Ben Wallis
dc1844b489
Moved sfx from common to voxygen
2020-06-28 18:16:22 +01:00
CapsizeGlimmer
5cbecb29e6
Implement /join_group and /join_faction commands
2020-06-27 16:42:26 -04:00
CapsizeGlimmer
289ef5d6b2
Move message processing and chat bubbles to the client
2020-06-27 16:42:26 -04:00
CapsizeGlimmer
702a21302c
Base implementation of /group /faction /say /region
2020-06-27 16:26:02 -04:00
Ben Wallis
de37de7f45
Initial clippy fixes as discussed in #587
2020-06-08 21:27:51 +01:00
CapsizeGlimmer
c65967ccdb
Chatting now creates speech bubbles
2020-05-27 13:49:14 +02:00
Joshua Barretto
aac28d04d5
Added dungeon bosses, boss loot, boss arenas
2020-05-15 16:05:50 +01:00
CapsizeGlimmer
4e7f8c686a
Equipped lanterns now provide an illumination effect.
2020-05-04 15:15:31 +00:00
Joshua Barretto
eb23b0b2bd
Added Colliders, made projectiles point particles
2020-04-26 17:56:09 +01:00
AdamWhitehurst
9ad9a24e22
Remove unused KnockUp LocalEvent (use ApplyForce)
2020-04-01 07:30:06 -07:00
Imbris
ce0f54e9d6
Combine dir and force in KnockUp and ApplyForce events
2020-03-27 22:19:23 -04:00
Imbris
2897e898c2
move character state component to section reflecting its current sync strategy
2020-03-25 01:37:56 -04:00
Imbris
41c424ac13
Optimized uses of emitters, cleanup
2020-03-22 00:49:46 -04:00
Adam Whitehurst
366978f16e
remove CharacterAbility ecs component sync
2020-03-21 16:04:45 -07:00
Adam Whitehurst
862efb147c
clean up based on pr review comment
2020-03-21 15:55:20 -07:00
timokoesters
4e281e22b7
Merge branch 'clientstates' of gitlab.com:veloren/veloren into clientstates
2020-03-15 15:43:52 +01:00
timokoesters
aa963b7686
Merge remote-tracking branch 'origin/master' into clientstates
2020-03-15 15:27:06 +01:00
AdamWhitehurst
52059d83d3
add knockback localevent
2020-03-15 07:20:42 -06:00
timokoesters
598a4c6cbb
Add loadout struct for info on weapon configurations
2020-03-14 22:33:20 +01:00
timokoesters
fe19698d52
Make abilities depend on weapon
2020-03-14 16:40:29 +01:00
timokoesters
841a2bbd6d
clean up old states, lower gravity
2020-03-10 19:12:16 +01:00
Imbris
7132ef4136
Rearrange some operations in the server tick to reduce clientside latency of ServerEvent mediated effects
2020-03-09 22:31:24 -04:00
Adam Whitehurst
b1d1299fe6
Clean up character states
2020-03-07 10:15:02 -08:00
Adam Whitehurst
d383abf950
Re add combat
2020-02-11 07:42:17 -08:00
timokoesters
0bc07a0835
Merge remote-tracking branch 'origin/master' into clientstates
2020-02-03 22:02:32 +01:00
Marcel Märtens
dae31ae5b6
apply new rustfmt - touching alot of files
2020-02-01 21:39:39 +01:00
Joshua Barretto
11193a692a
Better neutral AI, initial waypoint objects
2020-01-26 12:52:28 +00:00
Joshua Barretto
290cb52d0d
I don't know how much I put in this commit, but it's some stuff
2020-01-26 12:52:28 +00:00
timokoesters
8064b51ee2
improvement: better movement
2020-01-19 22:39:18 +01:00
AdamWhitehurst
976eface66
Update from MR comments
2020-01-17 08:39:21 -08:00
Adam Whitehurst
d82e93b39f
Merge master and build
2020-01-16 05:27:30 -08:00
Gilbert Röhrbein
28060e7b6e
fixing #405 - Energy as its own component
2020-01-12 22:25:04 +01:00
Adam Whitehurst
8648641362
Grooming
2020-01-07 07:49:08 -08:00
Imbris
ec3e075020
fix(player list): Show players not in range on the player list
...
fix(overflow): Stops including block updates that fail (since chunks
don't exist on the client) in `TerrainUpdates` (which would trigger
meshing of those nonexistent chunks). Furthermore, removes
remeshing of chunks with block updates if those chunks don't have all their
neighbours (since those wouldn't be meshed in the first place).
2019-12-29 20:51:05 -05:00
AdamWhitehurst
8e0317e03d
refactor states to handle update logic
2019-12-26 06:43:59 -08:00
Imbris
b2752d2419
Cutout unnecessary Resource syncing machinery and Tracker trait
2019-12-20 22:51:35 -05:00
Imbris
d341073a44
Upgrade to specs 0.15.1
2019-12-20 22:48:14 -05:00
Imbris
c3ac251fa8
Stop syncing Projectile component to the client
2019-12-20 22:48:14 -05:00
Imbris
e49cafafbf
Actually send deletion messages
2019-12-20 22:48:14 -05:00
Imbris
71cce03f29
Move sync code into common submodule
2019-12-20 22:37:12 -05:00
Imbris
609e0f23bf
Stop global syncing of entity creation
2019-12-20 22:37:12 -05:00
S Handley
ea2e0d17de
SFX system
...
This is an event based approach to SFX sounds. There is a specific
character sound event mapper which determines sfx to play based on
character or NPC state, as well as emitting sfx events for
non-character-triggers such as levelling up.
2019-11-23 08:26:39 +00:00
Imbris
2703c8afe1
Move serverside client to a component and communications into server ecs systems
2019-10-23 23:50:06 -04:00
Imbris
b09bddda79
Make clients subscribed to nearby regions and only send physics updates from those regions.
2019-10-23 22:43:02 -04:00
Monty Marz
fdfab6a807
refactor: create_projectile doesn't take a light
...
It returns a builder so the caller can just do it
2019-10-17 20:59:36 +00:00
timokoesters
051a964798
fix: server side fall damage
...
This avoids flickering health
2019-10-08 18:55:30 +02:00
timokoesters
b20cf6c62b
fix: set minimum speed for fall damage and balance it
2019-10-08 18:55:30 +02:00
timokoesters
460a494e77
fix(bow): Don't remove vel and use sticky component instead
2019-10-04 21:30:13 +02:00
timokoesters
575f7da64d
feat(bow): Client side prediction
2019-10-04 21:02:43 +02:00
timokoesters
e3c02f8ac1
Allow projectiles to react to triggers
2019-10-04 21:02:40 +02:00