Commit Graph

12043 Commits

Author SHA1 Message Date
d4906f55bc Fixed rain occlusion issues 2022-07-10 16:40:49 +01:00
e6a187ff08 Merge branch 'xvar/fix-mimalloc-windows' into 'master'
Re-enabled mimalloc for non msvc builds

See merge request veloren/veloren!3468
2022-07-10 15:01:58 +00:00
af04843a20 Re-enabled mimalloc for non msvc builds 2022-07-10 14:50:35 +01:00
fc21b54f02 Better rain performance 2022-07-10 13:53:31 +01:00
47b236b1f0 Better lightning rates, fixed shaders 2022-07-10 13:44:11 +01:00
3b758cc7b0 Minor colour tweak 2022-07-09 02:25:24 +01:00
85a292a854 Always take origin as lightning end point 2022-07-09 02:16:13 +01:00
6fea7205fa Better lightning at distance 2022-07-09 02:08:55 +01:00
836fe2b1c6 Proper lightning 2022-07-09 01:59:18 +01:00
edc2720416 Better lightning effect 2022-07-09 00:39:18 +01:00
6d1b46956d Better storms 2022-07-09 00:14:59 +01:00
6796fe2745 Better lightning attenuation 2022-07-08 23:45:08 +01:00
4531a4e3f9 Added lightning 2022-07-08 23:26:33 +01:00
622b67d24e Relative offset fix 2022-07-08 20:49:51 +01:00
90d2ceab2e Fixed rain clipping issue 2022-07-08 20:40:08 +01:00
4b738c8b8f Balanced rain intensity 2022-07-08 20:22:09 +01:00
6c4b10d881 Use existing humidity 2022-07-08 20:18:07 +01:00
28bc9db198 Better cloud cover 2022-07-08 18:09:13 +01:00
853d622e19 Better fall rate 2022-07-08 16:41:31 +01:00
23aea72466 Fixed fall rate 2022-07-08 16:09:36 +01:00
32fe997506 Use tilted origin for rain 2022-07-08 16:07:15 +01:00
d5c0e878d7 Adjusted depths 2022-07-08 15:09:38 +01:00
eae917ee8f Use DDA for rain rendering 2022-07-08 14:48:59 +01:00
7bd4686187 Merge branch 'DaforLynx/ambience-loop-fix' into 'master'
Fixing ambience looping issues

See merge request veloren/veloren!3463
2022-07-08 08:03:02 +00:00
0d1bf3efe6 fmt 2022-07-07 16:10:51 -07:00
fc80a6278c Fixing looping issues 2022-07-07 16:09:13 -07:00
61788c2809 Merge branch 'DaforLynx/adventurous_soul' into 'master'
"Adventurous Soul" plays in Snowland too

See merge request veloren/veloren!3462
2022-07-07 21:26:13 +00:00
bcaa026bff "Adventurous Soul" plays in Snowland too 2022-07-07 21:26:12 +00:00
91348cb608 Merge branch 'DaforLynx/new-music-july-2022' into 'master'
Music, reorganization, metadata, and fixes

See merge request veloren/veloren!3456
2022-07-07 04:14:20 +00:00
00f1e9c407 Music, reorganization, metadata, and fixes 2022-07-07 04:14:20 +00:00
c0f06dcb8a Merge branch 'socksonme/fix_crushing_damage_crit' into 'master'
Group up extra damage from crushing attacks whenever they're crits

See merge request veloren/veloren!3461
2022-07-06 21:38:41 +00:00
7ae65f2c13 Merge branch 'windows-gnu-linking-fix' into 'master'
Disable mimalloc for non msvc builds

See merge request veloren/veloren!3460
2022-07-06 20:21:25 +00:00
317000dc48 Merge branch 'xMAC94x/update_hashbrown' into 'master'
update hashbrown, specs

See merge request veloren/veloren!3459
2022-07-06 20:18:11 +00:00
e3b1d02fce Group up extra damage from crushing attacks whenever they're crits 2022-07-06 22:59:58 +03:00
7e18384e1c Disable mimalloc for non msvc builds 2022-07-06 19:08:19 +02:00
e4909650e1 update hashbrown, specs, and tracy 2022-07-06 15:41:59 +02:00
58679d9900 Merge branch 'angel/remove-codegen-unit-restriction-dev-compiles' into 'master'
Removed codegen unit restriction for dev builds

See merge request veloren/veloren!3455
2022-07-06 07:46:34 +00:00
5987fc83be Merge branch 'portuguese' into 'master'
Portuguese translations parity to global

See merge request veloren/veloren!3458
2022-07-06 07:32:44 +00:00
fd34666d03 Portuguese translations parity to global 2022-07-06 07:32:43 +00:00
b79d1aae55 Merge branch 'isse/weather' into 'master'
Weather

See merge request veloren/veloren!3183
2022-07-04 19:30:43 +00:00
a0b7fefef6 Removed codegen unit restriction for dev builds 2022-07-04 14:18:18 -04:00
5a0cdc2528 add rain threshold that depends on chunk moisture 2022-07-04 18:18:43 +02:00
6d8cbe6f0f remove relative rain direction and increase FALL_RATE 2022-07-04 18:18:43 +02:00
6562c7076f remove fluid model todo 2022-07-04 18:18:42 +02:00
e4dfc7729f Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output 2022-07-04 18:18:41 +02:00
e7208c9537 make iterations const 2022-07-04 18:18:41 +02:00
a5a082cf41 Also use 4 iterations for medium clouds and adjust the factor multiplied by rain_dist each iteration based on the number of iterations so that the last iteration is always the same. 2022-07-04 18:18:40 +02:00
b2d3759105 Cleanup profiling comments and commented code 2022-07-04 18:18:39 +02:00
b29bad015c Misc notes in cloud-frag.glsl 2022-07-04 18:18:39 +02:00
5866e23e32 Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader 2022-07-04 18:18:38 +02:00