Commit Graph

589 Commits

Author SHA1 Message Date
d82ec6715a Item icons, chests and more 2019-10-09 19:28:05 +00:00
45f756343d fix: blocking now ends in wielded
This makes blocking more viable because while blocking you can wait for
the enemy to attack and then quickly exit the block and attack yourself.
2019-10-08 21:19:48 +02:00
095e66fc01 fix: tweek hp 2019-10-08 20:36:46 +02:00
051a964798 fix: server side fall damage
This avoids flickering health
2019-10-08 18:55:30 +02:00
b20cf6c62b fix: set minimum speed for fall damage and balance it 2019-10-08 18:55:30 +02:00
4e87f125a2 fix: fix level and health distribution 2019-10-08 18:12:08 +02:00
2171e77fe5 Fixed block snapping ground clip 2019-10-08 12:21:05 +01:00
b3862278af Help window, UI fixes, asset fixes 2019-10-06 19:19:08 +00:00
182b98081b feat(bow): arrows despawn after some time 2019-10-06 19:32:46 +02:00
aa556ba4b3 feat(env): added DISABLE_GIT_LFS_CHECK 2019-10-06 07:33:24 +02:00
f3787879d3 fix(bow): adds bow icon art 2019-10-05 21:51:08 +00:00
2fc4a8d9aa fix(exp): crash when gaining many levels at once 2019-10-05 17:37:10 +02:00
09429b45d1 Make /adminify admin-only and /waypoint free 2019-10-05 17:37:10 +02:00
9e10c8b700 Make enemies spawn with different levels 2019-10-05 17:37:09 +02:00
460a494e77 fix(bow): Don't remove vel and use sticky component instead 2019-10-04 21:30:13 +02:00
f1c4e7040a rebase fix 2019-10-04 21:02:45 +02:00
d876215012 feat(combat): melee combat damage depends on power of the weapon
Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
2019-10-04 21:02:44 +02:00
ba3db852f7 feat(bow): make arrows stick to walls 2019-10-04 21:02:44 +02:00
fc97c27b65 feat(bow): sticky arrows 2019-10-04 21:02:43 +02:00
575f7da64d feat(bow): Client side prediction 2019-10-04 21:02:43 +02:00
fe17b4952c Remove warnings 2019-10-04 21:02:42 +02:00
ab634f1d21 Reuse combat code 2019-10-04 21:02:41 +02:00
2ba143a514 Make arrows deal damage 2019-10-04 21:02:41 +02:00
e3c02f8ac1 Allow projectiles to react to triggers 2019-10-04 21:02:40 +02:00
d46f1e1859 Initial bow & arrow implementation 2019-10-04 21:02:39 +02:00
4c1eba1f3e Assets update, aesthetics, minor fixes 2019-10-04 18:27:12 +00:00
e8340d88af Increase max bytes per chat message 2019-10-04 16:14:54 +02:00
6e4d556073 Add max chat message length
Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215)
2019-10-04 16:14:54 +02:00
35b9040a6f Removed now stable feature 2019-10-03 17:28:17 -04:00
03bf74f414 Updated toolchain version and a bunch of deps. 2019-10-03 17:19:22 -04:00
27f3bebe40 Char overhaul and asset update 2019-10-02 10:05:17 +00:00
83b5ca3335 Higher level cache abstraction 2019-10-01 02:10:28 -04:00
89a1c45ac7 Cache most recent chunk access in terrain meshing 2019-10-01 02:10:28 -04:00
11a022abb3 Better stepping sounds (and minor voxel model fixes) 2019-09-27 16:04:22 +00:00
bdf74cf151 Fixed typo 2019-09-26 14:03:41 +01:00
a6d5b82ef5 Prevented pickups with full inventory 2019-09-26 00:15:07 +01:00
a2758b091c Added flower and grass items 2019-09-26 00:15:07 +01:00
dff67e1c41 Added block collection, improved controls for it 2019-09-26 00:15:07 +01:00
e22fe81a2f Added velorite 2019-09-26 00:15:07 +01:00
f57c2ec453 Made consumable items have an effect, better damage animation 2019-09-26 00:15:07 +01:00
a961a267f1 Added apple and mushroom collection 2019-09-26 00:15:07 +01:00
d745acc948 Floodfill shadows, smooth shadow lighting 2019-09-26 00:15:07 +01:00
9ce9251a17 Formatted code. 2019-09-24 11:56:19 +02:00
3db0b2946d Added some tests. 2019-09-24 11:36:35 +02:00
7e768b84e4 Fast powf for sgrb. 2019-09-24 11:05:01 +02:00
3a0131306f Character assets Part 1 2019-09-18 16:46:12 +00:00
b4ad76372b Allow canceling chunk generation.
Currently we only do this when no players are in range of the chunk.  We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.

We now check an atomic flag for every column sample in a chunk.  We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-09-16 03:41:33 +02:00
51718c32a6 Bugfix: DefaultPosIterator now starts at lower_bound
Previosly the first iteration was skipped.
2019-09-11 01:48:28 +02:00
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
58b0b49dfe adjust metrics to rebased Chunks 2019-09-09 10:47:40 +02:00