Commit Graph

343 Commits

Author SHA1 Message Date
Monty Marz
040e1a7535 Fix map being inverted and indicator positioning 2019-11-26 22:39:07 +00:00
Monty Marz
b3eb0b270f Region name display fix 2019-11-24 16:45:13 +00:00
Monty Marz
a0a8011d7e Updated: Help Window, Map, Item Descriptions 2019-10-27 22:22:40 +00:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Monty Marz
f4ba68c60d .floating(true) for help window background to make it layer above every recent and future widget 2019-10-24 18:21:17 +00:00
soruh
f186aac2ea fix the welcome window not being closeable
due to the chat being in front of it,
by giving the welcome window a depth of -1.0.
The value of -1.0 is very arbitrary, but has some effect on
further development*, so there should be consideration concerning it.

* if something is supposed to be over/under the welcome window and
over/under something else with a different depth at the same time,
the resulting depth could become really ugly.
Of course it's always possible to change depths afterwards, but this often
breaks things, so the general scope of depths should
imo be considered, before this becomes a problem.
2019-10-24 00:46:40 +02:00
Monty Marz
3e0ac48bd8 Multiple Assets and UI fixes and additions 2019-10-23 19:40:45 +00:00
Isaac Freund
355c7666b9 Allow dropping items
Items can now be dropped by clicking to select the item then clicking
outside of the bag.
2019-10-22 01:40:58 +02:00
Songtronix
fffffff536 fix(crash): overflowing the stack 2019-10-18 14:19:02 +02:00
Monty Marz
fdfab6a807 refactor: create_projectile doesn't take a light
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Joshua Yanovski
8ae2692b6e Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-10-16 11:39:41 +00:00
Forest Anderson
e7b97e0c66 md5sum assets 2019-10-09 22:42:39 +00:00
Monty Marz
d82ec6715a Item icons, chests and more 2019-10-09 19:28:05 +00:00
Monty Marz
b3862278af Help window, UI fixes, asset fixes 2019-10-06 19:19:08 +00:00
Timo Koesters
f3787879d3 fix(bow): adds bow icon art 2019-10-05 21:51:08 +00:00
timokoesters
4a99e5bc1e refactor: joined on &stats twice 2019-10-05 17:37:10 +02:00
Piotr Korgól
152efaee3b Make nametags display levels 2019-10-05 17:37:09 +02:00
Monty Marz
4c1eba1f3e Assets update, aesthetics, minor fixes 2019-10-04 18:27:12 +00:00
Nicolas
6e4d556073 Add max chat message length
Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215)
2019-10-04 16:14:54 +02:00
stevedagiraffe
f1b78d21c8 Formatted with fmt 2019-10-03 09:16:46 +10:00
stevedagiraffe
8680e92548 Added ability to toggle zoom inversion in settings
Displayed as checkbox under the Gameplay tab.
2019-10-02 23:09:05 +10:00
Justin Shipsey
27f3bebe40 Char overhaul and asset update 2019-10-02 10:05:17 +00:00
Imbris
5ca65a6894 UI tweaks 2019-09-27 00:23:42 -04:00
Imbris
799e962663 AA mode UI improvements 2019-09-26 23:46:49 -04:00
Imbris
a3daa6065a Add aa modes, with ui interface to switch 2019-09-26 23:14:27 -04:00
Joshua Barretto
ccc10a0447 Resolved warnings 2019-09-26 16:07:09 +01:00
Pfauenauge90
1a2b32b44b fixed merging issue, tooltip descriptions colour 2019-09-26 16:00:24 +02:00
Joshua Barretto
3a8b146687 Added item descriptions to tooltip 2019-09-26 14:41:04 +01:00
Pfauenauge90
de4af54928 test tooltips 2019-09-26 15:16:58 +02:00
Pfauenauge90
b62ae6f4a7 fix 2019-09-26 15:16:57 +02:00
timokoesters
1fc7c9b67b Fix rot_imgs and tooltip manager 2019-09-26 15:16:57 +02:00
Pfauenauge90
931e53ebbe added item tooltips 2019-09-26 15:16:57 +02:00
Shane Handley
ef3ad3519b Update previous references to 'volume' to prevent ambiguity. Update label for audio device selection in settings dialog. I don't think it is displayed, but maybe useful for documentation. 2019-09-25 01:25:24 +09:00
Shane Handley
8cf6546dec Add an additional SFX Volume control to the in-game settings dialog and supporting events. 2019-09-25 01:18:09 +09:00
Monty Marz
3a0131306f Character assets Part 1 2019-09-18 16:46:12 +00:00
Joshua Barretto
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
haslersn
1796c09ca1 common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.

The changes include:

* Consistent `Err`/`Error` naming.
  * Types are named `...Error`.
  * `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
  to an upcoming change where a “map” in the game related sense will
  be added.
* Add volume iterators. There are two types of them:
  * _Position_ iterators obtained from the trait `IntoPosIterator`
    using the method
    `fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `Vec3<i32>`.
  * _Volume_ iterators obtained from the trait `IntoVolIterator`
    using the method
    `fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
  Those traits will usually be implemented by references to volume
  types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
  type which usually implements several volume traits, such as `Chunk`).
  * _Position_ iterators iterate over the positions valid for that
    volume.
  * _Volume_ iterators do the same but return not only the position
    but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
  `Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
  * `RasterableVol` represents a volume that is compile-time sized and has
    its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
    because such a volume can be used with `VolGrid3d`.
  * `RectRasterableVol` represents a volume that is compile-time sized at
    least in x and y direction and has its lower bound at `(0, 0, z)`.
    There's no requirement on he lower bound or size in z direction.
    The name `RectRasterableVol` was chosen because such a volume can be
    used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Joshua Barretto
f574b1748a Merge branch 'desttinghim/sound-effects' into 'master'
Sound Effects

Closes #163 and #97

See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
Monty Marz
943495c0c5 Pixel art for axe and flying rod, shadow for zone names and death message 2019-09-05 17:28:33 +00:00
Louis Pearson
9dc1f8f549 Revamp AudioFrontend
audio::base had a lot of unnescessary abstractions and constructs.
The current code simplifies the API in a way that makes sense and
that will allow sound effects and fading to be added in an incremental
way.
2019-09-05 03:08:09 -06:00
Imbris
625f83e535 Don't add adjacent duplicates to the history 2019-09-02 01:07:16 -04:00
Imbris
47d0904588 Directly adjust chat input when traversing history 2019-09-02 00:54:44 -04:00
tommy
12029d7e7f Added SetText event, rewritten based on comments 2019-09-01 23:43:06 -04:00
tommy
a63e67b8d9 Basic chat window history functionality 2019-09-01 23:43:04 -04:00
Monty Marz
f53904b534 More sprites, ui fixes, lianas 2019-09-01 19:04:03 +00:00
timokoesters
bd8e71c5aa
Rename activate_inventory_slot to use_inventory_slot 2019-08-30 22:46:45 +02:00
timokoesters
b063694d05
Implement icons based on weapon 2019-08-29 21:48:05 +02:00
Pfauenauge90
9a391332a6
fmt 2019-08-29 19:44:29 +02:00
Pfauenauge90
50c4764588
changed debug wand visuals, added icons for 2h sword main and alt attack 2019-08-29 19:44:29 +02:00