Commit Graph

7877 Commits

Author SHA1 Message Date
Imbris
0b2702878b WIP gpu timer thing (not for squashing!) 2021-04-22 18:59:45 -04:00
Imbris
4aa10a95e0 Update wgpu to fix segfault 2021-04-22 18:59:45 -04:00
Imbris
672d4e0cdd Fix char select shadows by clearing shadow textures 2021-04-22 18:59:45 -04:00
Imbris
85fa038796 Add setting for the PresentMode 2021-04-22 18:59:45 -04:00
Imbris
6ebbbd408d fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-04-22 18:59:45 -04:00
Imbris
3b1ea02bc5 Fix lod alt texture filtering 2021-04-22 18:59:45 -04:00
Imbris
85c7f5c9c9 Resolve validation errors with trying to use unsupported filtering modes 2021-04-22 18:59:45 -04:00
Joshua Barretto
6228430002 Corrected shadow cull mode 2021-04-22 18:59:45 -04:00
Imbris
a1ab844834 Update to latest wgpu git (around 0.7), temporarily disable shader validation due to naga bug, rebase fixes!! 2021-04-22 18:59:45 -04:00
Imbris
09a25e3fc0 Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-04-22 18:59:45 -04:00
Imbris
d24498ad30 Comment out secondary backends 2021-04-22 18:59:44 -04:00
Imbris
624183e3f3 Avoid extra set_pipeline calls 2021-04-22 18:59:44 -04:00
Imbris
b2f94c1485 Properly rebind shadow textures when they are changed 2021-04-22 18:59:44 -04:00
Joshua Yanovski
5b73717237 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-04-22 18:59:44 -04:00
Joshua Yanovski
a91722208c Fix point shadows. 2021-04-22 18:59:44 -04:00
Joshua Yanovski
82b930f68b Fix directed shadows, mostly. 2021-04-22 18:59:44 -04:00
Imbris
9b8f6efb49 Suppress wgpu_core::device info logging 2021-04-22 18:59:44 -04:00
Joshua Yanovski
90b496b3b1 More frustration with shadows. 2021-04-22 18:59:44 -04:00
Joshua Yanovski
2e23def2c9 Various fixes for shadows. 2021-04-22 18:59:44 -04:00
Capucho
2a748526fc Fix the shadow drawing code
Very poorly optimized
2021-04-22 18:59:44 -04:00
Capucho
fed5823a74 Re enable the skybox rendering in char select 2021-04-22 18:59:44 -04:00
Capucho
4b651d535f Fix the buffer slicing in the submodel
Fixes the void figures
2021-04-22 18:59:44 -04:00
Capucho
732e0fa483 Re enable sprite rendering 2021-04-22 18:59:44 -04:00
Capucho
1cf128311a Reenable non-player figure drawing 2021-04-22 18:59:44 -04:00
Imbris
a723fc85ae Draw water 2021-04-22 18:59:44 -04:00
Imbris
4e06da7de8 Fix clouds 2021-04-22 18:59:44 -04:00
Imbris
a886efa2ff Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-04-22 18:59:44 -04:00
Imbris
0eccb2d2e6 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-04-22 18:59:44 -04:00
Imbris
d7d415f23f No cube spam 2021-04-22 18:59:44 -04:00
Imbris
beaf4a2402 Start lod, update wgpu to fix viewport count validation error 2021-04-22 18:59:43 -04:00
Imbris
c943600274 Add skybox 2021-04-22 18:59:43 -04:00
Capucho
8836e8bd49 Fix wrong color format in col light 2021-04-22 18:59:43 -04:00
Capucho
f6c821ef3a Reenable terrain rendering
Refractor col lights
2021-04-22 18:59:43 -04:00
Capucho
f8570e9c83 Fix the orientation of the rendering
Reenable the rendering of the player
2021-04-22 18:59:43 -04:00
Capucho
6f60c1ca5c Pass format to particle pipeline 2021-04-22 18:59:43 -04:00
Capucho
8063730872 Renable the figure and terrain drawing code (not working yet) 2021-04-22 18:59:43 -04:00
Imbris
adb791229b Fix culling of postprocess/cloud triangles 2021-04-22 18:59:43 -04:00
Imbris
fb5e763ce3 Particles compiles and runs (no visuals yet) 2021-04-22 18:59:43 -04:00
Capucho
055556344b Remove the depth buffer from the Third drawer 2021-04-22 18:59:43 -04:00
Capucho
a4eb6a3179 Shader fixes 2021-04-22 18:59:43 -04:00
Capucho
551e899f18 Update dependencies 2021-04-22 18:59:43 -04:00
Imbris
b3eab70fb2 Almost make clouds/postproccess run 2021-04-22 18:59:43 -04:00
Imbris
c34afaa258 Render the UIs 2021-04-22 18:59:43 -04:00
Imbris
7b86b0d236 Add generic Bound<T> type for grouping consts/other bindable things with bind groups 2021-04-22 18:59:43 -04:00
Imbris
42770c2f89 Render Ui 2021-04-22 18:59:43 -04:00
Imbris
03994495a8 Color! 2021-04-22 18:59:43 -04:00
Imbris
6ce8acbea9 fixed validation errors when creating pipelines 2021-04-22 18:59:43 -04:00
Imbris
cdb6bd56a1 No crash on startup 2021-04-22 18:59:43 -04:00
Imbris
366e8e8e04 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-04-22 18:59:43 -04:00
Imbris
3f88fa54c7 Improve shader errors by showing shader file name, reduce repetitive shader construction code 2021-04-22 18:59:42 -04:00