Imbris
03acb63667
Implement toggleable gpu profiling that saves the timings from a recent frame with the screenshot key, rebase fixes
2021-04-25 08:14:00 -04:00
Imbris
75731714e5
WIP gpu timer thing (not for squashing!)
2021-04-25 08:14:00 -04:00
Imbris
af5d44e5bb
Update wgpu to fix segfault
2021-04-25 08:14:00 -04:00
Imbris
899efde23f
Fix char select shadows by clearing shadow textures
2021-04-25 08:14:00 -04:00
Imbris
923685d515
Add setting for the PresentMode
2021-04-25 08:14:00 -04:00
Imbris
2035664d62
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-04-25 08:14:00 -04:00
Imbris
482f9780d9
Fix lod alt texture filtering
2021-04-25 08:14:00 -04:00
Imbris
ab4904b5c6
Resolve validation errors with trying to use unsupported filtering modes
2021-04-25 08:14:00 -04:00
Joshua Barretto
3fb950f755
Corrected shadow cull mode
2021-04-25 08:14:00 -04:00
Imbris
322a16bced
Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!!
2021-04-25 08:14:00 -04:00
Imbris
4f901986da
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
...
vek functions for left, right, up, down, forward_rh, forward_lh
2021-04-25 08:14:00 -04:00
Imbris
247fde8e8a
Comment out secondary backends
2021-04-25 08:14:00 -04:00
Imbris
b5e81ba9bb
Avoid extra set_pipeline calls
2021-04-25 08:14:00 -04:00
Imbris
9123d468a8
Properly rebind shadow textures when they are changed
2021-04-25 08:14:00 -04:00
Joshua Yanovski
73621a45b1
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-04-25 08:14:00 -04:00
Joshua Yanovski
e5ef8b31ca
Fix point shadows.
2021-04-25 08:14:00 -04:00
Joshua Yanovski
46a4103890
Fix directed shadows, mostly.
2021-04-25 08:14:00 -04:00
Imbris
64bd6af3d4
Suppress wgpu_core::device info logging
2021-04-25 08:14:00 -04:00
Joshua Yanovski
697f63455a
More frustration with shadows.
2021-04-25 08:14:00 -04:00
Joshua Yanovski
7299746b1a
Various fixes for shadows.
2021-04-25 08:14:00 -04:00
Capucho
5317dc1af4
Fix the shadow drawing code
...
Very poorly optimized
2021-04-25 08:14:00 -04:00
Capucho
201c90e056
Re enable the skybox rendering in char select
2021-04-25 08:14:00 -04:00
Capucho
a0b7971585
Fix the buffer slicing in the submodel
...
Fixes the void figures
2021-04-25 08:14:00 -04:00
Capucho
42c8e2fece
Re enable sprite rendering
2021-04-25 08:14:00 -04:00
Capucho
024818043c
Reenable non-player figure drawing
2021-04-25 08:14:00 -04:00
Imbris
3d48c6261f
Draw water
2021-04-25 08:14:00 -04:00
Imbris
68a64a1fb8
Fix clouds
2021-04-25 08:14:00 -04:00
Imbris
b41f5d5d9e
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-04-25 08:14:00 -04:00
Imbris
6c8978a513
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-04-25 08:14:00 -04:00
Imbris
513b761909
No cube spam
2021-04-25 08:14:00 -04:00
Imbris
7048e57a2b
Start lod, update wgpu to fix viewport count validation error
2021-04-25 08:14:00 -04:00
Imbris
b8a5e0e3b9
Add skybox
2021-04-25 08:14:00 -04:00
Capucho
ad0970ee0a
Fix wrong color format in col light
2021-04-25 08:14:00 -04:00
Capucho
a8cc322727
Reenable terrain rendering
...
Refractor col lights
2021-04-25 08:14:00 -04:00
Capucho
3bdd25ec4c
Fix the orientation of the rendering
...
Reenable the rendering of the player
2021-04-25 08:14:00 -04:00
Capucho
03f5e65867
Pass format to particle pipeline
2021-04-25 08:14:00 -04:00
Capucho
1f70b7d24d
Renable the figure and terrain drawing code (not working yet)
2021-04-25 08:13:59 -04:00
Imbris
f83110cfc9
Fix culling of postprocess/cloud triangles
2021-04-25 08:13:19 -04:00
Imbris
f268c8fba8
Particles compiles and runs (no visuals yet)
2021-04-25 08:13:19 -04:00
Capucho
b7d22c7971
Remove the depth buffer from the Third drawer
2021-04-25 08:13:19 -04:00
Capucho
c159346489
Shader fixes
2021-04-25 08:13:19 -04:00
Capucho
a6d5d6df7c
Update dependencies
2021-04-25 08:13:19 -04:00
Imbris
48b8ec5d49
Almost make clouds/postproccess run
2021-04-25 08:13:19 -04:00
Imbris
4667512b5a
Render the UIs
2021-04-25 08:13:19 -04:00
Imbris
49cb1520ca
Add generic Bound<T> type for grouping consts/other bindable things with bind groups
2021-04-25 08:13:18 -04:00
Imbris
455082a7af
Render Ui
2021-04-25 08:12:52 -04:00
Imbris
90a1371673
Color!
2021-04-25 08:11:37 -04:00
Imbris
0f569266aa
fixed validation errors when creating pipelines
2021-04-25 08:11:37 -04:00
Imbris
53b3bd7e2c
No crash on startup
2021-04-25 08:11:37 -04:00
Imbris
612e4fe823
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-04-25 08:11:37 -04:00