Imbris
18044d142d
Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase
2021-04-25 08:14:00 -04:00
Synis
c8bbe2dc0f
Fix missing include
2021-04-25 08:14:00 -04:00
Imbris
9a189bf0c9
Cloud and sprite shader fixes after rebase
2021-04-25 08:14:00 -04:00
Imbris
349ff53c3c
Fix dx12 shader issues
2021-04-25 08:14:00 -04:00
Imbris
5df5f910c2
Implement screenshots
2021-04-25 08:14:00 -04:00
Imbris
f736c180b8
Try out using storage buffer for sprite vertices
2021-04-25 08:14:00 -04:00
Imbris
66ed2c704e
Fix bugs with sprite rendering
2021-04-25 08:14:00 -04:00
Imbris
29667df57e
Fix sprite vertex lookup, normalize sprite
...
normals in vert shader
2021-04-25 08:14:00 -04:00
Imbris
b0b724031e
Almost implement instance merging for sprites (validation error), rebase
...
fix
2021-04-25 08:14:00 -04:00
Imbris
ae8a5e0ca2
Start sprite refactor
2021-04-25 08:14:00 -04:00
Imbris
522eea0a74
Fix texture sampling syntax
2021-04-25 08:14:00 -04:00
Imbris
5de8099bd3
Switch to index rendering for most quad-like things
2021-04-25 08:14:00 -04:00
Imbris
923685d515
Add setting for the PresentMode
2021-04-25 08:14:00 -04:00
Imbris
2035664d62
fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU
2021-04-25 08:14:00 -04:00
Imbris
482f9780d9
Fix lod alt texture filtering
2021-04-25 08:14:00 -04:00
Imbris
4f901986da
Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
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vek functions for left, right, up, down, forward_rh, forward_lh
2021-04-25 08:14:00 -04:00
Joshua Yanovski
73621a45b1
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-04-25 08:14:00 -04:00
Joshua Yanovski
e5ef8b31ca
Fix point shadows.
2021-04-25 08:14:00 -04:00
Joshua Yanovski
697f63455a
More frustration with shadows.
2021-04-25 08:14:00 -04:00
Joshua Yanovski
7299746b1a
Various fixes for shadows.
2021-04-25 08:14:00 -04:00
Capucho
5317dc1af4
Fix the shadow drawing code
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Very poorly optimized
2021-04-25 08:14:00 -04:00
Capucho
42c8e2fece
Re enable sprite rendering
2021-04-25 08:14:00 -04:00
Imbris
68a64a1fb8
Fix clouds
2021-04-25 08:14:00 -04:00
Imbris
b41f5d5d9e
Fix flipping in post-processing stages and precompute the uv in those in the vert shader
2021-04-25 08:14:00 -04:00
Imbris
6c8978a513
Somewhat fix lod, prevent particles spamming new buffers when disabled
2021-04-25 08:14:00 -04:00
Imbris
b8a5e0e3b9
Add skybox
2021-04-25 08:14:00 -04:00
Capucho
a8cc322727
Reenable terrain rendering
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Refractor col lights
2021-04-25 08:14:00 -04:00
Capucho
3bdd25ec4c
Fix the orientation of the rendering
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Reenable the rendering of the player
2021-04-25 08:14:00 -04:00
Capucho
1f70b7d24d
Renable the figure and terrain drawing code (not working yet)
2021-04-25 08:13:59 -04:00
Capucho
b7d22c7971
Remove the depth buffer from the Third drawer
2021-04-25 08:13:19 -04:00
Capucho
c159346489
Shader fixes
2021-04-25 08:13:19 -04:00
Imbris
48b8ec5d49
Almost make clouds/postproccess run
2021-04-25 08:13:19 -04:00
Imbris
455082a7af
Render Ui
2021-04-25 08:12:52 -04:00
Imbris
0f569266aa
fixed validation errors when creating pipelines
2021-04-25 08:11:37 -04:00
Imbris
612e4fe823
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-04-25 08:11:37 -04:00
Snowram
8f54a0bf31
More phoenix AI work
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More phoenix AI work
2021-04-25 04:07:12 +02:00
James Melkonian
0cf7e7114f
Phoenix AI pass
2021-04-25 04:07:11 +02:00
Snowram
8cf8e51962
Phoenix npc + AI (WIP)
2021-04-25 04:07:11 +02:00
Snowram
ab26efa970
Improves bird_large anims
2021-04-25 04:07:09 +02:00
Snowram
fd177c9669
Breathe and stun anims
2021-04-25 02:14:50 +02:00
Snowram
eb98360183
Cockatrice bird_large conversion
2021-04-25 02:14:50 +02:00
Snowram
bc95484863
Swaps bird_small skeleton to a new bird_large
2021-04-25 02:14:49 +02:00
Ada Lovegirls
01c30868eb
Add option to load English string as fallback if string missing
2021-04-24 14:39:35 +00:00
Ben Wallis
c6205875ee
Merge branch 'xvar/server-version-check' into 'master'
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Added client/server version mismatch warnings
See merge request veloren/veloren!2184
2021-04-24 09:05:45 +00:00
Ben Wallis
2e08c2f76f
Added client/server version mismatch message when a network error is encountered during client init.
...
Added warning banner on character select when successfully connected to a server with a mismatched version.
2021-04-24 09:08:30 +01:00
holychowders
516f2fec4a
Fix grammatical error in NPC message
2021-04-23 22:43:37 -07:00
Illia Denysenko
4e7aba5b3f
update uk_UA localization
2021-04-23 21:30:46 +00:00
Nícolas Wildner
6188bb9e96
update pt_br 20210422
2021-04-23 01:00:41 +00:00
Monty Marz
b69eb61e7b
Add handles to lanterns, fix cooking pot scale
2021-04-22 17:12:07 +00:00
jshipsey
9d82b20891
remove 0.8, add snow's mixed_vel idea for other bodies
2021-04-22 00:04:39 -04:00