Commit Graph

30 Commits

Author SHA1 Message Date
Joshua Yanovski
618a18c998 Adding shadows, greedy meshing, and more. 2020-07-02 22:10:22 +02:00
Joshua Yanovski
654f7e0492 Correct backface culling. 2020-05-20 21:22:30 +02:00
Joshua Yanovski
560501df05 Greedy messhing for shadows. 2020-05-19 17:22:06 +02:00
Joshua Yanovski
04382dc286 WIP: better graphics config, better LOD, shadow maps. 2020-05-15 14:22:17 +02:00
Joshua Yanovski
0f4a0e763d Switch back to pop-in terrain. 2020-05-01 23:03:24 +02:00
Joshua Yanovski
dd74fa7e4a LOD shading closer to voxel shading. 2020-05-01 22:58:55 +02:00
Joshua Yanovski
ef67bd58ba Experimental underwater lighting. 2020-04-28 20:49:03 +02:00
Joshua Yanovski
44e4aad48d Merge remote-tracking branch 'origin/master' into sharp/small-fixes 2020-04-25 02:01:04 +02:00
Joshua Yanovski
e6f0a5a981 Add atmospheric scattering. 2020-04-24 16:12:20 +02:00
Joshua Barretto
444f2ecb45 Made /waypoint admin-only, MR cleanup 2020-04-23 18:19:41 +01:00
Joshua Barretto
7edd0e701c Fixed sub-voxel noise flickering on NVIDIA cards 2020-04-23 18:19:41 +01:00
Joshua Barretto
c4879e991d Enabled AO in darkness, better light attenuation 2020-04-23 18:19:41 +01:00
Joshua Barretto
525cba5029 Added dungeon rooms, corridors, mazes 2020-04-23 18:19:41 +01:00
Joshua Barretto
568a8ab87c Increased block rendering altitude range 2020-04-23 18:19:41 +01:00
Joshua Yanovski
1015e60dee More lighting changes. 2020-04-21 18:25:19 +02:00
Joshua Yanovski
80c264abd1 Lighting experiments. 2020-04-13 00:29:59 +02:00
Joshua Barretto
7b42aebd70 Capped LoD dragging 2020-02-21 15:04:44 +00:00
Joshua Barretto
8aafc559f8 Better blending between LoD and terrain border 2020-02-21 14:54:37 +00:00
Joshua Barretto
2400786c13 Use world map as LoD source 2020-02-21 13:48:40 +00:00
Joshua Barretto
5e6f81b86c sync 2020-02-21 11:12:25 +00:00
Joshua Barretto
f13d98ee3e LoD first attempt (stack overflow issue) 2020-02-21 11:10:16 +00:00
Treeco
6ada176e54 Bumped up the numbers further, behaves nicer still 2020-01-27 14:28:20 +00:00
Treeco
7334f9782c Made depths behave nicer when zoomed really far out 2020-01-27 12:12:38 +00:00
Joshua Barretto
8e7a8aa4f9 Shader optimisations 2020-01-21 12:58:20 +00:00
Joshua Barretto
3a5c69a314 Prevented chunk load popping with smooth view distance growth 2019-11-20 10:38:11 +00:00
Joshua Barretto
8745d0a3af Non-linear depth buffer 2019-11-20 09:59:27 +00:00
Joshua Barretto
3279a278b7 Move computations to terrain fragment shaders 2019-10-16 15:05:45 +01:00
Joshua Barretto
46fdc87014 Animated chunk loading 2019-09-26 00:15:07 +01:00
Joshua Barretto
5a677b9c1e Added modular building generation 2019-08-31 11:44:52 +01:00
Imbris
d89fff1499 Fix typo, move shaders back out of subfolders 2019-08-15 23:59:10 -04:00