timokoesters
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d5db1f6ca0
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Add dash ability to sword M2
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2020-03-16 16:34:53 +01:00 |
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timokoesters
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81591fcaf7
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Make npcs attack again
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2020-03-16 14:27:52 +01:00 |
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timokoesters
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1279f70184
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Add shield item
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2020-03-16 13:40:14 +01:00 |
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timokoesters
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87acc01d48
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Readd ranged and debug boost. Add bouncing while running in first person
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2020-03-16 12:32:57 +01:00 |
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timokoesters
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1f78344d6f
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Move equipment from loadout into body
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2020-03-15 19:44:47 +01:00 |
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Joshua Barretto
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e20feeeb0c
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Added armour items and equipping of armour
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2020-03-15 16:42:09 +01:00 |
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timokoesters
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598a4c6cbb
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Add loadout struct for info on weapon configurations
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2020-03-14 22:33:20 +01:00 |
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AdamWhitehurst
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6fc94c22ba
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Update timed combo, add CharacerBehavior trait
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2020-03-14 12:50:07 -06:00 |
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jshipsey
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bce9d4c24f
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animation corrections
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2020-03-08 17:02:25 -04:00 |
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Adam Whitehurst
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54a7112ad9
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resolve conflicts merging master -> clientstates
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2020-03-07 12:49:48 -08:00 |
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Adam Whitehurst
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096d3b691e
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Merge master
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2020-03-07 12:49:15 -08:00 |
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Adam Whitehurst
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b1d1299fe6
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Clean up character states
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2020-03-07 10:15:02 -08:00 |
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Imbris
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4a0c474be1
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Remove Client dependency from Scene types and audio managers, add an
example for using voxygen as a library to renderer images of characters
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2020-03-05 23:12:51 -05:00 |
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Justin Shipsey
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86e15695fc
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weapon control bone
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2020-03-05 14:02:11 +00:00 |
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timokoesters
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2fa902270e
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fix: block
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2020-02-24 18:10:42 +01:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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timokoesters
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aa52c6fd4f
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fix: jumping and attacking
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2020-02-03 17:03:52 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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timokoesters
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76dfac7366
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fix: rolling
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2020-01-27 18:32:05 +01:00 |
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Treeco
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6bcab1e89b
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Fixed lag caused when turning the camera with large entity counts
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2020-01-26 20:04:56 +00:00 |
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Joshua Barretto
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d04a595b3f
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Made waypoints work, added waypoint spawning
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2020-01-26 12:52:28 +00:00 |
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Joshua Barretto
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11193a692a
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Better neutral AI, initial waypoint objects
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2020-01-26 12:52:28 +00:00 |
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Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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timokoesters
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6515daddce
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fixes
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2020-01-24 16:57:24 +01:00 |
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timokoesters
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7b558b4542
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refactor: combine actionstate and movestate
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2020-01-21 23:54:59 +01:00 |
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Adam Whitehurst
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d82e93b39f
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Merge master and build
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2020-01-16 05:27:30 -08:00 |
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Imbris
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2b4d4aa480
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Merge branch 'yusdacra/tweaks' into 'master'
Fixes minor issues with frustum culling
See merge request veloren/veloren!712
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2020-01-11 16:36:51 +00:00 |
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Monty Marz
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851d7858e6
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Scrolling Combat Text (SCT)
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2020-01-10 00:33:38 +00:00 |
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Yusuf Bera Ertan
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127f8fb72b
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Fix lpindex not being updated for culled objects, and don't
recalculate frustum for every entity
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2020-01-09 22:22:06 +03:00 |
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AdamWhitehurst
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de36e75264
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Fix imports, update matches
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2020-01-08 11:31:42 -08:00 |
|
Yusuf Bera Ertan
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4a0a2d5229
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Cargo fmt
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2020-01-08 20:09:54 +03:00 |
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Yusuf Bera Ertan
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24013f1a32
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Use treeculler crate
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2020-01-07 19:40:06 +03:00 |
|
Yusuf Bera Ertan
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0b67dad4a5
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Fix figure visible value not updating
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2020-01-07 18:46:37 +03:00 |
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Yusuf Bera Ertan
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31d18b3381
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Use temporal coherence for figure frustum culling, don't process figures if they are not in view frustum
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2020-01-07 18:46:22 +03:00 |
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Yusuf Bera Ertan
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c19c222a90
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Use temporal coherence for chunk frustum culling
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2020-01-07 18:46:09 +03:00 |
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Yusuf Bera Ertan
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e32153e980
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Improve frustum culling by using AABBs, add related debug information
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2020-01-07 18:44:33 +03:00 |
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Joshua Barretto
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cfbf69ae89
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Made rolling less slippy, added tilt
|
2019-12-30 15:16:21 +00:00 |
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AdamWhitehurst
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ba7ca785f6
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Successful build
|
2019-12-30 05:56:42 -08:00 |
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AdamWhitehurst
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8e0317e03d
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refactor states to handle update logic
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2019-12-26 06:43:59 -08:00 |
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AdamWhitehurst
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c2ceabea0e
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finish movment states handle() fn logic
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2019-12-22 08:08:48 -08:00 |
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AdamWhitehurst
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1ab09220b0
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Rudimentary Stand State handle() move
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2019-12-21 07:57:15 -08:00 |
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Imbris
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d341073a44
|
Upgrade to specs 0.15.1
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2019-12-20 22:48:14 -05:00 |
|
Adam Whitehurst
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20575e0aab
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Update controller
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2019-12-09 14:45:10 +00:00 |
|
Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
|
2019-12-03 06:30:08 +00:00 |
|
Songtronix
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bdcea57201
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feat(log): add date to log file
|
2019-11-22 19:12:58 +01:00 |
|
Adam Whitehurst
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64a0d8d91f
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Make character anims conditional by Tool held
|
2019-11-10 15:36:47 -08:00 |
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jshipsey
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12f83cf270
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rebase, small fixes
|
2019-10-25 22:20:38 -04:00 |
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jshipsey
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c5942dfcc9
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purged references to npckind from anim files, removed warnings
|
2019-10-25 21:50:14 -04:00 |
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jshipsey
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2b5fd372c5
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streamlined body part naming scheme, swapped quadruped to quadruped_small, rewrote mesh names to reflect body type instead of npckind. finally.
|
2019-10-25 21:50:14 -04:00 |
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jshipsey
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ada6142c1f
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added large bipeds, small birbs, small fish skeletons
|
2019-10-25 21:47:23 -04:00 |
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