Marcel Märtens
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e3f8046691
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Change the version number to 0.15
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2023-06-30 16:31:00 +02:00 |
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Joshua Barretto
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ffabace13d
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Fixed bloom sample UV, added Cinematic shader
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2023-06-28 12:21:16 +01:00 |
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Monty Marz
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138e7bf0a2
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Merge branch 'mkatsenelson/focused_chat_border' into 'master'
add focus chat borders with avarage opacity of chat and input text color
See merge request veloren/veloren!3984
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2023-06-16 08:29:39 +00:00 |
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mkatsenelson
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7d39d3e30e
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changing margin from 3px to 2px size
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2023-06-15 09:31:36 +03:00 |
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mkatsenelson
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db5fe2210c
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add focus chat borders with avarage opacity of chat and input text color
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2023-06-13 11:58:48 +03:00 |
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Avi Weinstock
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d023f9db54
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Only bind the materials texture in the postprocess bindgroup if it's needed.
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2023-06-07 16:21:28 -04:00 |
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Avi Weinstock
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025831d9a2
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Add GradientSobel experimental filter that adds object outlines based on the normal map.
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2023-06-07 15:39:57 -04:00 |
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Imbris
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a976aa3f40
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fmt after rebase
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2023-06-04 12:58:16 -04:00 |
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Imbris
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a8fbfc026a
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Fix compilation errors from recent changes
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2023-06-04 12:58:16 -04:00 |
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Imbris
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c60f994c7f
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Some random changes and a fmt
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2023-06-04 12:58:16 -04:00 |
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Imbris
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4094887997
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Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
uid_entity.
Also made more progress on changes in common/src/uid.rs
(does not compile so don't know if all rebase quirks resolved)
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2023-06-04 12:58:16 -04:00 |
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Imbris
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3277d18265
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Rename retrieve_entity_internal to lookup_entity
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2023-06-04 12:58:16 -04:00 |
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Imbris
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ea725fffde
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Cleanup UidAllocator and Uid a bit:
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
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2023-06-04 12:58:15 -04:00 |
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Samuel Keiffer
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6071fe0adb
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Merge branch 'quadruped_low_anim_fix' into 'master'
quadruped_low anim fix
See merge request veloren/veloren!3957
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2023-06-03 14:03:49 +00:00 |
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flo
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0657df80a1
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quadruped_low anim fix
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2023-06-03 14:03:48 +00:00 |
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flo
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16d58c6b4e
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plant creatures
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2023-06-03 13:59:52 +00:00 |
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Joshua Barretto
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e71eee0cd2
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Merge branch 'zesterer/damage-fixes' into 'master'
Make items vanish after 5 minutes
See merge request veloren/veloren!3963
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2023-06-01 14:49:00 +00:00 |
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Joshua Barretto
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ec3a7d1898
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Make items vanish after 5 minutes
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2023-06-01 14:51:19 +01:00 |
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Isse
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174dac9206
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Remove print
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2023-06-01 13:12:03 +00:00 |
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Joshua Barretto
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2064ad5d80
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Added color dither
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2023-05-31 19:10:09 +01:00 |
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Joshua Barretto
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2a9e43b847
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Draw distinction between bilinear filtering and nearest neighbour
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2023-05-31 18:26:53 +01:00 |
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Joshua Barretto
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b2051767ff
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More experimental shaders
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2023-05-31 17:07:22 +01:00 |
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Joshua Barretto
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4fa799e7c7
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Fixed volume mount orientation
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2023-05-25 03:16:27 +01:00 |
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Joshua Barretto
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f986e0793d
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Better orientation, axels
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2023-05-25 00:28:35 +01:00 |
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Joshua Barretto
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8a8a5526f1
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Added carriage
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2023-05-25 00:28:28 +01:00 |
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Joshua Barretto
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a09dbf0396
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Cleaned up and documented voxel collider code
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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04687aa0b2
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An underwater thing
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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465a62a072
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Correct for orientation movement on voxel entities
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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3c1cfe574d
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Added skiff
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2023-05-25 00:25:28 +01:00 |
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Joshua Barretto
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96bf86dae0
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Rebalanced masses, dimensions, swim thrusts, and made various improvements to water movement that help with gameplay and pathfinding. Also fixed swimming animations for many creatures.
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2023-05-25 00:25:25 +01:00 |
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flo
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a55276ea73
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seachapel_rework
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2023-05-24 18:13:29 +00:00 |
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Joshua Barretto
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2219797142
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Merge branch 'zesterer/shader-block-kinds' into 'master'
Added support for block kinds in shaders
See merge request veloren/veloren!3932
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2023-05-21 17:19:51 +00:00 |
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Joshua Barretto
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2d9e800422
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Fixed doc comment
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2023-05-21 17:51:17 +01:00 |
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Joshua Barretto
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f5b24a5953
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Removed redundant hit code
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2023-05-19 16:54:14 +01:00 |
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Joshua Barretto
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c73848b932
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Fixed minor issues with walls, better particles
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2023-05-19 14:25:49 +01:00 |
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Joshua Barretto
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c94d6c502a
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Added one-way wall sprites
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2023-05-19 13:24:45 +01:00 |
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Tao In Way
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f18297ec75
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taoist/charms
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2023-05-19 03:07:44 +00:00 |
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Joshua Barretto
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a634da2d07
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Addressed review comments
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2023-05-17 22:22:54 +01:00 |
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Joshua Barretto
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8e9314d32b
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Fixed mount offsets for more quarupeds
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2023-05-16 21:57:18 +01:00 |
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Joshua Barretto
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306c3e1423
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Fixed masses, mount offsets and mountability for quad_low
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2023-05-16 21:48:09 +01:00 |
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Joshua Barretto
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3238863c26
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Good bird_large mount offsets
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2023-05-16 21:10:53 +01:00 |
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Joshua Barretto
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8e03f87881
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Addressed review comments
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2023-05-16 10:08:25 +01:00 |
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Joshua Barretto
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aeb72bcf22
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Added support for block kinds in shaders
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2023-05-15 17:31:21 +01:00 |
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Joshua Barretto
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0ec5ea87d7
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Reduce default audio volume
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2023-05-14 22:12:49 +01:00 |
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Joshua Barretto
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391c9ecba5
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Default to fullscreen
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2023-05-14 22:11:37 +01:00 |
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Sam
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20a8788eee
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Rebase fixes and changelog
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2023-05-13 09:38:10 -04:00 |
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flo666
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aca38d0cf4
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review fixes
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2023-05-13 09:32:29 -04:00 |
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flo666
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0ba58d8785
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map icon fix & set difficulty indicator to 2
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2023-05-13 09:32:28 -04:00 |
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flo666
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c7831a8ca9
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loot_tables yeti&elder ,
change drum to wildskin_drum,
add map icons,
yeti attacks buff
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2023-05-13 09:32:27 -04:00 |
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flo666
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7739aaff78
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add more loot
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2023-05-13 09:32:24 -04:00 |
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