5602 Commits

Author SHA1 Message Date
James Melkonian
0422c3391d Improve NPC aiming and humanoid hitboxes 2020-11-11 04:36:40 +00:00
Samuel Keiffer
a043985ba5 Merge branch 'sam/fix-assets-update-2' into 'master'
Fix 2 for Assets Update Merge

See merge request veloren/veloren!1501
2020-11-11 03:12:40 +00:00
Sam
989de385e3 Yeet 2020-11-10 19:59:55 -06:00
Samuel Keiffer
2cd512577f Merge branch 'sam/fix-assets-update' into 'master'
Fix merge of assets update branch

See merge request veloren/veloren!1500
2020-11-10 23:10:36 +00:00
Marcel
d188b12084 Merge branch 'xMAC94x/clock' into 'master'
massivly switch clock algorithm.

See merge request veloren/veloren!1499
2020-11-10 22:12:12 +00:00
Sam
c2300ea2a5 Yeet 2020-11-10 15:49:51 -06:00
Monty Marz
f4d286f00c Merge branch 'pfau/assets_update' into 'master'
Assets update

See merge request veloren/veloren!1458
2020-11-10 21:43:45 +00:00
Monty Marz
b4f160d0e3 frost cleaver
velorite mage set

offsets
armor stats
2020-11-10 21:43:45 +00:00
Marcel Märtens
33100275fd switch to spin_sleep 2020-11-10 22:39:10 +01:00
Marcel Märtens
f831df5064 massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
Justin Shipsey
0c8d8fc5c6 Merge branch 'james/axe-hammer-keyframes' into 'master'
James/axe hammer keyframes

See merge request veloren/veloren!1497
2020-11-10 01:03:11 +00:00
Joshua Barretto
6d768e9685 Merge branch 'zesterer/worldgen-canvas' into 'master'
*The* world generation cleanup (part 1)

See merge request veloren/veloren!1490
2020-11-10 00:01:11 +00:00
jshipsey
11abacda69 adjust to comments 2020-11-09 18:47:52 -05:00
jshipsey
34b05e8229 tweaks 2020-11-09 18:32:23 -05:00
Joshua Barretto
6703575641 Added birch forest 2020-11-09 22:59:41 +00:00
Joshua Barretto
1b03d0437c Updated changelog, removed old models 2020-11-09 17:19:29 +00:00
Joshua Barretto
81a01b4740 Better snow effects for non-trees 2020-11-09 17:09:33 +00:00
Joshua Barretto
ed41d0fa9b Reduced oaks in desert 2020-11-09 16:28:57 +00:00
Joshua Barretto
de78c64107 Better pine forests by shifting average oak temperature 2020-11-09 16:22:47 +00:00
Joshua Barretto
4944eb5f59 Better humidity, better snow trees 2020-11-09 15:06:37 +00:00
Joshua Barretto
69beba3e79 Removed more redundant code, desert dunes, better bridges 2020-11-09 10:20:22 +00:00
Joshua Barretto
3f7dba5127 Abandon tree generation when outside bounds 2020-11-09 10:20:22 +00:00
Joshua Barretto
27821c3aed Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins 2020-11-09 10:20:22 +00:00
Joshua Barretto
9d8fab2056 Switched path generation to canvas 2020-11-09 10:20:22 +00:00
Marcel
2ca06ca7b1 Merge branch 'xMAC94x/auth-link' into 'master'
adjust path to veloren account page

See merge request veloren/veloren!1498
2020-11-09 09:01:59 +00:00
Marcel Märtens
735774b5c2 adjust path to veloren account page 2020-11-09 09:21:14 +01:00
Sam
91082b3167 Slight balance tweaks. 2020-11-08 19:33:24 -06:00
jshipsey
c665c1b268 hammer keyframes 2020-11-08 19:54:46 -05:00
Sam
ee014e3079 Minor tweaks. 2020-11-08 18:11:53 -06:00
jshipsey
28180c5c5d rebase 2020-11-08 19:02:48 -05:00
jshipsey
84586ef085 ranged 2020-11-08 18:52:22 -05:00
Sam
8b3f6ba128 Made bow stay in BasicRanged state while autofiring. 2020-11-08 18:51:36 -05:00
jshipsey
85a38d6f7a axe basic 2020-11-08 18:51:35 -05:00
jiminycrick
81e77aa2ee Initial combo melee for axe M1 2020-11-08 18:48:48 -05:00
Imbris
b05c99e3ac Merge branch 'persistent_waypoints' into 'master'
Make waypoints persistent, Closes #549

Closes #549

See merge request veloren/veloren!1480
2020-11-08 23:36:30 +00:00
Christof Petig
e288677af0 Make waypoints persistent
Closes #549
2020-11-08 22:15:47 +01:00
Samuel Keiffer
75072c28e2 Merge branch 'sam/fix-admin-sword' into 'master'
Fixed sneaky admin sword.

See merge request veloren/veloren!1495
2020-11-08 21:06:08 +00:00
Sam
4a8c0e0bce Fixed sneaky admin sword. 2020-11-08 13:58:23 -06:00
Christof Petig
7ef0636614 Patch for the position de-synchronization by imbris
See https://discordapp.com/channels/449602562165833758/449650240350453760/774724295452393522
2020-11-08 18:56:55 +01:00
Justin Shipsey
84d7af1ee8 Merge branch 'AlKabir/animals-dont-drop-lootbags' into 'master'
Make different mobs drop different assets on death (not just lootbags)

See merge request veloren/veloren!1462
2020-11-08 07:26:10 +00:00
Justin Shipsey
db70c8cec5 Merge branch 'james/unique-weapon-fix' into 'master'
Asset ron file fix for Unique NPC weapons after de-stringifying ToolKind

See merge request veloren/veloren!1494
2020-11-08 06:55:50 +00:00
AlKabir
435c2b9bda centering assets 2020-11-08 00:35:11 -06:00
jiminycrick
37335078ed Asset ron file fix 2020-11-07 22:06:08 -08:00
AlKabir
13b76e1891 improved the steak asset 2020-11-07 23:52:18 -06:00
AlKabir
1cfa96e830 changed to an or operand 2020-11-07 23:37:15 -06:00
AlKabir
f5e5511057 added two meat assets for mobs to drop 2020-11-07 23:34:20 -06:00
AlKabir
2b3684ccbd Merge branch 'AlKabir/animals-dont-drop-lootbags' of https://gitlab.com/veloren/veloren into AlKabir/animals-dont-drop-lootbags 2020-11-07 22:51:10 -06:00
AlKabir
568743d75d Make different mobs drop different assetts on death (not just lootbags) cargo fmt 2020-11-07 22:50:38 -06:00
AlKabir
362e84c631 Make different mobs drop different assetts on death (not just lootbags) 2020-11-07 22:50:38 -06:00
Samuel Keiffer
faf0578d50 Merge branch 'sam/fix-typo-from-yeet-weapon-string' into 'master'
Typo Fix in Asset Manifest File

See merge request veloren/veloren!1493
2020-11-08 04:45:57 +00:00