Commit Graph

1048 Commits

Author SHA1 Message Date
9875e2c025 Began work on CSG-based primitive tree site structure generation system 2021-03-07 14:25:02 +00:00
95af1536be Town hazards 2021-03-07 14:25:02 +00:00
cd97a4b2fc Wider roads, better structure 2021-03-07 14:25:02 +00:00
1dab08075e Fixed biasing bug 2021-03-07 14:25:02 +00:00
7d94c3600f New town layouts, initial progress 2021-03-07 14:25:02 +00:00
660b297dd0 Cliff height variety 2021-03-07 14:25:02 +00:00
81b93b548e More varied cliff placement 2021-03-07 14:25:02 +00:00
7ea9e32acf Better cliffs 2021-03-07 14:25:01 +00:00
e5b02ff7da Better water/cave/cliff interaction 2021-03-07 14:25:01 +00:00
466f3919d2 Removed the worst water/cliff interaction issues 2021-03-07 14:25:01 +00:00
4ffdcd0fa1 Cliff overhangs 2021-03-07 14:25:01 +00:00
740dcbb440 Stone layering 2021-03-07 14:25:01 +00:00
9b5c9d1246 Cliff improvements 2021-03-07 14:25:01 +00:00
620e2000d2 Experimental cliffs, use column alt for world map 2021-03-07 14:25:01 +00:00
3aff271a05 Initial test site generation 2021-03-07 14:25:01 +00:00
c7e82aea26 Began work integrating new sites into the world 2021-03-07 14:25:01 +00:00
6af0e77efd Better stairs 2021-03-07 14:25:01 +00:00
b07c942aef Added staircase to giant trees 2021-03-07 14:25:01 +00:00
284d061068 Added staircases to giant trees 2021-03-07 14:25:01 +00:00
0c302bb020 Lanterns in trees 2021-03-07 14:25:01 +00:00
6fc7d2a906 Faster More interesting giant trees, better oaks, hives on branches 2021-03-07 14:25:01 +00:00
185b1c3053 Specialised giant trees 2021-03-07 14:25:01 +00:00
abd1eec815 Slightly smaller giant trees, more dispersed forests 2021-03-07 14:25:01 +00:00
7d526da735 Experimental giant mother trees 2021-03-07 14:25:01 +00:00
e30c625d81 More tree variety, denser forests 2021-03-07 14:25:01 +00:00
81206d5e13 New site work 2021-03-07 14:25:00 +00:00
68b0aa5c50 sync 2021-03-07 14:25:00 +00:00
9cf13ac3b2 Simple coral 2021-03-07 14:25:00 +00:00
3766a77de1 Better tree parameterisation, improved pines 2021-03-07 14:25:00 +00:00
953d8841b4 Procedural pines (first attempt), more tree parameters 2021-03-07 14:25:00 +00:00
24773afe76 Better parameterisation of trees 2021-03-07 14:25:00 +00:00
5e7c231788 Switched to recursive tree generation and recursive culling algorithm for massive performance wins 2021-03-07 14:25:00 +00:00
6f11c4c5c7 Added tree benchmarks 2021-03-07 14:25:00 +00:00
2f68a565d4 Fixed branch flattening 2021-03-07 14:25:00 +00:00
cf91358f40 Fixed canopy problem + Added iteration constant 2021-03-07 14:25:00 +00:00
0eaf8492a5 Removed unsafe from finvsqrt 2021-03-07 14:25:00 +00:00
454d9d0b75 Quite a lot of optimisations 2021-03-07 14:25:00 +00:00
37f9fba023 Simplified generation and fixed some tree cliping issues 2021-03-07 14:25:00 +00:00
bbc64b4ead New generation for trees 2021-03-07 14:25:00 +00:00
9d1a03504c Fixed clipping issues, faster generation 2021-03-07 14:25:00 +00:00
7f3ba0eaca New generation for trees 2021-03-07 14:25:00 +00:00
0745514174 Prevented trees from being too sparse 2021-03-07 14:25:00 +00:00
4bcf9e7a63 More sparse, faster trees 2021-03-07 14:25:00 +00:00
6dd0f73c2d Fixed clipping issues, faster generation 2021-03-07 14:25:00 +00:00
82a25e49ef Began integrating procgen trees 2021-03-07 14:25:00 +00:00
23f0dfb078 Began work on new sites 2021-03-07 14:25:00 +00:00
272ca41b9e Reduced bridge artifacts 2021-03-07 14:25:00 +00:00
7146ff2676 Merge branch 'sharp/bump-vek' into 'master'
Bring vek up to date so we can bump rustc (hopefully).

See merge request veloren/veloren!1848
2021-03-04 12:56:05 +00:00
2dd7089e52 Bring vek up to date so we can bump rustc (hopefully). 2021-03-04 05:46:59 +01:00
c681992367 Changelog:
-Savanna grasses now only spawn in the savanna and no longer bleed into desert and temperate biomes
-Cacti now only spawn in the desert and density of large cacti has decreased
-Dead bushes are largely unchanged and still spawn in both the savanna and desert with some bleed into temperate biomes
2021-03-03 15:06:34 +01:00