d82ec6715a
Item icons, chests and more
2019-10-09 19:28:05 +00:00
45f756343d
fix: blocking now ends in wielded
...
This makes blocking more viable because while blocking you can wait for
the enemy to attack and then quickly exit the block and attack yourself.
2019-10-08 21:19:48 +02:00
095e66fc01
fix: tweek hp
2019-10-08 20:36:46 +02:00
051a964798
fix: server side fall damage
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This avoids flickering health
2019-10-08 18:55:30 +02:00
b20cf6c62b
fix: set minimum speed for fall damage and balance it
2019-10-08 18:55:30 +02:00
4e87f125a2
fix: fix level and health distribution
2019-10-08 18:12:08 +02:00
2171e77fe5
Fixed block snapping ground clip
2019-10-08 12:21:05 +01:00
b3862278af
Help window, UI fixes, asset fixes
2019-10-06 19:19:08 +00:00
182b98081b
feat(bow): arrows despawn after some time
2019-10-06 19:32:46 +02:00
aa556ba4b3
feat(env): added DISABLE_GIT_LFS_CHECK
2019-10-06 07:33:24 +02:00
f3787879d3
fix(bow): adds bow icon art
2019-10-05 21:51:08 +00:00
2fc4a8d9aa
fix(exp): crash when gaining many levels at once
2019-10-05 17:37:10 +02:00
09429b45d1
Make /adminify admin-only and /waypoint free
2019-10-05 17:37:10 +02:00
9e10c8b700
Make enemies spawn with different levels
2019-10-05 17:37:09 +02:00
460a494e77
fix(bow): Don't remove vel and use sticky component instead
2019-10-04 21:30:13 +02:00
f1c4e7040a
rebase fix
2019-10-04 21:02:45 +02:00
d876215012
feat(combat): melee combat damage depends on power of the weapon
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Normal NPCs have a weapon of power 5 so they do 5 damage if the attack
is not blocked. Bosses and players have power 10.
2019-10-04 21:02:44 +02:00
ba3db852f7
feat(bow): make arrows stick to walls
2019-10-04 21:02:44 +02:00
fc97c27b65
feat(bow): sticky arrows
2019-10-04 21:02:43 +02:00
575f7da64d
feat(bow): Client side prediction
2019-10-04 21:02:43 +02:00
fe17b4952c
Remove warnings
2019-10-04 21:02:42 +02:00
ab634f1d21
Reuse combat code
2019-10-04 21:02:41 +02:00
2ba143a514
Make arrows deal damage
2019-10-04 21:02:41 +02:00
e3c02f8ac1
Allow projectiles to react to triggers
2019-10-04 21:02:40 +02:00
d46f1e1859
Initial bow & arrow implementation
2019-10-04 21:02:39 +02:00
4c1eba1f3e
Assets update, aesthetics, minor fixes
2019-10-04 18:27:12 +00:00
e8340d88af
Increase max bytes per chat message
2019-10-04 16:14:54 +02:00
6e4d556073
Add max chat message length
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Fixes #115
Credit to @scorpion9979 for the previous implementation (https://gitlab.com/veloren/veloren/merge_requests/215 )
2019-10-04 16:14:54 +02:00
35b9040a6f
Removed now stable feature
2019-10-03 17:28:17 -04:00
03bf74f414
Updated toolchain version and a bunch of deps.
2019-10-03 17:19:22 -04:00
27f3bebe40
Char overhaul and asset update
2019-10-02 10:05:17 +00:00
83b5ca3335
Higher level cache abstraction
2019-10-01 02:10:28 -04:00
89a1c45ac7
Cache most recent chunk access in terrain meshing
2019-10-01 02:10:28 -04:00
11a022abb3
Better stepping sounds (and minor voxel model fixes)
2019-09-27 16:04:22 +00:00
bdf74cf151
Fixed typo
2019-09-26 14:03:41 +01:00
a6d5b82ef5
Prevented pickups with full inventory
2019-09-26 00:15:07 +01:00
a2758b091c
Added flower and grass items
2019-09-26 00:15:07 +01:00
dff67e1c41
Added block collection, improved controls for it
2019-09-26 00:15:07 +01:00
e22fe81a2f
Added velorite
2019-09-26 00:15:07 +01:00
f57c2ec453
Made consumable items have an effect, better damage animation
2019-09-26 00:15:07 +01:00
a961a267f1
Added apple and mushroom collection
2019-09-26 00:15:07 +01:00
d745acc948
Floodfill shadows, smooth shadow lighting
2019-09-26 00:15:07 +01:00
9ce9251a17
Formatted code.
2019-09-24 11:56:19 +02:00
3db0b2946d
Added some tests.
2019-09-24 11:36:35 +02:00
7e768b84e4
Fast powf for sgrb.
2019-09-24 11:05:01 +02:00
3a0131306f
Character assets Part 1
2019-09-18 16:46:12 +00:00
b4ad76372b
Allow canceling chunk generation.
...
Currently we only do this when no players are in range of the chunk. We
also send the first client who posted the chunk a message indicating
that it's canceled, the hope being that this will be a performance win
in single player mode since you don't have to wait three seconds to
realize that the server won't generate the chunk for you.
We now check an atomic flag for every column sample in a chunk. We
could probably do this less frequently, but since it's a relaxed load it
has essentially no performance impact on Intel architectures.
2019-09-16 03:41:33 +02:00
51718c32a6
Bugfix: DefaultPosIterator now starts at lower_bound
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Previosly the first iteration was skipped.
2019-09-11 01:48:28 +02:00
3f2e22f039
Exponential interpolation for linear damping
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With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
58b0b49dfe
adjust metrics to rebased Chunks
2019-09-09 10:47:40 +02:00