Commit Graph

589 Commits

Author SHA1 Message Date
082ccd7c46 Avoid right-ward shift 2019-08-30 22:32:47 +02:00
7e66fe792d Return the item again if slot was not wrong 2019-08-30 21:03:49 +02:00
952ec35857 Remove warnings 2019-08-29 19:54:53 +02:00
512d2d9a8e Rename Teleport to Boost 2019-08-29 19:44:30 +02:00
075827698f Use RMB to boost away again 2019-08-29 19:44:30 +02:00
6e1c78e5d5 Add debug mode item giving speed boost in look_dir on click 2019-08-29 19:44:28 +02:00
155605841b Use comp::Stats to store Equipment, make char weapon selection work 2019-08-29 19:44:28 +02:00
9844e95e5f common: Stop abusing wild animals for bit shifts 2019-08-29 18:06:52 +02:00
be71aea20b Changed exp type from f64 to u32 and altered exp calculations and function signatures to adhere to the new types
Signed-off-by: Yashas Lokesh <yashas.lokesh@gmail.com>
2019-08-27 22:33:14 +00:00
b725b0e9ea End rolling when player is in the air 2019-08-27 11:06:55 +02:00
74677784c0 Add attack buildup duration (Delay before hit) 2019-08-27 11:06:54 +02:00
72564cf8b4 Make action durations constants 2019-08-27 11:06:54 +02:00
869535e5a2 Rename tool strength/damage to power 2019-08-26 20:05:13 +02:00
a7747fe965 Simplify code 2019-08-26 13:12:45 +02:00
c4879307af Update to github vek repo 2019-08-26 13:12:45 +02:00
b89bfcbfc1 Remove unnecessary map 2019-08-26 13:12:44 +02:00
08fa6a3414 Prevent problems with no vel while rolling in the future 2019-08-26 13:12:44 +02:00
c278ac9927 Add todo making glide an ability/item 2019-08-26 13:12:44 +02:00
98f8196a16 Put combat related values into constants 2019-08-26 13:12:43 +02:00
05f2f168fd Make falldamage local, don't use force update for local, cleanup 2019-08-26 13:12:43 +02:00
eb34e5bb27 fmt 2019-08-26 13:12:43 +02:00
b96557d012 Fix roll from cliff bug 2019-08-26 13:12:42 +02:00
a715a84ea7 Implement unstoppable rolling 2019-08-26 13:12:42 +02:00
01410569a4 Use look_dir when blocking 2019-08-26 13:12:41 +02:00
3258fa3a3c Add basis for projectiles
But we have no controller action to spawn them yet
2019-08-26 13:12:41 +02:00
814e858720 Split Events in ServerEvent and LocalEvent 2019-08-26 13:12:41 +02:00
75368dbac1 Remove dbg 2019-08-26 13:12:40 +02:00
62745c4cad Only use look_dir for ori when wielded or attacking 2019-08-26 13:12:40 +02:00
295969517c Improve combat range 2019-08-26 13:12:40 +02:00
b826edf6e8 Make aiming 2D 2019-08-26 13:12:39 +02:00
0912de2a26 Make aiming more precise 2019-08-26 13:12:38 +02:00
e90f95bc75 Look in the direction of the camera 2019-08-26 13:12:38 +02:00
39bd888a7c idle block animation 2019-08-26 13:12:38 +02:00
e7c61c30cc Block when pressing right click while looking at the attacker 2019-08-26 13:12:37 +02:00
e42ffb362a Remove unnecessary components 2019-08-26 13:12:37 +02:00
b748c1a6e5 Make gliding the error animation 2019-08-26 13:12:37 +02:00
0bb70d8182 Fix water 2019-08-26 13:12:36 +02:00
5ab03abbdd Remove animation warnings 2019-08-26 13:12:36 +02:00
799c73d43a Fix characterstate in movement.rs, not phys.rs 2019-08-26 13:12:35 +02:00
808467c616 Reset controller after each tick 2019-08-26 13:12:35 +02:00
4d6a32e00f Allow non player entites to be removed again 2019-08-26 13:12:35 +02:00
90c81b4759 Reset controller after each tick 2019-08-26 13:12:34 +02:00
5d5ccd7b99 Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
840e2cbfbf Build script: check if git-lfs works 2019-08-22 19:18:47 +02:00
d9854ad682 Merge branch 'zesterer/instancing' into 'master'
Instancing (block sprites)

See merge request veloren/veloren!450
2019-08-22 11:10:57 +00:00
c6b2303890 Fix wielding jump issue 2019-08-21 20:34:21 +03:00
fade04d44e Pfauenauge/plants grass 2019-08-21 17:22:05 +00:00
c40e15f070 Fix velocity when stuck 2019-08-21 20:17:19 +03:00
5f09ab3a4f Added multiple sprite block kind support 2019-08-20 00:31:11 +01:00
b31cca4bb3 Added wheat and sprite rendering 2019-08-19 21:09:35 +01:00