Commit Graph

55 Commits

Author SHA1 Message Date
Joshua Yanovski
db1401a691 Merge branch 'master' of gitlab.com:veloren/veloren into sharp/small-fixes 2020-07-07 19:34:17 +02:00
Joshua Barretto
30619771af Improved block picking 2020-07-06 23:04:13 +01:00
Joshua Yanovski
618a18c998 Adding shadows, greedy meshing, and more. 2020-07-02 22:10:22 +02:00
Joshua Yanovski
560501df05 Greedy messhing for shadows. 2020-05-19 17:22:06 +02:00
Joshua Yanovski
a4d87e1875 Shadow maps work for lantern. 2020-05-17 05:59:00 +02:00
Joshua Yanovski
04382dc286 WIP: better graphics config, better LOD, shadow maps. 2020-05-15 14:22:17 +02:00
Joshua Yanovski
22ddbad3eb Minor shader fixes. 2020-05-02 18:54:09 +02:00
Joshua Yanovski
dd74fa7e4a LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
Joshua Yanovski
ef67bd58ba Experimental underwater lighting. 2020-04-28 20:49:03 +02:00
Joshua Yanovski
48c93d2b41 Brighter ambiance, darker LOD shadows. 2020-04-27 14:01:43 +02:00
Joshua Yanovski
e0452e895c More proper HDR. 2020-04-27 13:13:23 +02:00
Joshua Yanovski
cc39e5734e More LOD fixes. 2020-04-26 21:01:23 +02:00
Joshua Yanovski
48a643955d Various fixes. 2020-04-25 22:23:57 +02:00
Joshua Yanovski
44e4aad48d Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-04-25 02:01:04 +02:00
Joshua Yanovski
e6f0a5a981 Add atmospheric scattering. 2020-04-24 16:12:20 +02:00
Joshua Barretto
1c2f05ac51 Fully fixed sub-voxel noise issue 2020-04-23 22:05:14 +01:00
Joshua Barretto
c0bd0279fc Added sites to the map 2020-04-23 21:59:09 +01:00
Joshua Barretto
444f2ecb45 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
Joshua Barretto
1983fd8ec1 Cleanup, fixed clouds, removed 45-degree terrain sprites 2020-04-23 18:19:41 +01:00
Joshua Barretto
a65dbc570a Returned to normal world size 2020-04-23 18:19:41 +01:00
Joshua Barretto
7edd0e701c Fixed sub-voxel noise flickering on NVIDIA cards 2020-04-23 18:19:41 +01:00
Joshua Barretto
cd925e8cea Faster sub-voxel noise function 2020-04-23 18:19:41 +01:00
Joshua Barretto
431e199731 Added correctly generating world paths, sub-voxel shader noise 2020-04-23 18:19:41 +01:00
Joshua Barretto
e242604a4c Further improved AO 2020-04-23 18:19:41 +01:00
Joshua Barretto
e3ebdc56b3 Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
Joshua Barretto
fd14223c33 Basic boss spawning in dungeons, better AO 2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d Enabled AO in darkness, better light attenuation 2020-04-23 18:19:41 +01:00
Joshua Yanovski
f2953087f6 Fix shadowing for specular reflections. 2020-04-23 00:01:20 +02:00
Joshua Yanovski
1015e60dee More lighting changes. 2020-04-21 18:25:19 +02:00
Joshua Yanovski
80c264abd1 Lighting experiments. 2020-04-13 00:29:59 +02:00
Joshua Yanovski
8414987e58 WIP -- lighting changes and soft shadows. 2020-04-09 02:38:40 +02:00
Joshua Yanovski
8b149ad11a Trying out a new lighting model. 2020-04-04 02:32:39 +02:00
Joshua Barretto
5e6f81b86c sync 2020-02-21 11:12:25 +00:00
Joshua Barretto
745e7540dd Improved cloud falloff mist, faster noise sampling 2020-02-21 11:12:02 +00:00
Joshua Barretto
f6a200d0cb Improved long-range depth precision, removed unnecessary LoD polygons 2020-02-21 11:12:02 +00:00
Joshua Barretto
63d1b2bb22 Working LoD shader 2020-02-21 11:12:02 +00:00
Joshua Barretto
f13d98ee3e LoD first attempt (stack overflow issue) 2020-02-21 11:10:16 +00:00
Joshua Barretto
020c57ec4a Fixed terrain normal decoding 2020-01-19 18:27:03 +00:00
Yusuf Bera Ertan
fd9cc76786 Reimplement #210 2020-01-07 18:40:45 +03:00
Joshua Barretto
bca3817163 Massive performance boost for clouds, fixed reflection misprojection bug 2019-11-19 19:09:22 +00:00
Joshua Barretto
39d686961e Removed cloud sampler early return 2019-11-19 19:09:22 +00:00
Joshua Barretto
4ccd8ac72a Improved cloud precision from internal perspective 2019-11-19 19:09:22 +00:00
Joshua Barretto
2c2dd49aed Made clouds render over terrain 2019-11-19 19:09:22 +00:00
Joshua Barretto
337383feaa Faster cloud reflections 2019-11-19 19:09:22 +00:00
Joshua Barretto
7375c2c207 Faster clouds, better water 2019-11-19 19:09:22 +00:00
Joshua Barretto
aa111d34e5 Added clouds 2019-11-19 19:09:22 +00:00
Joshua Barretto
3279a278b7 Move computations to terrain fragment shaders 2019-10-16 15:05:45 +01:00
Joshua Barretto
889fd678c6 More opaque water surface 2019-10-08 12:21:05 +01:00
Joshua Barretto
499344ccab Added entity shadows 2019-09-26 00:15:07 +01:00
Joshua Barretto
46fdc87014 Animated chunk loading 2019-09-26 00:15:07 +01:00