Joshua Yanovski
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618a18c998
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Adding shadows, greedy meshing, and more.
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2020-07-02 22:10:22 +02:00 |
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Joshua Yanovski
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560501df05
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Greedy messhing for shadows.
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2020-05-19 17:22:06 +02:00 |
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Joshua Yanovski
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04382dc286
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WIP: better graphics config, better LOD, shadow maps.
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2020-05-15 14:22:17 +02:00 |
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Joshua Yanovski
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dd74fa7e4a
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
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Joshua Yanovski
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4c6da3ed16
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Trying LOD noise.
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2020-04-27 00:13:10 +02:00 |
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Joshua Yanovski
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cc39e5734e
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More LOD fixes.
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2020-04-26 21:01:23 +02:00 |
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Joshua Yanovski
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8116b21c2e
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I like this coloring.
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2020-04-25 23:54:43 +02:00 |
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Joshua Yanovski
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e6f0a5a981
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Add atmospheric scattering.
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2020-04-24 16:12:20 +02:00 |
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Joshua Yanovski
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80c264abd1
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Lighting experiments.
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2020-04-13 00:29:59 +02:00 |
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Joshua Barretto
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5481df38fe
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Dynamically relocate LoD vertices to enhance details
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2020-02-24 11:22:50 +00:00 |
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Joshua Barretto
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255f450ae9
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Better LoD precision
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2020-02-23 16:53:17 +00:00 |
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Joshua Barretto
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3d027aebe8
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Better falloff
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2020-02-23 16:04:03 +00:00 |
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Joshua Barretto
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be775c9484
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Applied good ideas from experimental branch
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2020-02-23 15:30:45 +00:00 |
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Joshua Barretto
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58587b6854
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Minor fixes to LoD merging
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2020-02-21 16:15:13 +00:00 |
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Joshua Barretto
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7b42aebd70
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Capped LoD dragging
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2020-02-21 15:04:44 +00:00 |
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Joshua Barretto
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8aafc559f8
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Better blending between LoD and terrain border
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2020-02-21 14:54:37 +00:00 |
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Joshua Barretto
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edd3455d51
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Fixed LoD z depth, added sea level offset
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2020-02-21 14:40:19 +00:00 |
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Joshua Barretto
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2400786c13
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Use world map as LoD source
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2020-02-21 13:48:40 +00:00 |
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Joshua Barretto
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f6a200d0cb
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Improved long-range depth precision, removed unnecessary LoD polygons
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2020-02-21 11:12:02 +00:00 |
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Joshua Barretto
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63d1b2bb22
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Working LoD shader
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2020-02-21 11:12:02 +00:00 |
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Joshua Barretto
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f13d98ee3e
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LoD first attempt (stack overflow issue)
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2020-02-21 11:10:16 +00:00 |
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