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07ba4dcc33
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Fixed particles for non-body entities, AO for non-volumetric illumination
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2022-07-15 08:43:34 +01:00 |
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b5662163f0
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Better lighting and verticality in caves
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2022-07-15 08:43:33 +01:00 |
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1f979e4133
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More biomes
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2022-07-15 08:42:56 +01:00 |
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2cce44fc36
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Began work on caves2
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2022-07-15 08:42:56 +01:00 |
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62d2982990
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Made rainbows ultra only
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2022-07-15 07:08:30 +00:00 |
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e34f080c91
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Fixed unrolling issue in rain shader
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2022-07-15 07:06:11 +00:00 |
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964b315fc5
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Fixed lightning point glow
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2022-07-14 22:12:34 +00:00 |
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5c7ed1e712
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Merge branch 'vfoulon80/boat-loading-animation' into 'master'
Add a boat loading animation
See merge request veloren/veloren!3474
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2022-07-14 07:17:30 +00:00 |
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194b1866c6
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Music, ambience tweaks, and more
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2022-07-14 00:55:35 +00:00 |
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f48665366b
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More lightning position variety
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2022-07-13 21:45:37 +01:00 |
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2240fa4a23
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Add a boat loading animation
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2022-07-13 22:41:34 +02:00 |
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25c55b6a25
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Better rain performance, wetness
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2022-07-13 18:34:34 +01:00 |
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4e854a28ff
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Fixed occlusion bias
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2022-07-10 16:56:45 +01:00 |
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d4906f55bc
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Fixed rain occlusion issues
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2022-07-10 16:40:49 +01:00 |
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fc21b54f02
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Better rain performance
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2022-07-10 13:53:31 +01:00 |
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47b236b1f0
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Better lightning rates, fixed shaders
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2022-07-10 13:44:11 +01:00 |
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3b758cc7b0
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Minor colour tweak
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2022-07-09 02:25:24 +01:00 |
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85a292a854
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Always take origin as lightning end point
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2022-07-09 02:16:13 +01:00 |
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6fea7205fa
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Better lightning at distance
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2022-07-09 02:08:55 +01:00 |
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836fe2b1c6
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Proper lightning
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2022-07-09 01:59:18 +01:00 |
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edc2720416
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Better lightning effect
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2022-07-09 00:39:18 +01:00 |
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4531a4e3f9
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Added lightning
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2022-07-08 23:26:33 +01:00 |
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622b67d24e
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Relative offset fix
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2022-07-08 20:49:51 +01:00 |
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90d2ceab2e
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Fixed rain clipping issue
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2022-07-08 20:40:08 +01:00 |
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4b738c8b8f
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Balanced rain intensity
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2022-07-08 20:22:09 +01:00 |
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6c4b10d881
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Use existing humidity
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2022-07-08 20:18:07 +01:00 |
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28bc9db198
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Better cloud cover
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2022-07-08 18:09:13 +01:00 |
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853d622e19
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Better fall rate
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2022-07-08 16:41:31 +01:00 |
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23aea72466
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Fixed fall rate
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2022-07-08 16:09:36 +01:00 |
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32fe997506
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Use tilted origin for rain
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2022-07-08 16:07:15 +01:00 |
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d5c0e878d7
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Adjusted depths
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2022-07-08 15:09:38 +01:00 |
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eae917ee8f
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Use DDA for rain rendering
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2022-07-08 14:48:59 +01:00 |
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fc80a6278c
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Fixing looping issues
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2022-07-07 16:09:13 -07:00 |
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bcaa026bff
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"Adventurous Soul" plays in Snowland too
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2022-07-07 21:26:12 +00:00 |
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00f1e9c407
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Music, reorganization, metadata, and fixes
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2022-07-07 04:14:20 +00:00 |
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fd34666d03
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Portuguese translations parity to global
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2022-07-06 07:32:43 +00:00 |
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6d8cbe6f0f
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remove relative rain direction and increase FALL_RATE
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2022-07-04 18:18:43 +02:00 |
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e4dfc7729f
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Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output
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2022-07-04 18:18:41 +02:00 |
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e7208c9537
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make iterations const
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2022-07-04 18:18:41 +02:00 |
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a5a082cf41
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Also use 4 iterations for medium clouds and adjust the factor multiplied by rain_dist each iteration based on the number of iterations so that the last iteration is always the same.
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2022-07-04 18:18:40 +02:00 |
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b2d3759105
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Cleanup profiling comments and commented code
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2022-07-04 18:18:39 +02:00 |
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b29bad015c
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Misc notes in cloud-frag.glsl
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2022-07-04 18:18:39 +02:00 |
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5866e23e32
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Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
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2022-07-04 18:18:38 +02:00 |
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e2969dc5f9
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turn off rain for CLOUD_MODE_NONE and adjust iterations
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2022-07-04 18:18:38 +02:00 |
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80e29e2c20
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put rain_density in uniform
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2022-07-04 18:18:37 +02:00 |
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5b7b13adce
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Add medium check to rain
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2022-07-04 18:18:36 +02:00 |
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a7c724a46d
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Limit figures drawn for rain occlusion
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2022-07-04 18:18:35 +02:00 |
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ac82689f83
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Clean up audio code, fix egui bug
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2022-07-04 18:18:34 +02:00 |
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72a0f56788
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better rainbows
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2022-07-04 18:18:34 +02:00 |
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cb969e5b87
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Move atan2 to lod.glsl
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2022-07-04 18:11:45 +02:00 |
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