Commit Graph

2779 Commits

Author SHA1 Message Date
Sam
1cc99c9c4a Fixes to animations and making ability that the animation system thinks is being used more correct 2023-07-29 19:03:56 -04:00
Sam
ff15780c22 Maelstrom 2023-07-29 18:53:48 -04:00
Sam
4a690840e4 Savage sense 2023-07-29 18:53:47 -04:00
Sam
80ab9c26ec Initial setup 2023-07-29 18:53:38 -04:00
Samuel Keiffer
026b61baee Merge branch 'maxicarlos08/chieftain-mask-fix' into 'master'
Maxicarlos08/chieftain mask fix

See merge request veloren/veloren!4024
2023-07-29 01:22:28 +00:00
Neras
e72a8f2fcc Nerasw/defensive stance tweaks 2023-07-28 21:29:32 +00:00
Maxicarlos08
922a592c8d
fixed migrations 2023-07-27 00:24:43 +02:00
Maxicarlos08
2cbb104243
Miner helmet migrations 2023-07-13 17:18:46 +02:00
Igigog
02cb319624 Refactor save_thread function 2023-07-12 21:46:57 +02:00
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
Christof Petig
708819013f remove another dead code section 2023-07-01 15:31:53 +02:00
Christof Petig
01223d7174 implement and use read_exact_bytes, cleanup 2023-07-01 15:31:53 +02:00
Christof Petig
28c3721ecf upgrade wasmer, implement basic WASI, turn off login events for now 2023-07-01 15:31:53 +02:00
Marcel
59e242dfb8 Merge branch 'zesterer/anticheat' into 'master'
Emergency fixes to terrain persistence and anticheat

See merge request veloren/veloren!4006
2023-07-01 12:15:32 +00:00
Joshua Barretto
7c59bec29d Removed dead code warning 2023-07-01 12:11:21 +01:00
Joshua Barretto
598f628858 Reenabled physics rejection logging 2023-07-01 09:40:57 +01:00
Joshua Barretto
9a0aa5d552 Emergency fixes to terrain persistence and anticheat 2023-06-30 19:56:24 +01:00
Marcel Märtens
e3f8046691 Change the version number to 0.15 2023-06-30 16:31:00 +02:00
Joshua Barretto
9c1a06d1b2 Upped maximum vertical speed 2023-06-22 19:34:18 +01:00
Joshua Barretto
98493fd511 Better rejection logs 2023-06-22 13:14:07 +01:00
Joshua Barretto
dda28d5621 Overhauled and improved anticheat 2023-06-22 12:25:08 +01:00
Joshua Barretto
8480cb4a7a Apply client physics once per server tick 2023-06-22 10:43:02 +01:00
Imbris
0b213b6149 Move common code into a separate function to avoid the complexity of calling delete_entity_recorded from handle_exit_ingame 2023-06-04 22:29:19 -04:00
Imbris
599e25c9c6 Address review on !3971 2023-06-04 21:12:39 -04:00
Imbris
9a12de5fcf rebase fix 2023-06-04 14:24:01 -04:00
Imbris
b72bf74563 Update TODO after re-reading code and seeing that it was slightly inaccurate 2023-06-04 12:59:09 -04:00
Imbris
b96e7e1b26 Adjust tests to match changes 2023-06-04 12:59:09 -04:00
Imbris
ea77a443a2 Fix conditions on some error logging spots 2023-06-04 12:59:09 -04:00
Imbris
77e1b1919a Use new id mappings to improve lookup_actor function 2023-06-04 12:59:09 -04:00
Imbris
42ba445ea2 Add RtsimEntity mapping if it is included as a component on a newly
created npc.

Also, improve wording of a comment.
2023-06-04 12:58:16 -04:00
Imbris
b8af76deff Remove potential for client to delete its own entity.
Also:
* Fix some clippy warnings
* Remove unused clippy allow
* Document semantics of `DeletedEntities`
2023-06-04 12:58:16 -04:00
Imbris
65efa779b5 Steps towards properly synchronizing when a client exits in-game to
return to the character screeen. And other related improvements.

* Uid now optional when removing an entity from IdMaps since that Uid
  may have been transferred to the new entity created when the client
  exits "in-game".
* Added notes about making sure to update the CharacterId mapping when
  changing the `kind` field of `Presence`.
* Add a parameter to `delete_entity_recorded` that indicates whether it
  is being called from `handle_exit_ingame` and that provides the `Uid`
  that was removed from the entity so that we can more explicitly and
  correctly handle that case.
* We now add the Uid of the client to the deleted entities list when it
  exits "ingame". (still need to rework code so that the client doesn't
  delete its own entity).
* Improved integration of possession code with ForceUpdate logic.
* Don't remove `Presence` component from old entity in possession so
  that deleting that entity will properly handle updating the
  CharacterId unmapping (if the old entity isn't going to be deleted we
  still remove the `Presence` component so that it doesn't keep terrain
  loaded).
* Added a couple TODOs on existing tangential things I noticed.
2023-06-04 12:58:16 -04:00
Imbris
996f58ebd2 Avoid using return for skipping respawn events 2023-06-04 12:58:16 -04:00
Imbris
62abed1eec Replace u64 with Uid in some places and add/modify some comments 2023-06-04 12:58:16 -04:00
Imbris
a8fbfc026a Fix compilation errors from recent changes 2023-06-04 12:58:16 -04:00
Imbris
c60f994c7f Some random changes and a fmt 2023-06-04 12:58:16 -04:00
Imbris
f11baed9fa Adapting various things to the new interface, fixing compilation errors,
and progressing on half done things. Also, added a few TODO comments.
2023-06-04 12:58:16 -04:00
Imbris
4094887997 Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
uid_entity.

Also made more progress on changes in common/src/uid.rs

(does not compile so don't know if all rebase quirks resolved)
2023-06-04 12:58:16 -04:00
Imbris
35922866a8 Start refactoring UidAllocator to contain mappings for different Id
types.

* Add new `IdMaps` type that contains mappings to Entity from Uid, CharacterId, and
  RtsimEntity.
* Add PresenceKind::LoadingCharacter variant for when the CharacterId
  has not actually been confirmed to exist and belong to the logged in
  client. Switches to the regular PresenceKind::Character once the
  character is loaded from the database and that is used to update the
  entity.
* Start refactoring `delete_entity_recorded` to check for CharacterId
  and RtsimEntity values that may need to be removed from the map (just
  very start, not near complete).
* Other misc tweaks.
2023-06-04 12:58:16 -04:00
Imbris
3277d18265 Rename retrieve_entity_internal to lookup_entity 2023-06-04 12:58:16 -04:00
Imbris
ea725fffde Cleanup UidAllocator and Uid a bit:
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
2023-06-04 12:58:15 -04:00
Isse
a884e0e058 Various rtsim related stuff 2023-06-03 22:14:18 +00:00
Samuel Keiffer
272d57b4fa Merge branch 'cyclops_and_dullahan_tweaks' into 'master'
npc_attack_tweaks

See merge request veloren/veloren!3969
2023-06-03 14:04:11 +00:00
flo
53288d0b22 npc_attack_tweaks 2023-06-03 14:04:10 +00:00
flo
16d58c6b4e plant creatures 2023-06-03 13:59:52 +00:00
Joshua Barretto
ec3a7d1898 Make items vanish after 5 minutes 2023-06-01 14:51:19 +01:00
Joshua Barretto
3a383050d5 Apply fall damage even after a block-hop 2023-06-01 14:14:28 +01:00
Joshua Barretto
f00f96636c Fixed weird fall damage application 2023-06-01 14:08:13 +01:00
flo
40832456f2 spawn frost gigas 2023-05-31 12:31:54 +00:00
Joshua Barretto
4fa799e7c7 Fixed volume mount orientation 2023-05-25 03:16:27 +01:00