Commit Graph

21 Commits

Author SHA1 Message Date
Ben Wallis
b499cf2c58 Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds.
Included in the initial implementation is an entity browser which lists all entities in the client ECS, an entity component viewer which shows select components belonging to the selected entity including character state information, and a simple frame time graph.

This MR also includes an extraction of the animation hot reloading code which has been reused for egui to allow for hot-reloading of the egui interface to allow rapid development of the UI with realtime feedback upon save as is the case with aninmations. This is feature-gated behind the `hot-egui` feature which is not enabled by default due to the extra startup time that it adds.
2021-07-04 09:47:18 +00:00
Marcel Märtens
4ebfbdde0f Move Specs code to own common_ecs create, put tracy and macros into common_base 2021-03-09 00:54:01 +01:00
Owen McCormick
ea28f93dc0 Fixed slow motion effect after lag 2020-12-14 16:05:42 -08:00
HiggsTardigradeTau
57d3a595ce Resolve #867 - Make deltatime use the lowest delta of several frames to avoid 'teleport' effect after single-frame lag spike 2020-12-08 21:07:14 +00:00
Imbris
27d4310498 Add more catagories to common deps, store average busy dt as a duration, store frame delta times as seconds instead of milliseconds 2020-11-12 19:18:54 -05:00
Imbris
c0e8298ac3 Display averaged busy dt 2020-11-11 23:26:13 -05:00
Imbris
a97b188bea Make fps display and specification more precise 2020-11-11 21:47:22 -05:00
Marcel Märtens
72afd7af6c switch to spin_sleep 2020-11-10 22:39:10 +01:00
Marcel Märtens
e4e5c6e55b massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
Imbris
74ef766051 Rename running_tps_average -> running_average_delta 2020-10-29 18:30:19 -04:00
Imbris
f39d1e9bb5 Use less verbose span names when the tracy feature is off 2020-09-07 00:59:16 -04:00
Imbris
4f68a6df27 Update tracy crates, reduce overhead of timing, add more misc instrumentation 2020-09-06 22:28:14 -04:00
Marcel Märtens
dae31ae5b6 apply new rustfmt - touching alot of files 2020-02-01 21:39:39 +01:00
timokoesters
f5da167ce5
Fix warnings and clippy recommendations in common 2019-07-02 15:48:25 +02:00
Imbris
8dcf030bd8 Use Instant and running compensation in clock 2019-06-09 14:14:02 -04:00
Cody
14ac5babd4 Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes. 2019-06-06 14:48:41 +00:00
Cody
6b09fd7c53 Pedantic comment and language fixes.
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
2019-05-17 18:32:07 -04:00
Forest Anderson
993388e56a Ran fmt on codebase
Former-commit-id: 7fecffa1dc66fffba4f07d45fb80960dc5178f4f
2019-04-29 20:37:19 +00:00
Joshua Barretto
779d50b6de Fixed clock
Former-commit-id: 585000319073e06f6511b3ef2c3db1135167d9d4
2019-04-22 17:50:18 +01:00
Tanner Donovan
d9f179b980 update Duration method calls
Former-commit-id: 4343e30583f74094a73365465a1d1ca912b693e6
2019-03-18 16:46:37 -07:00
Joshua Barretto
b37a6b67f9 Added time of day, tick time, basic skybox shader and client to voxygen 2019-01-12 15:57:19 +00:00