Sam
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cc60ca58be
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Added sword skill tree
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2021-01-19 08:06:59 -05:00 |
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Ben Wallis
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aef2637288
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Refactored loadout to have public functions for each slot instead of requiring callers to use the _INDEX consts
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2021-01-08 19:12:09 +00:00 |
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Benoît du Garreau
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7b4aa6d4cc
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cargo fmt
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2020-12-17 12:06:22 +01:00 |
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Benoît du Garreau
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0cf164f33a
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Use assets_manager to load assets
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2020-12-17 12:06:07 +01:00 |
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jiminycrick
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ce03fcfda3
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Healing bomb sfx fix
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2020-12-14 21:36:51 -08:00 |
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Samuel Keiffer
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c3732a8a8c
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Merge branch 'nahua/replace_sceptre_m2_sound' into 'master'
Issue 872: Replace explosion sound with heal bomb sound for sceptre M2
See merge request veloren/veloren!1618
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2020-12-13 23:18:30 +00:00 |
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nahuakang
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f3ed13ca09
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Replace explosion sound with heal bomb sound for sceptre M2
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2020-12-13 22:09:28 +01:00 |
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Marcel Märtens
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ccb01e1898
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adjust fmt and clippy after toolchain upgrade
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2020-12-10 14:53:01 +01:00 |
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Sam
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490915d384
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Modified how most abilites that could scale were scaled.
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2020-12-07 22:00:24 -06:00 |
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Marcel Märtens
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e398cca53c
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move common_state into common_sys
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2020-12-01 13:46:28 +01:00 |
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Marcel Märtens
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add7922653
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Move Systems out of common into common_sys
This requires to move `State` into a own crate called `common_state` which depends on `common` and `common_sys`
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2020-12-01 13:44:07 +01:00 |
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Forest Anderson
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9065d0ca02
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Merge branch 'imbris/audio-fixes' into 'master'
Stop unbounded wind volume when zooming out, make campfires quieter
Closes #844
See merge request veloren/veloren!1566
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2020-11-27 18:59:23 +00:00 |
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Imbris
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a96e9982c7
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Stop unbounded wind volume when zooming out, make campfires quieter
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2020-11-27 12:43:47 -05:00 |
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Samuel Keiffer
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352917d9cb
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Graying out skills with insufficient energy no longer dependent on hard-coded values
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2020-11-27 16:27:09 +00:00 |
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Sam
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33e4448542
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Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
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2020-11-24 18:28:24 -06:00 |
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Sam
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987df30dc4
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Fixed audio test, added changelog line.
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2020-11-20 11:50:01 -06:00 |
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jiminycrick
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1ce3827e22
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Address comment
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2020-11-18 13:31:13 -08:00 |
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jiminycrick
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2d2f267907
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Addressed comments and fixed pipeline
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2020-11-18 13:31:13 -08:00 |
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jiminycrick
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3b47add55a
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Fully move sfx away from ECS event bus
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2020-11-18 13:31:13 -08:00 |
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jiminycrick
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b3aa454f8e
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Initial work to move combat sfx to outcomes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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77d624f640
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Made level up sounds use outcomes instead of emitting an event
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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9c87345135
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Moved functions to client out of audio and generalized non-positional ambient sfx
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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a9711eea01
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Beginning to address comments
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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c44a9092d3
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Biome definition tweaks and more sfx
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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f0d14ebe20
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fix rebase
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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a684bc90fd
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Quadraped footsteps and songs in biomes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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27dc43fe18
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Audio test fixes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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ddd970b986
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Even more clippy fixes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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e1fcb3744e
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Comment out audio device picker
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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ea1bc2941b
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Clippy fixes
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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d47e0bbb73
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Getting merge ready minus device picker
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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2d088faea4
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Wind transition smoothing
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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f182002e38
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Underwater and cave reverb
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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695cc7f5cb
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Broken wind implementation
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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9b759efe41
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Snow footsteps
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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09a1974974
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River water sfx
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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8f5a22671d
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Re-added device selector to settings with new rodio
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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decb0e3e24
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Hackily upgraded rodio and cpal to 0.13
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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d0bd5118bf
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Made biome probabilities neater
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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e880654f2e
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Probability for biome play
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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c8d79b0b0e
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Dungeon and cave specific music
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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0a9f1ee11c
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Remove ambient channel system in favor of sfx system
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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39d4ee8a96
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Owls, campfires, and better bird sfx handling
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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3169562a80
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Night time sfx and swimming
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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aa6b7cbb65
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Bird calls from trees
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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9e790f6cac
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Really broken block sfx pushed so others can see
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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3473347742
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Sfx from blocks
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2020-11-18 13:31:12 -08:00 |
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jiminycrick
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0689630d98
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Fading music/ambient sounds decently upon biome transition
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2020-11-18 13:31:11 -08:00 |
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jiminycrick
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b5aea464f3
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Switch music at biome transitions
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2020-11-18 13:31:11 -08:00 |
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jiminycrick
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46d3f6f6d2
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Initial biome specific music and ambient sound channel
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2020-11-18 13:31:11 -08:00 |
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