Joshua Yanovski
10245e0c1b
Merge more models into one mesh than we did previously.
2020-08-15 21:15:02 +02:00
Joshua Yanovski
3155c31e66
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-13 22:35:22 +02:00
Joshua Yanovski
7204cc8a7a
Fix not yet done NPC animations.
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This forces them all to be the idle animation if not specified.
This fixes issues where you'd have giant NPCs in water.
2020-08-13 22:34:43 +02:00
Joshua Yanovski
bc83360f2a
Try to fix some bugs:
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- Z fighting with LOD terrain and water.
- Audio SFX not playing.
2020-08-13 19:37:51 +02:00
Marcel
3c199280e8
Merge branch 'netfix4' into 'master'
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Fix a isse that might occur when a participant is dropped while the remote...
See merge request veloren/veloren!1290
2020-08-13 11:31:42 +00:00
Marcel Märtens
e618eeb386
Fix a isse that might occur when a participant is dropped while the remote wants to open a Stream and we get some bad time condition.
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increase the slowlorris timeout. for some reason it seems to trigger alot more often since commit: `75c1d440` but i have no idea why.
My guess would be that the initial sync now sends way more data which slows down TCP to be > 10ms and trigger. Note: the fix might cause small lags when slow people try to connect to the server
2020-08-13 12:06:53 +02:00
Joshua Yanovski
1fd104aa60
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-13 12:02:31 +02:00
Marcel
7c2c392a3a
Merge branch 'imbris/par-physics' into 'master'
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Improve physics perf
See merge request veloren/veloren!1289
2020-08-13 09:43:52 +00:00
Marcel
f4e8b09ce6
Merge branch 'fix690' into 'master'
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fix #690
Closes #690
See merge request veloren/veloren!1283
2020-08-13 09:17:58 +00:00
Marcel Märtens
b8234217af
fix #690
2020-08-13 10:41:34 +02:00
Imbris
a763bbe73c
Improve the perf of the physics system using par_join as well as removing the trait object closure to allow for the compiler to perform more optimizations
2020-08-13 04:32:05 -04:00
Joshua Yanovski
862df3c997
Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
2020-08-13 05:52:56 +02:00
Joshua Barretto
75c1d44010
Merge branch 'zesterer/worldsim' into 'master'
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World simulation, generation, and pathfinding improvements (including castles and caves)
See merge request veloren/veloren!1282
2020-08-12 21:40:56 +00:00
Monty Marz
f3ef376001
Merge branch 'pfau/fix_missing_soundfile' into 'master'
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Fix wrong soundfile path
See merge request veloren/veloren!1287
2020-08-12 21:13:03 +00:00
Joshua Yanovski
0a4218ed9d
Fix particle depth.
2020-08-12 22:27:14 +02:00
Joshua Barretto
e3cab272c3
Fixed floating sprites in towns, clippy fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
50a85853e3
Fmt and clippy lints fixes
2020-08-12 21:16:14 +01:00
Joshua Barretto
9cefaaa7af
Improved spawn rates of castles and cave monsters
2020-08-12 21:16:14 +01:00
Joshua Barretto
85ed5ad356
Updated changelog, cleaned up warnings, minor fixes
2020-08-12 21:16:11 +01:00
Joshua Barretto
15b1717295
Added decals to towns
2020-08-12 21:15:53 +01:00
Joshua Barretto
6992194ad4
Better surface swimming, no underwater sprites
2020-08-12 21:15:53 +01:00
Monty Marz
c1b07465cf
added grass sprites
2020-08-12 21:15:53 +01:00
Joshua Barretto
6633298722
Added terrain scatter densities
2020-08-12 21:15:53 +01:00
Joshua Barretto
9329b4ce55
Added monsters to caves
2020-08-12 21:15:53 +01:00
Joshua Barretto
d7ccb28ea7
Pathfinding improvements
2020-08-12 21:15:53 +01:00
Joshua Barretto
d48ed42fda
Prevented NPCs running gleefully off cliffs without a second thought
2020-08-12 21:15:53 +01:00
Pfauenauge
ee83479748
drop gate parts
2020-08-12 21:15:53 +01:00
Joshua Barretto
a966841c5a
Castle and cave tweaks
2020-08-12 21:15:53 +01:00
Joshua Barretto
dfecf0dad6
Massively improved pathfinding reliability
2020-08-12 21:15:53 +01:00
Joshua Barretto
9bb10a6d00
Various improvements to castles, dungeons and more
2020-08-12 21:15:53 +01:00
Joshua Barretto
0bad704719
Made agents flee
2020-08-12 21:15:53 +01:00
Joshua Barretto
c8ae5163b3
Added stalagtites
2020-08-12 21:15:53 +01:00
Joshua Barretto
c547cdd72c
Fixed castle bug, better field RNG
2020-08-12 21:15:53 +01:00
Joshua Barretto
41229b4665
Added large caves, cave scatter, removed old caves
2020-08-12 21:15:53 +01:00
Joshua Barretto
10757d0325
Added experimental worldgen caves
2020-08-12 21:15:52 +01:00
Joshua Barretto
a9126f7e25
Simulation improvements, removed block glows
2020-08-12 21:15:52 +01:00
Joshua Barretto
cb660f47bb
Added waypoint to dungeon staircases
2020-08-12 21:15:52 +01:00
Joshua Barretto
1763693f5f
Added labour value to economy, castle improvements
2020-08-12 21:15:52 +01:00
Joshua Barretto
bdb39b8e7f
Better castle variation, improved paths, multi-storey houses
2020-08-12 21:15:52 +01:00
Joshua Barretto
6a41f6aa88
Lowered path priority
2020-08-12 21:15:52 +01:00
Joshua Barretto
41916d4594
Better castles, initial light prop for lit objects
2020-08-12 21:15:52 +01:00
WelshPixie
568a3e375e
fixed sprite rotations
2020-08-12 21:15:52 +01:00
Joshua Barretto
6c3c941a49
Fixed client API
2020-08-12 21:15:52 +01:00
Joshua Barretto
b27a65fd0f
Castle improvements
2020-08-12 21:15:52 +01:00
Joshua Barretto
d6cdb0c433
Began adding castles
2020-08-12 21:15:52 +01:00
Joshua Barretto
1f4cec773b
Added make_block command
2020-08-12 21:15:52 +01:00
Joshua Barretto
f21a50e393
Added forts to towns, began better economy sim
2020-08-12 21:15:52 +01:00
Joshua Barretto
ae8195fac9
Added simple keeps
2020-08-12 21:15:52 +01:00
Monty Marz
0a4b763a6a
fix wrong filepath
2020-08-12 22:07:37 +02:00
Marcel
f3ea67510d
Merge branch 'yusdacra/nix-dependency-updates' into 'master'
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nix: regenerate Cargo.nix and update niv dependencies
See merge request veloren/veloren!1245
2020-08-12 19:04:30 +00:00