Added a localization system to provide multi-language support to voxygen
  • Added French language for Voxygen
  • Added rivers and lakes which follow realistic physical paths.
  • Added a sophisticated erosion system for world generation which dramatically changes the world layout.
  • Added tracking of sediment vs. bedrock, which is visually reflected in the world.
  • Added map saving and loading for altitude and bedrock, with built in versioning for forwards compatibility.
  • Added a default map, which is used to speed up starting single player.
  • Added a 3D renderered map, which is also used by the server to send the map to the client.
  • Added fullscreen and window size to settings so that they can be persisted
  • Added coverage based scaling for pixel art
  • 28 new mobs
  • Added waypoints
  • Added pathfinding to NPCs
  • Overhauled NPC AI
  • Pets now attack enemies and defend their owners
  • Added collars to tame wild animals

Changed

  • Controls pane in settings window now shows actual configured keys
  • Fixed scroll wheel and roll keys on OS X
  • Fixed near and far view planes
  • Improvements to armor names
  • Animation fixes to line up with true positions
  • Proper message for command permission check failure
  • Improved meshing
  • Improved dusk
  • Improved movement and climbing
  • Improved water rendering and chunk render order
  • Moved computations to terrain fragment shaders
  • Fixed title music
  • Made rolling less violent when changing directions
  • Fixed single player crash
  • Improved error information in client and server
  • Store items as RON files
  • Updated download info in readme
  • Fixed cloud performance
  • Fixed region display name
  • Fixed the bow fire rate
  • Healthbars now flash on critical health
  • Fixed ghosts when going back to character screen
  • Fixed not being able to unmount
  • Fixed non-humanoids being able to climb and glide
  • Made shadows and lights use interpolated positions
  • Changed "Create Character" button position
  • Made clouds bigger, more performant and prettier
  • Terrain meshing optimized further
  • Tree leaves no longer color blended
  • Actual character stats displayed in character window
  • Made significant changes to the noise functions used for world generation.
  • Improved colors during world generation.
  • Significantly reduced the use of warp during world generation.
  • Parallelized and otherwise sped up significant parts of world generation.
  • Various performance improvements to world generation.
  • Nametags now a fixed size and shown in a limited range
  • Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes.
  • Names of NPCs spawned in the wild now include their species.

Removed

  • Remove heaptrack as it is now deprecated

0.4.0 - 2019-10-10

Added

  • Added adjustable FOV slider
  • Added /explosion command
  • Added first person switch
  • Added single player server settings
  • Added admin check for commands
  • Started asset reloading system
  • Added SRGB conversion in shaders
  • Added adminify to give temp admin privilages

Changed

  • Collision and fall damage fixes
  • Switched to eventbus system
  • Improved seed generation, diffusion function
  • Switch to hashbrown in server/client
  • Improved colors and lighting
  • Replaced view distance culling with frustum culling

0.3.0 - 2019-08-04

Added

  • Added enemies
  • Added player info to debug window
  • Added server info
  • Game settings persist after closing
  • Added caves
  • Added random NPC names
  • Added tree roots, houses, basic lights
  • Added XP and leveling
  • Added build mode
  • Character customization, multiple races
  • Inventories (WIP)
  • Day/night, better shaders, voxel shadows

Changed

  • Fixed attack delay
  • Fixed disclaimer to show only once
  • Only send physics updates for entities within view distance
  • Fix for headphones and invalid device parameters
  • Fixed asset names for consistancy
  • Fixes animals jumping after their target no matter how far\
  • Improved SFX in caves
  • Better combat, movement, and animations
  • Many performance optimizations
  • Better world generation, more biomes

0.2.0 - 2019-05-28

Added

  • Hang Gliding
  • Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands.
  • Name tags: You can finally know who is this guy with the blue shirt!
  • single player: No need to start a server just to play alone
  • Character customization: It isn't fully complete but still allows you to look different than others
  • Music!
  • Major performance improvements related to the fact that we rewrote the entire game
  • 0% chance to get a deadlock
  • Animations: You finally can move your limbs!
  • Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players
  • When a server dies the game no longer crashes - you will be just kicked to the main menu

0.1.0 - 2018-XX-XX

0.1.0 was part of the legacy engine