Commit Graph

3731 Commits

Author SHA1 Message Date
1ca7163610 Fix minor bugs with NPCs 2020-04-23 18:19:41 +01:00
a8d8448f59 Cleanup, fixed clouds, removed 45-degree terrain sprites 2020-04-23 18:19:41 +01:00
ff6ac9bcb8 Fixed noise on bridges 2020-04-23 18:19:41 +01:00
834756a86b Improved path rendering on the map, removed ugly path noise 2020-04-23 18:19:41 +01:00
ab4f4c3b90 Added doors to houses 2020-04-23 18:19:41 +01:00
08dd76d54a Returned to normal world size 2020-04-23 18:19:41 +01:00
f19138f6d0 Fixed sub-voxel noise flickering on NVIDIA cards 2020-04-23 18:19:41 +01:00
2f2197c393 Made lantern placement on paths more regular 2020-04-23 18:19:41 +01:00
1a4b25f7e1 Fixed block snapping for bizarre block heights 2020-04-23 18:19:41 +01:00
b568bd5fbe Added lanterns to town streets 2020-04-23 18:19:41 +01:00
1796e2f0e7 Faster sub-voxel noise function 2020-04-23 18:19:41 +01:00
aa8c404949 Added waypoints outside of dungeons 2020-04-23 18:19:41 +01:00
c7f1f9524c Pfau/crops 2020-04-23 18:19:41 +01:00
50773a792a Added correctly generating world paths, sub-voxel shader noise 2020-04-23 18:19:41 +01:00
b3ef3fb4d2 Fixed window mask layering, fmt 2020-04-23 18:19:41 +01:00
cf96b31132 Patched but not fixed pathfinding for variable-sized blocks 2020-04-23 18:19:41 +01:00
0377bdea0e Disabled chunk mesh sorting for now 2020-04-23 18:19:41 +01:00
475fd5bbb4 Added windows to buildings and scarecrows 2020-04-23 18:19:41 +01:00
575fd88fed Further improved AO 2020-04-23 18:19:41 +01:00
2df856b435 Made civsim paths visible in-game 2020-04-23 18:19:41 +01:00
b83708c27e Improved rendering performance with smarter meshing order 2020-04-23 18:19:41 +01:00
2b20fe28bd scarecrow 2020-04-23 18:19:41 +01:00
32a1a6d3b1 town ground color 2020-04-23 18:19:41 +01:00
c5fa0393fc Update block.rs 2020-04-23 18:19:41 +01:00
2c3d300dcc corrected villager empty weapon issue 2020-04-23 18:19:41 +01:00
a26aeaa169 adjusted run animation to allow villager walking 2020-04-23 18:19:41 +01:00
98efd5b84b spawn rates 2020-04-23 18:19:41 +01:00
960b789736 turnip 2020-04-23 18:19:41 +01:00
c1ab35d100 turnip and window blocks 2020-04-23 18:19:41 +01:00
da1fd209f9 Reduced enemy spawn rate in dungeons, fixed spawning 2020-04-23 18:19:41 +01:00
1eda6a61fb Better town spawn rates 2020-04-23 18:19:41 +01:00
e062afe396 Reduced enemy spawn rate in dungeons, fixed spawning 2020-04-23 18:19:41 +01:00
2d8b75046f Agent adjustments, better dungeon stairwells 2020-04-23 18:19:41 +01:00
495cd9eef2 Made civsim considerably more deterministic 2020-04-23 18:19:41 +01:00
f7bd1176a6 Made agents cleverer 2020-04-23 18:19:41 +01:00
ca526026d1 Made tomatoes taller 2020-04-23 18:19:41 +01:00
c4be75e011 Fixed sprite AO, overhauled entity spawning, better enemy spawning in dungeons, made agents more skilled at combat 2020-04-23 18:19:41 +01:00
a87041c8b0 Unblocked tunnels 2020-04-23 18:19:41 +01:00
40ccd4eabd Reduced tunnel width 2020-04-23 18:19:41 +01:00
04f27c3a54 Removed EntityKind for a second time because Pfau screwed up a rebase 2020-04-23 18:19:41 +01:00
3b8b3bb39d Reduced crop densities 2020-04-23 18:19:41 +01:00
20050f93c9 Add more crops 2020-04-23 18:19:41 +01:00
6affc046ad Fixed screw-up 2020-04-23 18:19:41 +01:00
edb01ef618 Narrower tunnels 2020-04-23 18:19:41 +01:00
b0e8cf9fdf Fixed figure AO (still need to do sprite AO), added more control over NPC spawning, loot in dungeons 2020-04-23 18:19:41 +01:00
5dc02502cb Disabled warping in towns 2020-04-23 18:19:41 +01:00
48e6790742 Fixed bad AO quad flipping in dark places, bosses spawning in dungeon walls, large creatues being uncompromisingly pedantic when trying to path towards targets 2020-04-23 18:19:41 +01:00
9e3d279d39 Basic boss spawning in dungeons, better AO 2020-04-23 18:19:41 +01:00
b885111670 Enabled AO in darkness, better light attenuation 2020-04-23 18:19:41 +01:00
89ec8bc5fd Added dungeon rooms, corridors, mazes 2020-04-23 18:19:41 +01:00