Commit Graph

245 Commits

Author SHA1 Message Date
Sam
eaa41c7dea Skills are now factored into combat rating. New formula for exp scaling per SP.
Adjust lvl up msg fade

Add female humanoid names WIP

Changed text formatting when skill is max level. Added message to show you have 0 skill points available.

Addressed a lot of comments.

various changes to UI

- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon

Exp reward tweaks.

Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
5d1993009f keyframed axe spin
Fixed error in converting FK to entity_id from character_id.

Giant match statements in persistence.

Tweaked roll.

Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Sam
c809569f6b Added level up sound to skill point gain. Fixed tests.
Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
3d44ac2c35 Humanoid skill config and AI skill check
updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
Sam
a606313856 Added scaling exp costs per skill point.
Fix tooltip being red.

multiple fixes, started translation

change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
Sam
4b52574750 Skill point gains are displayed in hud.
level up message visuals and functionality

Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
Sam
b6d2d48ead Exp floaters.
You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
48bd921d0a EXP bar and available points UI
fix overhead UI

Add WIP overhead difficulty indicator

readd commented out exp counter for later use

Wired skill information into UI.
2021-01-19 08:07:25 -05:00
Sam
48c98b11cf General combat skill tree.
UI for general skill tree
2021-01-19 08:07:20 -05:00
Sam
69be3a3d93 Added persistence for skill trees. 2021-01-19 08:07:00 -05:00
Sam
cc60ca58be Added sword skill tree 2021-01-19 08:06:59 -05:00
Sam
cbfe064e4f You now gain skill points after a threshold of xp within a particular skill group.
Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00
42679201b0 Set up aura filtering 2021-01-18 22:58:56 +00:00
ec79890335 Provide buff information on killed entities 2021-01-18 05:46:53 +00:00
74d17ff4c8 Slightly better bird pathing 2021-01-15 00:42:57 +00:00
ceae51b0b7 fix #925 2021-01-14 13:21:55 +01:00
c785e75e60 Follow-up fixes from review of inventory MR 2021-01-10 11:27:09 +00:00
aef2637288 Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts 2021-01-08 19:12:09 +00:00
5ff2f5bc5d updated to wasmer 1.0.0
- Everything seems to be working just fine
2021-01-08 16:33:19 +01:00
1604616768 Merge branch 'ccgauche/new-wasmer-backend' into 'master'
ccgauche/new wasmer backend

See merge request veloren/veloren!1644
2021-01-08 08:48:31 +00:00
06ffe61219 Added feature flag
changed field name to size
2021-01-08 08:48:30 +00:00
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
ae366e03c5 Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons 2021-01-05 01:04:01 +00:00
c37384979c switch toolchain to nightly-2021-01-01 2021-01-03 21:31:21 +01:00
8f9db19a4a Glider mid-air deploy and gliding energy-cost 2020-12-18 19:16:06 +01:00
e8003a44dd update specs 2020-12-16 14:31:16 +01:00
26918d10c9 update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel) 2020-12-16 00:51:07 +01:00
198b1970a7 Merge branch 'ccgauche/fix-memory-overwrite' into 'master'
ccgauche/fix memory overwrite

See merge request veloren/veloren!1631
2020-12-15 17:09:17 +00:00
2b9dee0727 Updated buffer 2020-12-15 16:04:55 +01:00
494436be01 Hid plugins behind a feature flag to resolve Windows CI issue 2020-12-15 11:14:26 +00:00
cd1c1ffe9c hotfix NPC inviting 2020-12-15 01:43:44 +01:00
8b9db7b179 cleanup, changelog, small bugfixes
fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
ea1efd1ce1 Runned FMT 2020-12-14 18:46:04 +01:00
69dba49884 Fixed clippy warnings 2020-12-14 18:31:01 +01:00
d7aa26371c Fixed memory issue now using alloc 2020-12-14 17:07:05 +01:00
023888f560 Updated changelog, fmt and clippy fixes 2020-12-13 17:40:15 +00:00
f8c8e342e6 Moved common networking code to common/net, clippy fixes 2020-12-13 17:23:45 +00:00
027842f832 Resolved plugin dependency cycle, allowing more interesting plugin API 2020-12-13 17:15:33 +00:00
8e937a50ca Better plugin API 2020-12-13 17:15:33 +00:00
780f54ac90 Reorganised plugin crates 2020-12-13 17:15:32 +00:00
ee7fb990c3 Added plugin system
Added a plugin system based on wasmer-runtime
 - Support Action (Print handled)
 - Support Events (PluginLoadEvent handled)
2020-12-13 17:14:37 +00:00
12b29ea174 Began work on plugin API and plugin loading 2020-12-13 17:13:57 +00:00
71303fecfd Aura System and Campfire Health Regen 2020-12-04 22:24:56 +00:00
e398cca53c move common_state into common_sys 2020-12-01 13:46:28 +01:00
add7922653 Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00