Joshua Yanovski
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db1401a691
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Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes
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2020-07-07 19:34:17 +02:00 |
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Joshua Barretto
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30619771af
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Improved block picking
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2020-07-06 23:04:13 +01:00 |
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Joshua Yanovski
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618a18c998
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Adding shadows, greedy meshing, and more.
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2020-07-02 22:10:22 +02:00 |
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Joshua Yanovski
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560501df05
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Greedy messhing for shadows.
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2020-05-19 17:22:06 +02:00 |
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Joshua Yanovski
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a4d87e1875
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Shadow maps work for lantern.
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2020-05-17 05:59:00 +02:00 |
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Joshua Yanovski
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04382dc286
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WIP: better graphics config, better LOD, shadow maps.
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2020-05-15 14:22:17 +02:00 |
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Joshua Yanovski
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22ddbad3eb
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Minor shader fixes.
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2020-05-02 18:54:09 +02:00 |
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Joshua Yanovski
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dd74fa7e4a
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LOD shading closer to voxel shading.
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2020-05-01 22:58:55 +02:00 |
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Joshua Yanovski
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ef67bd58ba
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Experimental underwater lighting.
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2020-04-28 20:49:03 +02:00 |
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Joshua Yanovski
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48c93d2b41
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Brighter ambiance, darker LOD shadows.
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2020-04-27 14:01:43 +02:00 |
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Joshua Yanovski
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e0452e895c
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More proper HDR.
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2020-04-27 13:13:23 +02:00 |
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Joshua Yanovski
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cc39e5734e
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More LOD fixes.
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2020-04-26 21:01:23 +02:00 |
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Joshua Yanovski
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48a643955d
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Various fixes.
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2020-04-25 22:23:57 +02:00 |
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Joshua Yanovski
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44e4aad48d
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Merge remote-tracking branch 'origin/master' into sharp/small-fixes
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2020-04-25 02:01:04 +02:00 |
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Joshua Yanovski
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e6f0a5a981
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Add atmospheric scattering.
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2020-04-24 16:12:20 +02:00 |
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Joshua Barretto
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1c2f05ac51
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Fully fixed sub-voxel noise issue
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2020-04-23 22:05:14 +01:00 |
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Joshua Barretto
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c0bd0279fc
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Added sites to the map
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2020-04-23 21:59:09 +01:00 |
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Joshua Barretto
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444f2ecb45
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Made /waypoint admin-only, MR cleanup
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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1983fd8ec1
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Cleanup, fixed clouds, removed 45-degree terrain sprites
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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a65dbc570a
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Returned to normal world size
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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7edd0e701c
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Fixed sub-voxel noise flickering on NVIDIA cards
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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cd925e8cea
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Faster sub-voxel noise function
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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431e199731
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Added correctly generating world paths, sub-voxel shader noise
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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e242604a4c
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Further improved AO
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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e3ebdc56b3
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Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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fd14223c33
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Basic boss spawning in dungeons, better AO
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2020-04-23 18:19:41 +01:00 |
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Joshua Barretto
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c4879e991d
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Enabled AO in darkness, better light attenuation
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2020-04-23 18:19:41 +01:00 |
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Joshua Yanovski
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f2953087f6
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Fix shadowing for specular reflections.
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2020-04-23 00:01:20 +02:00 |
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Joshua Yanovski
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1015e60dee
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More lighting changes.
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2020-04-21 18:25:19 +02:00 |
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Joshua Yanovski
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80c264abd1
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Lighting experiments.
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2020-04-13 00:29:59 +02:00 |
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Joshua Yanovski
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8414987e58
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WIP -- lighting changes and soft shadows.
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2020-04-09 02:38:40 +02:00 |
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Joshua Yanovski
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8b149ad11a
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Trying out a new lighting model.
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2020-04-04 02:32:39 +02:00 |
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Joshua Barretto
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5e6f81b86c
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sync
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2020-02-21 11:12:25 +00:00 |
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Joshua Barretto
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745e7540dd
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Improved cloud falloff mist, faster noise sampling
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2020-02-21 11:12:02 +00:00 |
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Joshua Barretto
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f6a200d0cb
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Improved long-range depth precision, removed unnecessary LoD polygons
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2020-02-21 11:12:02 +00:00 |
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Joshua Barretto
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63d1b2bb22
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Working LoD shader
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2020-02-21 11:12:02 +00:00 |
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Joshua Barretto
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f13d98ee3e
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LoD first attempt (stack overflow issue)
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2020-02-21 11:10:16 +00:00 |
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Joshua Barretto
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020c57ec4a
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Fixed terrain normal decoding
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2020-01-19 18:27:03 +00:00 |
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Yusuf Bera Ertan
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fd9cc76786
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Reimplement #210
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2020-01-07 18:40:45 +03:00 |
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Joshua Barretto
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bca3817163
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Massive performance boost for clouds, fixed reflection misprojection bug
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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39d686961e
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Removed cloud sampler early return
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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4ccd8ac72a
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Improved cloud precision from internal perspective
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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2c2dd49aed
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Made clouds render over terrain
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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337383feaa
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Faster cloud reflections
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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7375c2c207
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Faster clouds, better water
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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aa111d34e5
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Added clouds
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2019-11-19 19:09:22 +00:00 |
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Joshua Barretto
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3279a278b7
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Move computations to terrain fragment shaders
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2019-10-16 15:05:45 +01:00 |
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Joshua Barretto
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889fd678c6
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More opaque water surface
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2019-10-08 12:21:05 +01:00 |
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Joshua Barretto
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499344ccab
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Added entity shadows
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2019-09-26 00:15:07 +01:00 |
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Joshua Barretto
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46fdc87014
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Animated chunk loading
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2019-09-26 00:15:07 +01:00 |
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