Shane Handley
0fabe70960
Ignore warning about variant never being constructed. It's being used
...
elsewhere. Not sure why that isn't being picked up.
2019-11-06 21:34:19 +01:00
Shane Handley
4330b33ce0
Hmm, alright have it your way rust. Not my change, so leaving it alone.
2019-11-06 21:34:18 +01:00
Shane Handley
fb3350c605
Removed error which is now handled by the ServerTimeout case
2019-11-06 21:34:18 +01:00
Shane Handley
b15c107f0b
Re-add the handling of error when the player loses connection on the character select screen.
2019-11-06 21:34:17 +01:00
Shane Handley
69b008e0e6
Fix issue with the timeout error showing when there is an intentional logout from the game.
2019-11-06 21:34:17 +01:00
Shane Handley
81f41e278e
Remove unused warn and fix dangling parameter.
2019-11-06 21:34:17 +01:00
timokoesters
4a65cddd15
improvement: remove wait
because it now always retries
2019-11-06 21:34:16 +01:00
Shane Handley
26acd8b427
Bump up the timeout tie for booting the single player server
2019-11-06 21:34:16 +01:00
timokoesters
c733c95718
improvement: UI for connecting to singleplayer servers + threading fixes
2019-11-06 21:34:15 +01:00
timokoesters
21f126acd4
feat: show errors in main menu when client fails
...
Instead of `[ERROR] Failed to tick the scene: Network(Bincode(Io(Custom { kind: UnexpectedEof, error: "failed to fill whole buffer" })))`
2019-11-06 21:34:15 +01:00
Monty Marz
240b620c13
login info text
2019-11-01 20:53:52 +00:00
timokoesters
f1b728b89b
improvement: load_cloned returns a result
2019-10-24 23:55:24 +02:00
timokoesters
0a1e12c9ad
improvement: make debug items of type ItemKind::Tool
...
This way all items that can be held in a hand are tools
2019-10-24 23:55:24 +02:00
timokoesters
20248a4818
feat: store items as RON files
...
When a new item is created, a ron file will be used as a template
2019-10-24 23:47:26 +02:00
Imbris
a200dafd45
Fix possess bug, remove commented code, drain controller events
2019-10-24 00:00:00 -04:00
Imbris
966b2bfbff
Integrate new systems with metrics
2019-10-23 23:50:06 -04:00
Imbris
2703c8afe1
Move serverside client to a component and communications into server ecs systems
2019-10-23 23:50:06 -04:00
Songtronix
fffffff536
fix(crash): overflowing the stack
2019-10-18 14:19:02 +02:00
Songtronix
fe4a61354a
change(menu): display version with hash and date
2019-10-18 15:51:07 +02:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
Shane Handley
ab59d1f262
Title music fix ( fixes #342 )
...
Fix issue with title music restarting and playing in multiple channels
when the player chooses a play state but then returns to the main menu.
2019-10-17 16:14:16 +09:00
Joshua Barretto
707b79f2c8
Smoother movement, Space for climbing
2019-10-14 11:22:48 +01:00
Marcel Märtens
30c9fcc911
Fix bug that metrics took a random port always introduced in !584
...
also removed the duplicate port from the server creation process, using the server settings struct now
2019-10-11 14:19:55 +02:00
Monty Marz
d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
Timo Koesters
f3787879d3
fix(bow): adds bow icon art
2019-10-05 21:51:08 +00:00
Wu Yu Wei
193ff105e2
Update client-side password hashing to argon2
2019-10-05 13:12:20 +00:00
Pfauenauge90
39e5530d45
made bow available in char selection
2019-10-04 21:02:40 +02:00
Monty Marz
4c1eba1f3e
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
Shane Handley
b1d775728a
Play some music on game launch
2019-10-05 02:31:24 +09:00
Mckol
9aba318df2
Hash the passwords client-side
2019-10-04 16:44:31 +00:00
Carbonhell
6f6fdd87af
Function to cancel pending server connections in the login screen.
2019-09-29 19:12:26 +00:00
Monty Marz
11a022abb3
Better stepping sounds (and minor voxel model fixes)
2019-09-27 16:04:22 +00:00
Joshua Barretto
bef4f11536
Added sprite selection
2019-09-26 11:43:03 +01:00
Joshua Barretto
499344ccab
Added entity shadows
2019-09-26 00:15:07 +01:00
Pfauenauge90
dec418d1a4
char selection time and VD changed
2019-09-26 00:15:07 +01:00
Monty Marz
11244bc182
Delete char window visuals, small scrolling fix for char creation background
2019-09-20 12:59:23 +00:00
Monty Marz
3a0131306f
Character assets Part 1
2019-09-18 16:46:12 +00:00
Imbris
2ad816449c
Make some voxygen dependencies optional
2019-09-15 17:03:33 -04:00
Joshua Barretto
3f2e22f039
Exponential interpolation for linear damping
...
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
66c58840ef
Merge branch 'scott-c/first-person-model' into 'master'
...
Add first person models
See merge request veloren/veloren!443
2019-09-06 13:02:03 +00:00
scott-c
836525c33a
Simplify model cache key, fixes performance issue
2019-09-06 18:59:05 +08:00
Louis Pearson
57fe89e5c8
Fix warnings
2019-09-06 04:25:17 -06:00
scott-c
bc1ccfc99b
Fix first person weapon visible while not wielding
2019-09-06 18:22:26 +08:00
Louis Pearson
2bca20cf69
Get sound effects working
2019-09-05 03:08:09 -06:00
Louis Pearson
ad3bd0b2ce
Add footstep sounds, implement crude footstep sounding
...
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
Louis Pearson
41cd20aaf8
Add play_music call to audiofrontend
2019-09-05 03:08:09 -06:00
Louis Pearson
447cfec19f
Add support for fading sounds
2019-09-05 03:08:09 -06:00
Louis Pearson
9dc1f8f549
Revamp AudioFrontend
...
audio::base had a lot of unnescessary abstractions and constructs.
The current code simplifies the API in a way that makes sense and
that will allow sound effects and fading to be added in an incremental
way.
2019-09-05 03:08:09 -06:00
scott-c
5fd4f00012
Add first person models
2019-09-04 22:05:59 +08:00
Imbris
074eee06e6
Add pants coloring, chest and pants sliders
2019-09-03 23:06:06 -04:00