2186 Commits

Author SHA1 Message Date
Marcel
8777d12afd Merge branch 'alxly/update-ru_RU' into 'master'
alxly/update-ru_RU: add ru_RU missed translations

See merge request veloren/veloren!2757
2021-08-17 12:18:33 +00:00
AlxlY
73fdd0c5ec alxly/update-ru_RU: update translation for GPU profiler and mouse sensevity 2021-08-16 22:04:17 +02:00
juliancoffee
3b332b9213 Add ori_modifier for DashMelee and nerf it
* 0.6 -> 0.3 ori modifier during charge in DashMelee
2021-08-16 17:27:59 +03:00
juliancoffee
1baef392e6 Abilitiy tweaks
Buff axe double_strike damage (90 -> 110 for first stage)
Decrease initial poise damage for hammer charged (20 -> 5)
2021-08-15 23:20:21 +03:00
Marcel
f3afdc681a Merge branch 'update_pt_BR_20210810' into 'master'
update pt_br translation 2021_08_10

See merge request veloren/veloren!2753
2021-08-13 07:17:01 +00:00
Nícolas Wildner
cc1e7f3804 update pt_br translation 2021_08_10 2021-08-13 07:17:01 +00:00
AlxlY
a5cc713be0 alxly/update-ru_RU: updated transation after review. 2021-08-12 00:16:45 +02:00
AlxlY
b173c71840 alxly/update-ru_RU: fix translation based on @CodeReview comments. 2021-08-11 13:37:05 +02:00
Marcel
a049aa1e32 Merge branch 'trade-window-improvements' into 'master'
UI: Fixes and enhancements to the trading window

See merge request veloren/veloren!2738
2021-08-11 09:25:17 +00:00
AlxlY
54f6a71637 alxly/update-ru_RU: added proper translations after review. changed indentation to spaces 2021-08-11 00:48:48 +02:00
AlxlY
743865d25e alxl/update-ru_RU: add ru_RU missed translations 2021-08-10 23:36:02 +02:00
juliancoffee
a93c6931d4 Implement /kit all and a bit of refactoring
+ notifying about sucessful kit application
+ notifying about case with insufficient space
+ handle case where you don't have enough free slots
+ handle quantity of non-stackable items
+ add test for items in kit manifest
2021-08-10 13:28:38 +03:00
Samuel Keiffer
756249fd04 Merge branch 'pacmanmati/veloren-pacmanmati/1224-consolidate-redundant-stage-sections' into 'master'
Consolidate redundant stage sections

See merge request veloren/veloren!2748
2021-08-10 01:23:26 +00:00
Sam
4ecf8649c4 Fixed sfx file after consolidation. 2021-08-09 20:24:04 -04:00
Snowram
efbf538569 Makes dungeons start at level 1 visually 2021-08-09 16:36:37 +02:00
juliancoffee
fc0a66bae0 Tweak boss knockback abilities
Tweak Mindflayer vortex knockback (make it rarer)
Tweak Tidal Warrior pincer and wave knockback
Tweak claygolem rocket and shockwave knockback
Tweak Yeti shockwave and strike knockback
2021-08-09 13:05:01 +03:00
juliancoffee
d054ff0162 Complete skill preset "max" with sceptre HDuration 2021-08-09 10:09:12 +01:00
Xeriab Nabil
c1d7aec7f1 UI: Fixes and enhancements to trading window 2021-08-08 20:11:54 +03:00
Samuel Keiffer
3b3bf10e4a Merge branch 'juliancoffee/pillar_fix' into 'master'
Nerf pillars + Fix Beam ori

See merge request veloren/veloren!2732
2021-08-07 16:35:24 +00:00
juliancoffee
65d4d692f2 Add hotkey to toggle Egui Debug 2021-08-06 22:58:36 +03:00
Xeriab Nabil
4c02227de7 UI: Fixes and enhancements to trading window 2021-08-06 17:11:54 +03:00
juliancoffee
163d37e3fc Fix Beam orientation, remove orientation_behavior
* make old OrientationBehavior::FromOri default behaviour
* use rotation formed from look_dir instead of constructing
ori on the fly (which is altered after normalization).
2021-08-05 21:07:46 +03:00
João Capucho
c9ea426687
Don't use derivatives in vertex shader 2021-08-04 23:14:08 +01:00
Knightress Paladin
7604c6794a Removed extra Warlock skills and made sceptre cultists rarer 2021-08-02 16:22:40 -07:00
Knightress Paladin
8d88457434 Restructured logic for staff AI 2021-08-02 16:22:40 -07:00
Monty Marz
135e631734 Merge branch 'transp---opacity-in-UI' into 'master'
transparency -> opacity

See merge request veloren/veloren!2714
2021-08-02 21:30:37 +00:00
Monty Marz
79e9313f60 transp -> opacity 2021-08-02 22:49:10 +02:00
Imbris
4719f1f26d Make bloom intensity configurable, make whether less blurred layers are added in toggleable, hold onto copy of pipeline modes instead of returning it from pipeline creation 2021-08-01 18:50:39 -04:00
Imbris
47d8b71839 Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option) 2021-08-01 18:50:38 -04:00
Imbris
d8c080afde Add some of the changes from zesterer's patch including decreasing figure glow power, increasing glow of some particles, and fixing water normal normalization 2021-08-01 18:50:38 -04:00
Imbris
088d2077a1 Add ability to edit shader to enable filtering dim values for experimentation 2021-08-01 18:50:38 -04:00
Imbris
c85b5e13cb Add bloom passes in character select screen, use proper source image for bloom after clouds are applied, add blurred and less blurred stages of bloom together (experimental could remove), add filtering downsample pass that is not yet used 2021-08-01 18:50:37 -04:00
Imbris
1de1f4858d Fixes and extra bloom 2021-08-01 18:50:37 -04:00
Imbris
df171671d8 Initial bloom impl 2021-08-01 18:50:37 -04:00
Marcel Märtens
3a1320634d rename hud_settings to settings 2021-08-01 13:47:03 +02:00
Marcel Märtens
ad9ccada28 move vector map out of manifest and switch to new manifest format 2021-08-01 13:12:01 +02:00
Marcel Märtens
05d38559d2 fix #1258 2021-08-01 11:20:51 +02:00
Marcel Märtens
999e5130b9 make folders POSIX style and move skills to hud 2021-08-01 10:56:10 +02:00
Joshua Barretto
d74c2b47c8 Merge branch 'zesterer/menacing' into 'master'
Added menacing, made agent code less hacky

See merge request veloren/veloren!2707
2021-08-01 00:27:02 +00:00
Imbris
59490b2a89 Merge branch 'imbris/stamina-energy' into 'master'
Replace stamina with energy

Closes #1214

See merge request veloren/veloren!2704
2021-08-01 00:26:59 +00:00
João Capucho
74008e342a
Fix uniformity bug in ui shader 2021-07-31 21:34:29 +01:00
Joshua Barretto
243790a0df Added menacing, made agent code less hacky 2021-07-31 20:33:28 +01:00
Monty Marz
fddc2e9570 fix i18n 2021-07-31 18:17:34 +02:00
Imbris
6e3c070116 Replace stamina -> energy in english localization strings 2021-07-31 01:35:28 -04:00
Imbris
22b77a7a04 Replace stamina -> energy in code, i18n keys, and asset names 2021-07-31 01:34:40 -04:00
Monty Marz
2466cad155 Remove sceptre, add swords 2021-07-29 22:38:35 +00:00
João Capucho
4bcda1c395
Fix non uniform control flow in shader 2021-07-29 18:05:27 +01:00
Marcel
9b30bb9e7d Merge branch 'juliancoffee/entity_refactor' into 'master'
Improve terms of EntityConfig and LoadoutBuilder

See merge request veloren/veloren!2688
2021-07-28 23:19:04 +00:00
juliancoffee
9c7f96b6c1 Improve terms of EntityConfig and LoadoutBuilder
* rename LoadoutBuilder::new to LoadoutBuilder::empty
* remove LoadoutBuilder::default as Default makes no sense here
* move comments from template.ron to EntityConfig struct
* add FIXME comments to split EntityConfig into EntityBase and
EntityExtension
2021-07-28 19:19:10 +03:00
Marcel
1116363aec Merge branch 'fungoid/add_fr_translation_for_gameinput.greet' into 'master'
Added fr translation for gameinput.greet

See merge request veloren/veloren!2685
2021-07-28 15:52:16 +00:00