Commit Graph

2901 Commits

Author SHA1 Message Date
Isse
1071fd0bca entity targets 2023-11-22 22:40:56 +01:00
Isse
456c0ad3e8 Merge branch 'isse/rtsim-vehicles' into 'master'
Unify RTSim vehicles and NPCs

See merge request veloren/veloren!4168
2023-11-22 14:53:58 +00:00
Sam
4e0e94b5c6 Removed spin melee character state 2023-11-16 19:17:38 -05:00
Isse
e0e7fe499d despawn with volume mount 2023-11-15 11:58:26 +01:00
Isse
7856aac713 Remove dead code and factor out into Dir::random_2d 2023-11-15 11:58:26 +01:00
Isse
e0dbba0279 clippy fixes 2023-11-15 11:58:26 +01:00
Isse
7fd255ec6c bug fixes and airships land at airship stations 2023-11-15 11:58:26 +01:00
Isse
1f195fd848 Make vehicles npcs and npc uid used in rtsim commands 2023-11-15 11:58:26 +01:00
Maxicarlos08
17904d9387 crit_power -> precise_power 2023-11-14 18:07:01 -05:00
Sam
d3b3bca621 Added precision 2023-11-14 18:06:59 -05:00
Sam
62464dbe11 Removed crit chance stat 2023-11-14 18:06:58 -05:00
Samuel Keiffer
fdb28ec2dd Merge branch 'sam/buff-maps' into 'master'
Changed buffs from using hash maps to an enum map and a slot map.

See merge request veloren/veloren!4182
2023-11-14 01:49:49 +00:00
Sam
a4df3f8ad5 Split action state into two sets of state, one each for combat and behavior. 2023-11-12 12:45:03 -05:00
Sam
3f19c61426 Changed buffs from using hash maps to an enum map and a slot map. 2023-11-12 12:37:28 -05:00
Christof Petig
e7e4c20445 fix test and code quality 2023-11-07 22:54:19 +01:00
Christof Petig
2fbdf42360 support adding kits, presets and resource experience by plugins 2023-11-07 20:24:13 +01:00
Joshua Barretto
4adfb95c9b Fixed tether dimension 2023-10-21 13:51:42 +01:00
Joshua Barretto
7589774967 Renamed tether renderer to rope, fixed tether lengths 2023-10-21 13:51:42 +01:00
Joshua Barretto
879a28fbb6 Fixed warnings 2023-10-21 13:51:41 +01:00
Joshua Barretto
deca7ae258 Finished adding tether graphics 2023-10-21 13:51:40 +01:00
Joshua Barretto
1ac1c900c9 Improved commands, fixed tether orientation 2023-10-21 13:49:04 +01:00
Joshua Barretto
a01739af20 Better tethering physics 2023-10-21 13:49:04 +01:00
Joshua Barretto
5a41d7e33e Added cart, notion of rolling resistance (hacky) 2023-10-21 13:49:04 +01:00
Joshua Barretto
9aa757cd09 Added basic tethering 2023-10-21 13:49:04 +01:00
maxicarlos08
ff5b485dbc
fix panic in /reload_chunks if the terrain persistence feature was enabled but disabled in the settings 2023-10-20 00:04:16 +02:00
Marcel Märtens
360cc4a4b7 Move most of the locking work to a seperate tokio spawn thread 2023-10-18 10:08:48 +02:00
Marcel Märtens
adeab73876 move whole webserver to server-cli 2023-10-18 09:35:40 +02:00
Marcel Märtens
38f4b8b644 There is no way to moderate ChatMessages not send in global chat. For this way we might investigate in a different approach.
The Gameserver returning the latest chat messages via a REST api (protected by a password in settings).
A central service can then scrape this endpoint and make it accessable to moderators.

We need to make sure to log which moderator sees which messages, especially when whispered. to be sure we might also limit the holding period to a week
2023-10-18 09:35:40 +02:00
Maxicarlos08
0da10c1dfc
Run terrain persistence before /reload_chunks 2023-10-16 18:39:41 +02:00
Maxicarlos08
c8350d0654
airship fix attempt #521 2023-10-16 16:53:33 +02:00
Sam
ef5e37a64d Converted beam system from spherical shell wedges to quadratic beziers 2023-10-14 21:46:28 -04:00
Isse
472b996c8e Merge branch 'isse/shader-fp-fixes' into 'master'
Shader floating point fixes

See merge request veloren/veloren!4120
2023-10-11 23:04:33 +00:00
maxicarlos08
8a5f237e9c Frost gigas tweaks 2023-10-08 11:35:01 +00:00
Isse
d638215b88 rename TrueTime to ProgramTime and don't share it 2023-10-07 19:53:55 +02:00
Isse
a152e4dfb4 time-proof usages of tick 2023-10-07 19:53:55 +02:00
Isse
6b31ffea3e attempt to fix timeout with high timescale 2023-10-07 19:53:55 +02:00
Marcel Märtens
8e95cb944d cargo fmt after updating new toolchain 2023-10-06 09:13:01 +02:00
Marcel Märtens
631f3ab8ee fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support 2023-10-05 23:23:27 +02:00
Marcel Märtens
882a8d104c Revert "extended clippy from quality.sh"
This reverts commit 30ebb7f2edcf299e4886aa7de6573ef54353a8dd.
2023-10-05 22:00:49 +02:00
Marcel Märtens
df03c92741 extended clippy from quality.sh 2023-10-05 22:00:49 +02:00
Marcel Märtens
394c8892bb update toolchain to nightly-2023-09-28 2023-10-05 22:00:48 +02:00
Imbris
63b001959e Merge branch 'crabman/loading-status' into 'master'
Add status updates to the loading screen

See merge request veloren/veloren!4119
2023-10-03 14:35:53 +00:00
flo666
445c49bd4b
large_bird: incr. sight_dist, decr. travel_speed, decr. flying_alt in attack 2023-10-02 22:44:41 +02:00
Maxicarlos08
58a379ee47
limit range of npc interactions 2023-10-02 22:44:32 +02:00
Maxicarlos08
7734b653e7
replace all uses of Arc<> with references 2023-10-02 16:52:41 +02:00
Maxicarlos08
8116e5be2c
Allow other behavior nodes to run on failed interaction 2023-10-02 16:22:46 +02:00
Maxicarlos08
99d95ad105
add physics system dependency to RtSim
This previously caused a bug where the position of rtsim vehicles was
one tick behind causing airships to be loaded once more when being
unloaded after leaving the view distance of a player.

For more context view the comment removed in the previous commit.
2023-09-30 14:13:12 +02:00
Maxicarlos08
d4427832f0
Update rtsim vehicle position on unload 2023-09-30 14:12:27 +02:00
Maxicarlos08
9ababec625
fix UI issues & cleanup 2023-09-29 23:30:44 +02:00
Maxicarlos08
66f6b81575
singleplayer server initialization status 2023-09-29 23:30:14 +02:00