Commit Graph

1701 Commits

Author SHA1 Message Date
Imbris
18044d142d Comment out lod depth tweaks not designed for reverse depth, convert waves image to rgba before constructing a texture, misc fix after rebase 2021-04-25 08:14:00 -04:00
Synis
c8bbe2dc0f Fix missing include 2021-04-25 08:14:00 -04:00
Imbris
9a189bf0c9 Cloud and sprite shader fixes after rebase 2021-04-25 08:14:00 -04:00
Imbris
349ff53c3c Fix dx12 shader issues 2021-04-25 08:14:00 -04:00
Imbris
5df5f910c2 Implement screenshots 2021-04-25 08:14:00 -04:00
Imbris
f736c180b8 Try out using storage buffer for sprite vertices 2021-04-25 08:14:00 -04:00
Imbris
66ed2c704e Fix bugs with sprite rendering 2021-04-25 08:14:00 -04:00
Imbris
29667df57e Fix sprite vertex lookup, normalize sprite
normals in vert shader
2021-04-25 08:14:00 -04:00
Imbris
b0b724031e Almost implement instance merging for sprites (validation error), rebase
fix
2021-04-25 08:14:00 -04:00
Imbris
ae8a5e0ca2 Start sprite refactor 2021-04-25 08:14:00 -04:00
Imbris
522eea0a74 Fix texture sampling syntax 2021-04-25 08:14:00 -04:00
Imbris
5de8099bd3 Switch to index rendering for most quad-like things 2021-04-25 08:14:00 -04:00
Imbris
923685d515 Add setting for the PresentMode 2021-04-25 08:14:00 -04:00
Imbris
2035664d62 fix nametag depth culling as well as a tweak to maybe make the main menu not flicker on intel iGPU 2021-04-25 08:14:00 -04:00
Imbris
482f9780d9 Fix lod alt texture filtering 2021-04-25 08:14:00 -04:00
Imbris
4f901986da Remove wgpu patch/update wgpu, rebase fixes, remove use of deprecated
vek functions for left, right, up, down, forward_rh, forward_lh
2021-04-25 08:14:00 -04:00
Joshua Yanovski
73621a45b1 Inverse depth planes.
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625).  In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-04-25 08:14:00 -04:00
Joshua Yanovski
e5ef8b31ca Fix point shadows. 2021-04-25 08:14:00 -04:00
Joshua Yanovski
697f63455a More frustration with shadows. 2021-04-25 08:14:00 -04:00
Joshua Yanovski
7299746b1a Various fixes for shadows. 2021-04-25 08:14:00 -04:00
Capucho
5317dc1af4 Fix the shadow drawing code
Very poorly optimized
2021-04-25 08:14:00 -04:00
Capucho
42c8e2fece Re enable sprite rendering 2021-04-25 08:14:00 -04:00
Imbris
68a64a1fb8 Fix clouds 2021-04-25 08:14:00 -04:00
Imbris
b41f5d5d9e Fix flipping in post-processing stages and precompute the uv in those in the vert shader 2021-04-25 08:14:00 -04:00
Imbris
6c8978a513 Somewhat fix lod, prevent particles spamming new buffers when disabled 2021-04-25 08:14:00 -04:00
Imbris
b8a5e0e3b9 Add skybox 2021-04-25 08:14:00 -04:00
Capucho
a8cc322727 Reenable terrain rendering
Refractor col lights
2021-04-25 08:14:00 -04:00
Capucho
3bdd25ec4c Fix the orientation of the rendering
Reenable the rendering of the player
2021-04-25 08:14:00 -04:00
Capucho
1f70b7d24d Renable the figure and terrain drawing code (not working yet) 2021-04-25 08:13:59 -04:00
Capucho
b7d22c7971 Remove the depth buffer from the Third drawer 2021-04-25 08:13:19 -04:00
Capucho
c159346489 Shader fixes 2021-04-25 08:13:19 -04:00
Imbris
48b8ec5d49 Almost make clouds/postproccess run 2021-04-25 08:13:19 -04:00
Imbris
455082a7af Render Ui 2021-04-25 08:12:52 -04:00
Imbris
0f569266aa fixed validation errors when creating pipelines 2021-04-25 08:11:37 -04:00
Imbris
612e4fe823 Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders 2021-04-25 08:11:37 -04:00
Snowram
8f54a0bf31 More phoenix AI work
More phoenix AI work
2021-04-25 04:07:12 +02:00
James Melkonian
0cf7e7114f Phoenix AI pass 2021-04-25 04:07:11 +02:00
Snowram
8cf8e51962 Phoenix npc + AI (WIP) 2021-04-25 04:07:11 +02:00
Snowram
ab26efa970 Improves bird_large anims 2021-04-25 04:07:09 +02:00
Snowram
fd177c9669 Breathe and stun anims 2021-04-25 02:14:50 +02:00
Snowram
eb98360183 Cockatrice bird_large conversion 2021-04-25 02:14:50 +02:00
Snowram
bc95484863 Swaps bird_small skeleton to a new bird_large 2021-04-25 02:14:49 +02:00
Ada Lovegirls
01c30868eb Add option to load English string as fallback if string missing 2021-04-24 14:39:35 +00:00
Ben Wallis
c6205875ee Merge branch 'xvar/server-version-check' into 'master'
Added client/server version mismatch warnings

See merge request veloren/veloren!2184
2021-04-24 09:05:45 +00:00
Ben Wallis
2e08c2f76f Added client/server version mismatch message when a network error is encountered during client init.
Added warning banner on character select when successfully connected to a server with a mismatched version.
2021-04-24 09:08:30 +01:00
holychowders
516f2fec4a Fix grammatical error in NPC message 2021-04-23 22:43:37 -07:00
Illia Denysenko
4e7aba5b3f update uk_UA localization 2021-04-23 21:30:46 +00:00
Nícolas Wildner
6188bb9e96 update pt_br 20210422 2021-04-23 01:00:41 +00:00
Monty Marz
b69eb61e7b Add handles to lanterns, fix cooking pot scale 2021-04-22 17:12:07 +00:00
jshipsey
9d82b20891 remove 0.8, add snow's mixed_vel idea for other bodies 2021-04-22 00:04:39 -04:00