eaa41c7dea
Skills are now factored into combat rating. New formula for exp scaling per SP.
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Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
5d1993009f
keyframed axe spin
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Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
c809569f6b
Added level up sound to skill point gain. Fixed tests.
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Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
3d44ac2c35
Humanoid skill config and AI skill check
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updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
a606313856
Added scaling exp costs per skill point.
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Fix tooltip being red.
multiple fixes, started translation
change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
4b52574750
Skill point gains are displayed in hud.
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level up message visuals and functionality
Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
b6d2d48ead
Exp floaters.
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You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
48bd921d0a
EXP bar and available points UI
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fix overhead UI
Add WIP overhead difficulty indicator
readd commented out exp counter for later use
Wired skill information into UI.
2021-01-19 08:07:25 -05:00
48c98b11cf
General combat skill tree.
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UI for general skill tree
2021-01-19 08:07:20 -05:00
69be3a3d93
Added persistence for skill trees.
2021-01-19 08:07:00 -05:00
cc60ca58be
Added sword skill tree
2021-01-19 08:06:59 -05:00
cbfe064e4f
You now gain skill points after a threshold of xp within a particular skill group.
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Skills can now unlock skill groups. Temp method of using chat to unlock skills.
2021-01-19 08:06:52 -05:00
42679201b0
Set up aura filtering
2021-01-18 22:58:56 +00:00
ec79890335
Provide buff information on killed entities
2021-01-18 05:46:53 +00:00
74d17ff4c8
Slightly better bird pathing
2021-01-15 00:42:57 +00:00
ceae51b0b7
fix #925
2021-01-14 13:21:55 +01:00
c785e75e60
Follow-up fixes from review of inventory MR
2021-01-10 11:27:09 +00:00
aef2637288
Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
2021-01-08 19:12:09 +00:00
5ff2f5bc5d
updated to wasmer 1.0.0
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- Everything seems to be working just fine
2021-01-08 16:33:19 +01:00
1604616768
Merge branch 'ccgauche/new-wasmer-backend' into 'master'
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ccgauche/new wasmer backend
See merge request veloren/veloren!1644
2021-01-08 08:48:31 +00:00
06ffe61219
Added feature flag
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changed field name to size
2021-01-08 08:48:30 +00:00
a4b9230f03
fixed Cargo.lock conflict
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Fixed `crossbeam-queue` being referenced twice in the lockfile
2021-01-07 20:25:12 +00:00
ae366e03c5
Reduced downward fall of birds, Humanoid travelers no longer visit dungeons, birds only travel between dungeons
2021-01-05 01:04:01 +00:00
c37384979c
switch toolchain to nightly-2021-01-01
2021-01-03 21:31:21 +01:00
8f9db19a4a
Glider mid-air deploy and gliding energy-cost
2020-12-18 19:16:06 +01:00
e8003a44dd
update specs
2020-12-16 14:31:16 +01:00
26918d10c9
update chrossbeam, tracy, prometheus (and reduce server deps to crossbeam-channel)
2020-12-16 00:51:07 +01:00
198b1970a7
Merge branch 'ccgauche/fix-memory-overwrite' into 'master'
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ccgauche/fix memory overwrite
See merge request veloren/veloren!1631
2020-12-15 17:09:17 +00:00
2b9dee0727
Updated buffer
2020-12-15 16:04:55 +01:00
494436be01
Hid plugins behind a feature flag to resolve Windows CI issue
2020-12-15 11:14:26 +00:00
cd1c1ffe9c
hotfix NPC inviting
2020-12-15 01:43:44 +01:00
8b9db7b179
cleanup, changelog, small bugfixes
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fmt
fix rebase
fmt
2020-12-14 21:52:24 +01:00
ea1efd1ce1
Runned FMT
2020-12-14 18:46:04 +01:00
69dba49884
Fixed clippy warnings
2020-12-14 18:31:01 +01:00
d7aa26371c
Fixed memory issue now using alloc
2020-12-14 17:07:05 +01:00
023888f560
Updated changelog, fmt and clippy fixes
2020-12-13 17:40:15 +00:00
f8c8e342e6
Moved common networking code to common/net, clippy fixes
2020-12-13 17:23:45 +00:00
027842f832
Resolved plugin dependency cycle, allowing more interesting plugin API
2020-12-13 17:15:33 +00:00
8e937a50ca
Better plugin API
2020-12-13 17:15:33 +00:00
780f54ac90
Reorganised plugin crates
2020-12-13 17:15:32 +00:00
ee7fb990c3
Added plugin system
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Added a plugin system based on wasmer-runtime
- Support Action (Print handled)
- Support Events (PluginLoadEvent handled)
2020-12-13 17:14:37 +00:00
12b29ea174
Began work on plugin API and plugin loading
2020-12-13 17:13:57 +00:00
71303fecfd
Aura System and Campfire Health Regen
2020-12-04 22:24:56 +00:00
e398cca53c
move common_state into common_sys
2020-12-01 13:46:28 +01:00
add7922653
Move Systems out of common into common_sys
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This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
2020-12-01 13:44:07 +01:00