9875e2c025
Began work on CSG-based primitive tree site structure generation system
2021-03-07 14:25:02 +00:00
95af1536be
Town hazards
2021-03-07 14:25:02 +00:00
cd97a4b2fc
Wider roads, better structure
2021-03-07 14:25:02 +00:00
1dab08075e
Fixed biasing bug
2021-03-07 14:25:02 +00:00
7d94c3600f
New town layouts, initial progress
2021-03-07 14:25:02 +00:00
660b297dd0
Cliff height variety
2021-03-07 14:25:02 +00:00
81b93b548e
More varied cliff placement
2021-03-07 14:25:02 +00:00
7ea9e32acf
Better cliffs
2021-03-07 14:25:01 +00:00
e5b02ff7da
Better water/cave/cliff interaction
2021-03-07 14:25:01 +00:00
466f3919d2
Removed the worst water/cliff interaction issues
2021-03-07 14:25:01 +00:00
4ffdcd0fa1
Cliff overhangs
2021-03-07 14:25:01 +00:00
740dcbb440
Stone layering
2021-03-07 14:25:01 +00:00
9b5c9d1246
Cliff improvements
2021-03-07 14:25:01 +00:00
620e2000d2
Experimental cliffs, use column alt for world map
2021-03-07 14:25:01 +00:00
3aff271a05
Initial test site generation
2021-03-07 14:25:01 +00:00
c7e82aea26
Began work integrating new sites into the world
2021-03-07 14:25:01 +00:00
6af0e77efd
Better stairs
2021-03-07 14:25:01 +00:00
b07c942aef
Added staircase to giant trees
2021-03-07 14:25:01 +00:00
284d061068
Added staircases to giant trees
2021-03-07 14:25:01 +00:00
0c302bb020
Lanterns in trees
2021-03-07 14:25:01 +00:00
6fc7d2a906
Faster More interesting giant trees, better oaks, hives on branches
2021-03-07 14:25:01 +00:00
185b1c3053
Specialised giant trees
2021-03-07 14:25:01 +00:00
abd1eec815
Slightly smaller giant trees, more dispersed forests
2021-03-07 14:25:01 +00:00
7d526da735
Experimental giant mother trees
2021-03-07 14:25:01 +00:00
e30c625d81
More tree variety, denser forests
2021-03-07 14:25:01 +00:00
81206d5e13
New site work
2021-03-07 14:25:00 +00:00
68b0aa5c50
sync
2021-03-07 14:25:00 +00:00
9cf13ac3b2
Simple coral
2021-03-07 14:25:00 +00:00
3766a77de1
Better tree parameterisation, improved pines
2021-03-07 14:25:00 +00:00
953d8841b4
Procedural pines (first attempt), more tree parameters
2021-03-07 14:25:00 +00:00
24773afe76
Better parameterisation of trees
2021-03-07 14:25:00 +00:00
5e7c231788
Switched to recursive tree generation and recursive culling algorithm for massive performance wins
2021-03-07 14:25:00 +00:00
6f11c4c5c7
Added tree benchmarks
2021-03-07 14:25:00 +00:00
2f68a565d4
Fixed branch flattening
2021-03-07 14:25:00 +00:00
cf91358f40
Fixed canopy problem + Added iteration constant
2021-03-07 14:25:00 +00:00
0eaf8492a5
Removed unsafe from finvsqrt
2021-03-07 14:25:00 +00:00
454d9d0b75
Quite a lot of optimisations
2021-03-07 14:25:00 +00:00
37f9fba023
Simplified generation and fixed some tree cliping issues
2021-03-07 14:25:00 +00:00
bbc64b4ead
New generation for trees
2021-03-07 14:25:00 +00:00
9d1a03504c
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
7f3ba0eaca
New generation for trees
2021-03-07 14:25:00 +00:00
0745514174
Prevented trees from being too sparse
2021-03-07 14:25:00 +00:00
4bcf9e7a63
More sparse, faster trees
2021-03-07 14:25:00 +00:00
6dd0f73c2d
Fixed clipping issues, faster generation
2021-03-07 14:25:00 +00:00
82a25e49ef
Began integrating procgen trees
2021-03-07 14:25:00 +00:00
23f0dfb078
Began work on new sites
2021-03-07 14:25:00 +00:00
272ca41b9e
Reduced bridge artifacts
2021-03-07 14:25:00 +00:00
7146ff2676
Merge branch 'sharp/bump-vek' into 'master'
...
Bring vek up to date so we can bump rustc (hopefully).
See merge request veloren/veloren!1848
2021-03-04 12:56:05 +00:00
2dd7089e52
Bring vek up to date so we can bump rustc (hopefully).
2021-03-04 05:46:59 +01:00
c681992367
Changelog:
...
-Savanna grasses now only spawn in the savanna and no longer bleed into desert and temperate biomes
-Cacti now only spawn in the desert and density of large cacti has decreased
-Dead bushes are largely unchanged and still spawn in both the savanna and desert with some bleed into temperate biomes
2021-03-03 15:06:34 +01:00