9163ddc5fe
Use improved pullback on golem anim
2021-01-22 06:13:43 +01:00
7b7eab4fd6
Addressed comments.
2021-01-21 17:45:03 -05:00
1a7b438dc1
Merge branch 'sam/mindflayer-skills' into 'master'
...
Makes mindflayer not equivalent to a starting character that picked staff
See merge request veloren/veloren!1710
2021-01-21 22:39:33 +00:00
9b2a517d79
Restores difficulty to mindflayer fight. Made various tweaks to skillset builder functions.
2021-01-21 14:56:24 -05:00
43a8d2c06a
Golem spinmelee anim
2021-01-21 01:23:10 +01:00
83b2c588d9
Changed how it moved golem.
2021-01-20 17:22:24 -05:00
3edca7e8c2
Merge branch 'acrimon/update-deps-1' into 'master'
...
update a few deps
See merge request veloren/veloren!1707
2021-01-20 20:07:37 +00:00
db59547de9
Golems are now lactose tolerant.
2021-01-20 11:54:57 -05:00
99bad0dcc6
update itertools for voxygen
2021-01-20 16:00:08 +01:00
97bec6e012
update a few deps
2021-01-20 15:53:58 +01:00
39be359d9f
Merge branch 'pfau/ui-hotfix' into 'master'
...
Pfau/ui hotfix
See merge request veloren/veloren!1703
2021-01-20 11:20:06 +00:00
3b01a888da
Revert "Added TR translations for deaths by debuffs."
...
This reverts commit 0817e45e13
.
2021-01-20 11:20:06 +00:00
49cc3f3fa7
Merge branch 'james/footsteps-sfx' into 'master'
...
Footstep SFX and repetitions based on distance instead of time
See merge request veloren/veloren!1705
2021-01-20 05:05:23 +00:00
18b981bd45
More footstep sfx based on distance
2021-01-19 19:51:19 -08:00
95ee8a3f50
Merge branch 'Sarrakitty/SFXfix' into 'master'
...
small sfx fix, adding consume sfx for salads and lettuce
See merge request veloren/veloren!1704
2021-01-20 01:40:59 +00:00
cc0993d6e7
Merge branch 'sam/disable-player-exp-reward' into 'master'
...
Players should no longer reward exp on being killed.
See merge request veloren/veloren!1702
2021-01-20 00:53:50 +00:00
51425115d4
Merge branch 'xvar/ci-stuff' into 'master'
...
CI: Combined check, code quality and unit tests into single step
See merge request veloren/veloren!1682
2021-01-19 22:22:57 +00:00
4fe8305907
Merge branch 'james/fix-biped-large-roll' into 'master'
...
Make only humanoid agents attempt to roll
See merge request veloren/veloren!1701
2021-01-19 21:37:48 +00:00
ab1e13a0a6
small sfx fix, adding consume sfx for salads and lettuce
2021-01-19 16:24:44 -05:00
4cf58fb6d5
Merge branch 'acrimon/build-tip' into 'master'
...
Add a tip about the build command
See merge request veloren/veloren!1699
2021-01-19 20:45:26 +00:00
1453e964a6
Players should no longer reward exp on being killed.
2021-01-19 15:27:56 -05:00
1801548824
Merged check and unit tests into single step
...
Reordered commands to run quickest first in order to tie up least CI resource
Fixed some clippy errors in examples
2021-01-19 19:58:51 +01:00
6ac42b3a61
Make only humanoid agents attempt to roll
2021-01-19 10:42:46 -08:00
f3784e5545
Merge branch 'Sarrakitty/RotsysItemSprites' into 'master'
...
Sarrakitty/rotsys item sprites
See merge request veloren/veloren!1695
2021-01-19 18:23:44 +00:00
f332bf4ceb
Sarrakitty/rotsys item sprites
2021-01-19 18:23:44 +00:00
fd22d0004e
build tip
2021-01-19 19:02:41 +01:00
f96489b66a
Merge branch 'sam/combat-skill-trees' into 'master'
...
Sam/combat skill trees
See merge request veloren/veloren!1680
2021-01-19 14:18:07 +00:00
88a8814fe7
Better visuals for skill button labels, don't show "0 EXP" in the SCT
...
Made functions that were called every frame significantly cheaper.
Final UI fixes.
2021-01-19 08:08:29 -05:00
467ed6d7d3
Skills are now factored into combat rating. New formula for exp scaling per SP.
...
Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
91c243fd8d
roll keyframes
...
Changed roll to have non-fixed acceleration.
2021-01-19 08:08:21 -05:00
2866091d7b
keyframed axe spin
...
Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
decef1d1a4
adjusted potions, refined level up message animation
...
fixed incorrect translation used on axe double strike regen skill
Changed migration so that skills and skill groups foreign key to entity_id instead of character_id
2021-01-19 08:08:14 -05:00
5e55984595
stats display
...
Addressed comments.
Addressed comments.
2021-01-19 08:08:11 -05:00
1ea9335c40
Added level up sound to skill point gain. Fixed tests.
...
Fixed duplicate roll description.
2021-01-19 08:08:08 -05:00
92b72d94ba
Humanoid skill config and AI skill check
...
updated axe skill with correct icons
2021-01-19 08:08:05 -05:00
455ebf983c
implemented en translation for Hammer, Bow, Scepter and Staff skills
...
skill tree translation
Clamped earning SP to avoid u16 overflow.
translation fixes
Fixed exp scaling function
Fixed exp scaling function
remove debug combat rating display
Update overhead.rs
implemented en translation for Axe
2021-01-19 08:08:02 -05:00
ad73ef5c39
Added scaling exp costs per skill point.
...
Fix tooltip being red.
multiple fixes, started translation
change exp giving items
adjust loot tables
adjust combat rating indicators
fix group frame offsets
2021-01-19 08:07:57 -05:00
21220088d8
Added SkillSetConfig to specify skill sets for npcs.
2021-01-19 08:07:55 -05:00
e511a31780
Levling health gives you health. Added combat scaling to UI.
2021-01-19 08:07:54 -05:00
d904e20ffa
Added function to automatically generate a combat rating. Currently, it is used to calculate exp.
2021-01-19 08:07:54 -05:00
933a413879
Added skill point costs to tooltips.
2021-01-19 08:07:53 -05:00
2774b0c5b2
Added tooltips with numbers. Balancing on some skills.
...
Added experience scaling for tougher enemies.
2021-01-19 08:07:51 -05:00
39ed979510
Added command to give yourself skill points.
...
adjusted social window
Changelog
2021-01-19 08:07:49 -05:00
ec3e2abc65
Wired up skill UI to check for prerequisites being met and sufficient skill points.
...
available SP check in general HUD, more skill icons
Trimmed 2000 lines from a file.
UI tweaks
2021-01-19 08:07:45 -05:00
bb42c95944
Skill point gains are displayed in hud.
...
level up message visuals and functionality
Handles simultaneous skill point gains in UI.
2021-01-19 08:07:41 -05:00
2896e593a7
Health can now be scaled for npcs again.
2021-01-19 08:07:40 -05:00
060e78f9e0
Added function to get the max amount of skill points that can be spent in a tree.
2021-01-19 08:07:39 -05:00
5e308f1695
Exp floaters.
...
You load in with correct energy and health values now.
2021-01-19 08:07:36 -05:00
0101006609
flashing buttons for available points, WIP lock/unlock indicator
...
Condensed UI code. Removed some hardcoding.
icons
squash later, WIP colouring for unavailable skills
2021-01-19 08:07:33 -05:00
b5b132fc1a
Database support for refunding skills.
...
Nonfunctional xp floaters, squash when working.
more icons, lock visuals
2021-01-19 08:07:29 -05:00