Imbris
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133ba82a9b
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Use item_definition_id for weapon asset mapping
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2020-11-07 16:44:11 -06:00 |
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Sam
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a4046872b2
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Yeeted from code files.
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2020-11-07 15:53:10 -06:00 |
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Sam
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3d6c26a3c7
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Fully separated sceptres from staves.
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2020-09-29 19:48:12 -05:00 |
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Ben Wallis
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b3dd8e8a02
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Added #![deny(clippy::clone_on_ref_ptr)] to all crates and fixed resulting lint errors
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2020-09-27 17:25:33 +01:00 |
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Sam
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66b0fee3c7
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Separated knockback out from basicmelee. Added weapon for cyclops boss to use, and added 1 ability to it.
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2020-09-19 14:29:04 -05:00 |
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Ben Wallis
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712f2e9c97
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* Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
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2020-09-17 23:02:14 +00:00 |
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Joshua Yanovski
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3a96b73b2c
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Move figure meshing to a background thread.
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2020-08-28 05:25:31 +02:00 |
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BottledByte
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a167ee98ee
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De-enumerized armor variants
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2020-08-03 03:41:32 +00:00 |
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BottledByte
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dc91209a7b
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Removed fine-grained Item enums and replaced them with Strings
This change allows to introduce new weapons and pair them
with graphical assets without need to recompile.
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2020-08-02 01:21:32 +00:00 |
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Samuel Keiffer
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f930f52df5
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Allows for weapons to have different stats. Seperates healing staff out from staffs into its own weapon type: sceptre. Splits bow weapon type into shortbow and longbow.
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2020-08-01 20:08:30 +00:00 |
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